3 little klingon bugs^^

Program aborts? Network configuration? Graphic errors? Bugs? Post your question here.
posted on October 6th, 2009, 7:24 pm
Last edited by dna42 on October 6th, 2009, 7:26 pm, edited 1 time in total.
1.the fresh out of the yard K'beajQ aren't selected with the ranked up ones

2. you cannot call the vuptas to arms after they reached a special rank(dunno if double officer of veteran^^)

3.it was already mentioned before, but just to remember: the chonaQs buffer cant get deactivated after double-goldbar/veteran

thats all^^
posted on October 6th, 2009, 7:34 pm
1. No they won't be as ranked units are counted as being 'different' (assuming you mean when double clikcing, and ones a veteran?)
posted on October 6th, 2009, 7:37 pm
well, normally, when i double click a ship, all ships get selected, even the ranked up ones.
but when i doubleclick a k'beajQ that hasnt ranked up yet, the other (ranked up ones) dont get selected, even only the one silver bar ones.
posted on October 6th, 2009, 9:04 pm
I think that all three bugs have been reported before (and corrected for 3.0.8), but I'd have to run a forum search :)

I'm sure you'll get a response from the Devs soon Dna42  :thumbsup:
posted on October 7th, 2009, 3:44 pm
yeah, i already had the feeling that they were mentioned before, but iwasnt sure^^
adn a fourth one: a veteran chona'q suddenly has 2 beams instead of one
posted on October 7th, 2009, 3:49 pm
I think that's just because it fires before the previous beam has died out, rather than having 2 beams.
posted on October 7th, 2009, 5:01 pm
Yeah... the shot rate is faster than the beam's ordinance life. So it is a kinda yes kinda no thing...
posted on October 7th, 2009, 6:10 pm
ah, ok^^
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