A2 Shields errors
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posted on July 12th, 2011, 8:13 pm
Hi after working on the A2 import mod i have came across a number of errors with the A2 shields (doesn't cause ctd so no log)
1) weapon fire appears to hit the ships hull while the shields showing hot effect and taking damage
2) the colour effect A2 uses (green-red depending on health) doesn't work so texture is just white
3) the shields do not tend to be the default shields so need to be applied to each ship/station
4) the shields are too large
1) weapon fire appears to hit the ships hull while the shields showing hot effect and taking damage
2) the colour effect A2 uses (green-red depending on health) doesn't work so texture is just white
3) the shields do not tend to be the default shields so need to be applied to each ship/station
4) the shields are too large
posted on July 12th, 2011, 8:28 pm
Blade wrote:4) the shields are too large
What is the scaleSOD of the ships? I think the FO models are larger than stock ones, so stock would look much smaller if using the default value.
posted on July 12th, 2011, 8:34 pm
well fbase has a scalesod of 2.0 (stock value for it)
posted on July 12th, 2011, 8:39 pm
Tried making it bigger, like 3 or 4? The stock base was quite small if it wasn't set to be twice the actual size.
posted on July 12th, 2011, 8:42 pm
these are actually not bugs, but changes made to fleet operations. you will have to adjust the a2 content respectively
posted on July 12th, 2011, 9:27 pm
ok thx will have ago digging around for stuff
posted on July 12th, 2011, 11:00 pm
i'll add rts_cfg.h options to allow reverting to stock armada 2 shield behavior
posted on July 12th, 2011, 11:08 pm
kool thank you been searching with out much luck on how to get them back
posted on July 12th, 2011, 11:43 pm
If it's standalone, then the shields should be the correct size if the SODs are named correctly.
shield_hit
shield_add
shield_sub
shield_down
I once copied all of the Fleet Ops stuff and overrode everything but the interface used. The stock shield worked just fine except for the shield color (I think).
PS:
Go into "station.odf" and "craft.odf" and give the following commands. They will automatically be included in every unit.
The rest of the SOD files should still be in the SOD directory though. But this bit of code in the two files I mentioned should fix your problem instantly so long as there are no shield files from a "parent." This is the primary reason it has to bee standalone.
shield_hit
shield_add
shield_sub
shield_down
I once copied all of the Fleet Ops stuff and overrode everything but the interface used. The stock shield worked just fine except for the shield color (I think).
PS:
Go into "station.odf" and "craft.odf" and give the following commands. They will automatically be included in every unit.
- Code: Select all
shieldHit = "shield_hit"
shieldHitCritical = "shield_hit"
shieldDown = "shield_down"
The rest of the SOD files should still be in the SOD directory though. But this bit of code in the two files I mentioned should fix your problem instantly so long as there are no shield files from a "parent." This is the primary reason it has to bee standalone.
posted on July 12th, 2011, 11:52 pm
yh thats how i applied the shields in the 1st place but in order to keep the mod standalone and friendly to other mods then finding the percise bits thats needs for fo shields is a pain in the butt. plus if a2 shields are used there can be no moaning saying that its not like a2 and they miss the shield indicators. in my personal version ive switched back to fo shielding and added better models than stock
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