Crashes...

Program aborts? Network configuration? Graphic errors? Bugs? Post your question here.
posted on February 10th, 2011, 7:47 pm
Last edited by Greyusurper on February 10th, 2011, 7:49 pm, edited 1 time in total.
I've gotten a couple of minutes of play in at most before it crashes.  I'm not sure why, so I figured I'd put my incomplete map out here in hopes that one of you would DL it and discover the issue I'm missing.  I've looked up and down these forums and the guide, but have yet to see anything that would suggest what error I've haphazardly caused.   :crybaby:

Thanks for any advise on how to fix this!

Edit:  Guess I should point out this is a map I'm making in map editor.  It's still big and empty from what it should be by the time I've finished, but I can't advance knowing something is already wrong.

Attachments

Star Hour.zip
(33.79 KiB) Downloaded 250 times
posted on February 10th, 2011, 7:50 pm
sorry if this sounds obvious, but have you included small blocking triggers? they cause crashes in 3.1.5
posted on February 12th, 2011, 2:26 am
Yes I have, and thanks again Myles for a prompt and direct answer!  I had wondered the problem, racking my brain while looking for answers and that was one idea that came up.  But I'd never seen anything to suggest it wouldn't do what it was suppose to.  I'll now be able to make the corrections and continue editing.

Thanks again!
posted on February 12th, 2011, 11:57 am
no problem.  :thumbsup:

you could always install the blocking triggers patch and they will work again. then u can use them.
posted on February 12th, 2011, 2:32 pm
As a note the trigger odf can be found here
http://guide.fleetops.net/downloads/tri ... ng_sml.odf
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