B2:Network - Online Setting

Program aborts? Network configuration? Graphic errors? Bugs? Post your question here.
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posted on March 9th, 2004, 11:50 am
Hello, I start Armada 2 with FO (B:2.03) same weeks ago.

Now I persuade a friend to instal the game - for a little multiplayer game ICP/IP -direct ip (no gamespy),... but we always have out of sync message and the games becomes unplayable because both play a "own" game...

we have tried with:
2 vs 2 (Player&Player vs. NPC&NPC) also
1on1 (Player vs. Player) - work a bit longer, but later sync msg.

My Q. is - how can I configurate the Netsetting or optimize?
posted on March 9th, 2004, 1:51 pm
Last edited by Anonymous on March 9th, 2004, 1:52 pm, edited 1 time in total.
Welcome to the forums. Now that used to happen when you used the tachyon scan on the outposts and starbases but that was fixed. Fleet ops is much better about that then the origional game. I can't think of anything else that could cause that problem.
posted on March 9th, 2004, 2:05 pm
Welcome to the forums

Hm, make sure you both have fixed ip adresses defined like 192.168.0.X range and submask set to 255.255.255.0

DOCa Cola
posted on March 9th, 2004, 3:10 pm
Of course :wacko: :fish:
posted on March 9th, 2004, 3:27 pm
First, Thanks alot for your quick answer. I contact my friend and we try out
posted on March 9th, 2004, 5:18 pm
Welcome to the forums

Hm, make sure you both have fixed ip adresses defined like 192.168.0.X range and submask set to 255.255.255.0

DOCa Cola

@ DOCa Cola - u mean Lan or? but we play online.
posted on March 9th, 2004, 6:25 pm
yea, i meant lan, online is not nearly not optimizable cause thats related to your isp. the other main reason could be a problem with your computer itself, make sure if you or your friend has a router that it is probably configured to work with armada.

DOCa Cola
posted on March 9th, 2004, 7:29 pm
I think we make sure that all ports they are given in the "NetHelp.txt"

"DirectPlay 8 Ports

2300..2400 UDP inbound and outbound
6073 TCP inbound and outbound"
posted on March 9th, 2004, 9:04 pm
Maybey of they where in there routers DMZ...
posted on March 9th, 2004, 9:23 pm
Last edited by Anonymous on March 9th, 2004, 9:24 pm, edited 1 time in total.
hm? pleace explane (also thx for answer)
posted on March 10th, 2004, 1:47 pm
Last edited by Anonymous on March 10th, 2004, 1:49 pm, edited 1 time in total.
So,

We test the game with a other Player (also DSL) without router. First time with some NPCs - but the sync message come after some minutes - so,... it cant be the tachyon scan bug, I think.

Is there a way to host dedicated server?
posted on March 10th, 2004, 3:06 pm
Nope, just make sure you have all the patches, im sure Doca has all the technical answers and he can prolly fix.
posted on March 10th, 2004, 4:59 pm
Nope, just make sure you have all the patches, im sure Doca has all the technical answers and he can prolly fix.

I instal. Armada2 (ger. version), Fleet Operations Version Beta 2 ("The official Armada II 1.1 patch is included in this package, you don't have to install it seperatly."), then Fleet Operations Patch Version Beta 2 Patch 2 (2.03), then Fleet Operations Mutimedia Pack Version 1 and Fleet Operations Language Pack (choose german)
posted on March 10th, 2004, 9:05 pm
DMZ is the De-Miltarized Zone, its where you are essentialy outside ur routers fire wall... As long as you have the latest windows patches and an antivirus you should be okay to be in. You need to check ur router settings to change it.
posted on March 10th, 2004, 11:51 pm
The official Armada II 1.1 patch is included in this package, you don't have to install it seperatly

Well I dont recall hearing that you didnt need to install the 1.1 patch. Did anyone else install the patch on the unpatched game before installing the mod or am I the only idiot?
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