Bug: Ships wont cloak when add to fleet with shift

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posted on November 28th, 2010, 3:49 am
I'm not sure if it affects all special weapons or all cloaks or just the rommies but when you add ships to a fleet using shift and tell the whole fleet to cloak those added with shift won't cloak.
posted on November 28th, 2010, 3:51 am
Well ....

  Let's see:  when you have 3 ships (or 1 ship for that matter) that are already cloaked, then you add an uncloaked ship to that group, then hit cloak again for the group they will all uncloak and be on the same page.  If you want that ship specifically to cloak liek the others, you'll have to select it manually and do so.
posted on November 28th, 2010, 4:05 am
Last edited by vonCarstein on November 28th, 2010, 4:07 am, edited 1 time in total.
no no.. thats not what i meant...
for example.. i make a goup of 3 shrikes .. 4 th finishes building.. I add it to the group using shift...
all ships are uncloaked.. when i hit cloak the 3 originally in the goup will cloak.. the 4th wont.

edit: The only thing that helps is assigning all the ships to the group at once.. then they will all cloak when I want them too.. This screwed me over in many of my online games.. and in the beginning i wonderd why some of my ships just wont cloak
posted on November 28th, 2010, 4:11 am
That's because there is a 15 second cooldown for the cloak :). Either after decloaking or after construction  ^-^
posted on November 28th, 2010, 4:16 am
Last edited by vonCarstein on November 28th, 2010, 4:26 am, edited 1 time in total.
It seems I have trouble to express myself today... well I'll give a specific example

As said before I built 4 shrikes.. and added them one by one to a group using shift... when I had 4 of em I tried to cloak them... 1 cloaked.. the original 1 in the group.. i cloaked them manually one by one... flew out to harass... got hit by superior forces tried to flee by cloaking out... voila... the orginal shrike of group 1 (the first one i built) cloaked.. the other 3 didnt... all of my ships harrassed those freighters longer then 15 seks.. or at least I think so.. well it would be kind of odd if 1 started harrassing earlier and being able to cloak out while the others cant...

For decloaking I used the right-click attack and that worked fine..

edit: but then again it may be coincidence that that happend to me so often... and some of those ships really decloaked just a little earlier because of weapons range.. and so some of em might have been decloaked only for 14 seconds... I will give this a try in an instant action game
posted on November 28th, 2010, 10:47 am
right clicking to attack when decloaking is actually not so good, since using that the ships wont fire til after the decloak, so 4 seconds for klinks 2 for rom. if u just push decloak and let the computer decide who to shoot then they will fire immediately and u get an extra few seconds of dps. the enemy still wont return fire until the decloak time is finished

hopefully this can be fixed later so that they all follow the same time, preferably they all wait until full decloak.
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