Star trek online weapons and stuff....
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posted on February 7th, 2012, 6:06 pm
Iv recently completed a few elite stf missions but noticed im not doing as much dps and some people are, the ones doing the real dps are people with at least 6 turret or cannon weapons all firing at the same time so iv added 2 rear 360 degree firing anti proton torrents to increase my dps and it has worked very well but i need something that increased my anti-proton damage as these 360 firing weapons dont do as much damage as id like.
Is there any consoles that can help me do that i cant find anything in the exchange but i don't know what to search for.
Is there any consoles that can help me do that i cant find anything in the exchange but i don't know what to search for.
posted on February 7th, 2012, 6:12 pm
I think there are some tactical consoles that increase kinetic damage, that might be what you need.
posted on February 7th, 2012, 6:24 pm
The STO wiki has a list of different Tactical Consoles and what systems each one improves. According to the list, antiproton weapons are improved by the Antiproton Mag Regulator, while cannons/turrets should need the Prefire Chamber.
Some Duty officers can also be useful in a fight, though I'm not certain they effect the right areas.
Some Duty officers can also be useful in a fight, though I'm not certain they effect the right areas.
posted on February 7th, 2012, 8:50 pm
Tyler wrote:
Some Duty officers can also be useful in a fight, though I'm not certain they effect the right areas.
There are ground-specialists, space-specialists and civilists of many professions within the DOff-system. If you assign them correctly to their right places on space- and ground-duty they give slight bonuses to stats, buff your away teams or ship or can even stretch special abilities.
posted on February 7th, 2012, 9:08 pm
Sorry to go off topic, but a very interesting use of Duty Officers I've discovered is that if you get 3 Maintenance Engineers for Space you can get the cooldown for all you Teams down to 15 seconds, which is the global cooldown. That means you don't need two of the same team anymore to maximize uptime.
posted on February 7th, 2012, 11:20 pm
Nice find. I don't use them for this at all. I always send as many as possible on assignments for the "Lower decks"-feeling mainly.
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