Borg AI error
Program aborts? Network configuration? Graphic errors? Bugs? Post your question here.
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posted on December 18th, 2009, 3:22 am
okay, I have played as the borg and find that one assembly matrix (I believe that is what it is called) makes one star ship, great idea, i like it.
But here is the problem, the AI uses one matrix to build their entire fleet, when they construct a unit, it moves away from the matrix like a federation ship leaves dock.
The matrix is still there after ship construction and this allows the AI to tank and ultimately crush anything and everything in about 10 to 15 minutes.
even if I have a massive fleet, and use sensor black out, there are just to many borg ships produced by the AI to be able to destroy before my base is toast.
But here is the problem, the AI uses one matrix to build their entire fleet, when they construct a unit, it moves away from the matrix like a federation ship leaves dock.
The matrix is still there after ship construction and this allows the AI to tank and ultimately crush anything and everything in about 10 to 15 minutes.
even if I have a massive fleet, and use sensor black out, there are just to many borg ships produced by the AI to be able to destroy before my base is toast.
posted on December 18th, 2009, 3:32 am
The AI works differently then human controlled factions... there are plenty of odd things you might notice (since the AI is scheduled for a fix-up, these may be corrected as well). This is something that was up until now uncorrectable... I'm not sure when it will be fixed though ![Drop :sweatdrop:](/forum/images/smilies/sweatdrop.gif)
![Drop :sweatdrop:](/forum/images/smilies/sweatdrop.gif)
posted on December 18th, 2009, 3:35 am
![Cheesy :D](/forum/images/smilies/biggrin.png)
don´t think of it as a bug .... think of it as training.
i dont think that the AI would "work so good" if it would not use some "cheats"
posted on December 18th, 2009, 4:40 am
Sure, it's incredibly difficult to get an AI working well without cheats, but the Borg AI is very OP. I'm not sure how much making them build ships like a human would help, but Borg AI can spam powerful ships without even trying. Walls of Spheres when your best ship is the Akira is just insane.
posted on December 18th, 2009, 4:43 am
hm... i never had this problem....
in the late game, yes, then the AI starts to spam cubes....but in early game i´ve never seen that...
the Domion is much harder as opponent....from 10 games 1v1 (merciless) i just won (maybe) 3 ...
in the late game, yes, then the AI starts to spam cubes....but in early game i´ve never seen that...
the Domion is much harder as opponent....from 10 games 1v1 (merciless) i just won (maybe) 3 ...
posted on December 18th, 2009, 6:56 am
The A.I. is not really friendly with things like replaceweapons, station add-ons, and situations like the methods Borg use to create their ships. Some other samples are the Klingon Fleet yard... since the AI will not build any add on structures that don't have a pod classlabel the constructors simply build the yards with the add-ons complete. I really do hope the barriers for AI are broken though... however I don't think it would slow the Borg's rate of construction.
posted on December 18th, 2009, 7:15 am
All the more reason to get online and play ![Woot :woot:](/forum/images/smilies/w00t.png)
![ThumbsUp :thumbsup:](/forum/images/smilies/thumbsup.png)
![Woot :woot:](/forum/images/smilies/w00t.png)
![ThumbsUp :thumbsup:](/forum/images/smilies/thumbsup.png)
posted on December 18th, 2009, 8:42 am
aye. we are working on the ai ![Smiley :)](/forum/images/smilies/smile.png)
![Smiley :)](/forum/images/smilies/smile.png)
posted on December 18th, 2009, 3:11 pm
Alrighty then, and out of curiosity why is such errors with the AI unfix able? also it was mentioned "until now" meaning (I hope) that there has been a solution.
Another AI thing, federation AI's build the turrets straight up with out having to upgrade the platforms. Is the AI code being used in Fleet Ops the same as that of Armada 2? there were AI bugs there as well which could be contributing to these AI glitches.
And for online stuff, I just connect and play? cause with the older patch (2.0, I think) all I could find was the games for Armada 2, not Fleet Ops.
Another AI thing, federation AI's build the turrets straight up with out having to upgrade the platforms. Is the AI code being used in Fleet Ops the same as that of Armada 2? there were AI bugs there as well which could be contributing to these AI glitches.
And for online stuff, I just connect and play? cause with the older patch (2.0, I think) all I could find was the games for Armada 2, not Fleet Ops.
posted on December 18th, 2009, 3:16 pm
And yes the Borg do s[am stuff out very early, you just don't see it for a while. take two of the hardest AIs, and pit them against a hard Borg, they may win, if they're lucky.
Also just an idea, maybe there should be a cap on the number of cubes that can be build, I mean look at Risner, she can only build about 8 Phalanx class vessels and 5 Avalon class ships. Besides it does take a fleet to handle one cube.
Also just an idea, maybe there should be a cap on the number of cubes that can be build, I mean look at Risner, she can only build about 8 Phalanx class vessels and 5 Avalon class ships. Besides it does take a fleet to handle one cube.
posted on December 18th, 2009, 3:44 pm
I always assumed the AI was basically the same as in stock Armada 2, because stock doesn't have upgrading turrets or construction nodes that become borg ships.
posted on December 18th, 2009, 6:25 pm
Last edited by Boggz on December 18th, 2009, 7:02 pm, edited 1 time in total.
owlde greg wrote:And yes the Borg do s[am stuff out very early, you just don't see it for a while. take two of the hardest AIs, and pit them against a hard Borg, they may win, if they're lucky.
Also just an idea, maybe there should be a cap on the number of cubes that can be build, I mean look at Risner, she can only build about 8 Phalanx class vessels and 5 Avalon class ships. Besides it does take a fleet to handle one cube.
The game should be over before enough cubes are out to actually warrant a cap. Besides ... if you let somehow let your opponent get 20 Cubes out ... you deserve to die
![Cheesy :D](/forum/images/smilies/biggrin.png)
The cap on the Phalanx is to prevent the game crashing from 30 Avalons spamming fighters in one place over and over. The Phalanx (I think) is because they have an AOE weapon and they don't want any massive INSTA-KILLS (even thought the Magnan Array has not proven itself to be terribly powerful.).
EDIT: Allow me to clarify: I had always assumed the Phalanx had a cap for "character" reasons and then again for the practical reasons of having a direct damage AoE ability that recharges quickly. Though in practical use it is far from even approaching overpowered or exploitable, that does not change the notion that the intent could have been so.
posted on December 18th, 2009, 6:27 pm
Ruanek wrote:I always assumed the AI was basically the same as in stock Armada 2, because stock doesn't have upgrading turrets or construction nodes that become borg ships.
The AI in FO is heavily modified (one reason why it is harder than A2), however modular upgrades just are not supported yet. The Dev team is working on a fix though, but it could take awhile. Undying Nephalim did a pretty good job explaining it a few posts above
![Smiley :)](/forum/images/smilies/smile.png)
Cubes will not get a limit as they are not currently imbalanced. Only certain special units get limits to show that they are extremely rare/test beds etc. The Avalon and Phalanx are both very rare and very special units (you can read their story on the online guide if you wish).
If you want to play FO online, I'd highly suggest downloading Wippien and adding all the names that are in the stickied wippien thread/or the online guide (accessible from my signature below).
posted on December 18th, 2009, 6:43 pm
I have a standing policy regarding AI games. No Borg AI above 'Hard' difficulty. The only AI I won't set to Merciless, because the cheating just becomes far too much. Every AI, given the chance, will gleefully send dozens of every ship class sweeping across the map in one battle-group to insta-gib your base. The Borg, however, do the exact same thing as the AI. Never 'few ships' instead it's 'Am I really looking at 14 cubes, 8 tac-cubes, 10 diamonds, 27 spheres, 35 assimilators, and god knows how many scoutcubes and probes?'
Merciless Borg AI will get that kind of fleet rolling right about the time you're getting into your real cruiser stage. Just say no to Merciless Borg AI.
Merciless Borg AI will get that kind of fleet rolling right about the time you're getting into your real cruiser stage. Just say no to Merciless Borg AI.
posted on December 18th, 2009, 8:53 pm
silent93 wrote:I have a standing policy regarding AI games. No Borg AI above 'Hard' difficulty. The only AI I won't set to Merciless, because the cheating just becomes far too much. Every AI, given the chance, will gleefully send dozens of every ship class sweeping across the map in one battle-group to insta-gib your base. The Borg, however, do the exact same thing as the AI. Never 'few ships' instead it's 'Am I really looking at 14 cubes, 8 tac-cubes, 10 diamonds, 27 spheres, 35 assimilators, and god knows how many scoutcubes and probes?'
Merciless Borg AI will get that kind of fleet rolling right about the time you're getting into your real cruiser stage. Just say no to Merciless Borg AI.
haha. This is the most accurate assessment I have ever read.
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