AI help!
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posted on March 5th, 2009, 6:17 pm
Hi there,
I have added BSG ships to the game but need help with the AI. I can get all the ships to build fine, hwever I want the AI to stop rebuilding the TOS ships when the TNS are avial.
Any ideas?
I have added BSG ships to the game but need help with the AI. I can get all the ships to build fine, hwever I want the AI to stop rebuilding the TOS ships when the TNS are avial.
Any ideas?
posted on March 5th, 2009, 7:13 pm
You can work with the tech level field, indicated in red:
If the tech level field is positive it defines a tech level.
If it is negative it builds only up to that level.
If it is zero the unit is unaffected by tech level.
In the above example the starbase defines a tech level of 1 right from the start. The turrets only get built if you're on tech level 1, 2 or 3, the defiants only on levels 1 and 2.
So you could put -1 on all the TOS ships and put 2 on the first TNG ship.
"fbase", 1,0, -1, 1, // starbase
"fconst", 1,0, -1, 0, // construction ship
"fconst", 1,0, -1, 0, // second construction ship
"fscout", 1,0, -1, 0, // scout
"fmining", 1,1, -1, 0, // mining stations
"fturret", 2,1, 4, -3, // basic mining defense
"forbital", 1,1, -1, 0, // build an orbital station
"ffreight", 2,0, -1, 0, // mining freighter - two freighters for each station
"fyard", 1,0, -1, 0, // basic shipyard
"fdestroy", 2,0, 4, -2, // Defiant
If the tech level field is positive it defines a tech level.
If it is negative it builds only up to that level.
If it is zero the unit is unaffected by tech level.
In the above example the starbase defines a tech level of 1 right from the start. The turrets only get built if you're on tech level 1, 2 or 3, the defiants only on levels 1 and 2.
So you could put -1 on all the TOS ships and put 2 on the first TNG ship.
posted on March 8th, 2009, 10:46 am
Hi, I did that but the ships dont build in level 2.
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