3.2.7 Known Bugs (Table on Page 1)
Program aborts? Network configuration? Graphic errors? Bugs? Post your question here.
posted on June 2nd, 2011, 1:19 pm
Assimilated Newton class vessels are upgradable, and keep their original voice over when doing so.
posted on June 3rd, 2011, 11:22 am
When launching multiplayer from a mod, it will always go to the Armada 2 lobby instead of Fleet Ops. Rather annoying if you have a multiplayer compatible mod.
posted on June 3rd, 2011, 2:55 pm
does perfect logistics work for borg? everything i tried about them doesn't seem to work properly.. can someone explain to me exactly how it works if it is working (?)
posted on June 3rd, 2011, 5:00 pm
Multiplayer Saves still don't work
posted on June 3rd, 2011, 5:31 pm
Arash8472 wrote:does perfect logistics work for borg? everything i tried about them doesn't seem to work properly.. can someone explain to me exactly how it works if it is working (?)
do you want an explanation of how perfect logistics is supposed to work?
it goes:
do the research at transmission matrix
now all miners have a new button. push to refit the miner. cap of 4 refits on map at a time. these refits automatically make resources per second (i dont think they have to be mining, but obviously its still a miner so you'll want it mining). usually done at the 4 main base miners as they get raided least. it works best on maps with fewer moons. pays for itself after about 12 mins. so if u think the game's gonna last more than 12 mins after refits then this is gonna give you long term profits.
have you noticed something other than this.
posted on June 3rd, 2011, 10:39 pm
I don't want to be rude, but can I be acknowledged please? I've made two posts Myles, one being a repeat of something I said in the last thread, the other is something new, and you haven't replied to me but you have to other people.
posted on June 3rd, 2011, 11:56 pm
Unleash Mayhem wrote:I don't want to be rude, but can I be acknowledged please? I've made two posts Myles, one being a repeat of something I said in the last thread, the other is something new, and you haven't replied to me but you have to other people.
im waiting to here more on them. i usually wait until someone else confirms the bug before responding. wasnt ignoring you
you have reported:
Unleash Mayhem wrote:When launching multiplayer from a mod, it will always go to the Armada 2 lobby instead of Fleet Ops. Rather annoying if you have a multiplayer compatible mod.
and
Unleash Mayhem wrote:Multiplayer Saves still don't work
the first one might be intended and not a bug, have to wait for a dev to comment and the second one has only your 1 report. i dont know much about multiplayer saves so i cant test it.
posted on June 4th, 2011, 7:10 am
Hi!
Found a Bug with the Federation. If a weapon platform is destroyed, it is impossible to build at this position. The building grid is still red.
Bug or a Feature?
Found a Bug with the Federation. If a weapon platform is destroyed, it is impossible to build at this position. The building grid is still red.
Bug or a Feature?
posted on June 4th, 2011, 9:20 am
Last edited by Optec on June 4th, 2011, 9:26 am, edited 1 time in total.
//edit: just tested it, works fine for me, sorry
posted on June 4th, 2011, 10:26 am
Optec wrote://edit: just tested it, works fine for me, sorry
now it works for me too ... strange ...
maybe the AI is cheating
posted on June 4th, 2011, 11:18 am
Myles wrote:im waiting to here more on them. i usually wait until someone else confirms the bug before responding. wasnt ignoring you
you have reported:
and
the first one might be intended and not a bug, have to wait for a dev to comment and the second one has only your 1 report. i dont know much about multiplayer saves so i cant test it.
I don't think the first one is intended, as I said I use the mod manager for cosmetic mods and it is really annoying to switch lobby. I think this maybe a holdover from the Devs making a stock A2 mod, or at least starting one.
posted on June 4th, 2011, 11:39 am
Unleash Mayhem wrote:I don't think the first one is intended, as I said I use the mod manager for cosmetic mods and it is really annoying to switch lobby. I think this maybe a holdover from the Devs making a stock A2 mod, or at least starting one.
even still its only got 1 report, it should be easy enough for other people to check whether this behaviour happens for everyone as well.
posted on June 4th, 2011, 12:09 pm
Yeah that's fine. I know it happened to my friend who also downloaded another mod as me and has the same problem, but he doesn't have a forum account and I don't expect you to take my word for it
It happens to me with every Mod
It happens to me with every Mod
posted on June 4th, 2011, 8:40 pm
I don't know if anyone else has noticed this, but when I build a Federation defense platform and select sensor station, I get the boost in sensor range before the build bar has actually completed construction.
posted on June 4th, 2011, 10:35 pm
Gorandius1256 wrote:I don't know if anyone else has noticed this, but when I build a Federation defense platform and select sensor station, I get the boost in sensor range before the build bar has actually completed construction.
welcome to the forum, i tested this and i can recreate this problem.
i'll add it to the table. thanks for reporting.
Who is online
Users browsing this forum: No registered users and 9 guests