CTD when rolling cursor over gameobject
Program aborts? Network configuration? Graphic errors? Bugs? Post your question here.
posted on January 16th, 2014, 3:38 am
I don't know what happened or how this is caused but when I started a game this evening and rolled my cursor over the construction ship the game crashed. The crash report says something about a cursor interface? Again not sure why. Any thoughts? This is my Star Wars mod. Here is the crash report.
date/time : 2014-01-15, 21:39:11, 391ms
computer name : BEN-HP
user name : Ben <admin>
registered owner : Ben / Hewlett-Packard
operating system : Windows 7 x64 Service Pack 1 build 7601
system language : English
system up time : 4 hours 55 minutes
program up time : 20 seconds
processors : 8x Intel(R) Core(TM) i7-2630QM CPU @ 2.00GHz
physical memory : 5032/8140 MB (free/total)
free disk space : (C:) 198.38 GB
display mode : 1366x768, 32 bit
process id : $22bc
allocated memory : 184.77 MB
command line : "C:\Program Files\Activision\Armada II Fleet Ops\Data\Armada2.exe" /mod "Semi-final Star Wars Mod"
executable : Armada2.exe
current module : FleetOpsHook.dll
module date/time : 2012-10-20 12:40
version : 3.2.7
mod : Semi-final Star Wars Mod
contact name : Benjamin
contact email : spartan078ben@gmail.com
callstack crc : $d53ee861, $dfa8fc2f, $dfa8fc2f
exception number : 1
exception class : EAccessViolation
exception message : Access violation at address 0063ADAA in module 'Armada2.exe'. Read of address 00000050.
main thread ($21d0):
0063adaa +00a Armada2.exe ST3D_Sprite.DrawScaled2D
005058b2 +192 Armada2.exe CursorInterface.mDrawFramingElement
005053e2 +062 Armada2.exe CursorInterface.Render
5a9aa07c +010 FleetOpsHook.dll FleetOpsFunctionsHook 2186 +3 DisplayInterface_RenderAll_Callback
005988c8 +1a8 Armada2.exe Armada_RenderFrame
004838be +23e Armada2.exe Program.DisplayInputProcess
00559b58 +0d8 Armada2.exe TransportLocal.GameExecute
00487293 +1b3 Armada2.exe Program.GameDoOne
00486b44 +544 Armada2.exe Program.MainLoop
0047608d +11d Armada2.exe _WinMain@16
5a9adab5 +029 FleetOpsHook.dll FleetOpsFunctionsHook 4977 +3 DebugException_Execute_New
5a9adf13 +26b FleetOpsHook.dll FleetOpsFunctionsHook 5097 +75 A2_WinMain
006734ef +12f Armada2.exe _WinMainCRTStartup
75853368 +010 kernel32.dll BaseThreadInitThunk
stack dump:
0018f9e4 24 00 00 00 a8 43 76 00 - 97 2e 43 44 00 00 00 00 $....Cv...CD....
0018f9f4 97 96 96 3f 8f b9 7a 00 - 00 80 ed 41 14 ae b7 43 ...?..z....A...C
0018fa04 00 20 8a 43 f1 f0 8e 43 - 00 00 a0 3b 00 00 98 3d ...C...C...;...=
0018fa14 00 01 00 00 c4 c3 03 41 - d9 00 00 00 98 fa 18 00 .......A........
0018fa24 b7 58 50 00 70 fa 18 00 - 00 00 2f 43 00 00 a0 41 .XP.p...../C...A
0018fa34 78 67 85 00 a8 43 76 00 - 90 8f b4 00 e2 e1 11 42 xg...Cv........B
0018fa44 97 96 16 44 f1 f0 8e 43 - 00 20 32 43 02 00 00 00 ...D...C..2C....
0018fa54 3e 02 00 00 46 01 00 00 - 16 03 00 00 e2 e1 11 42 >...F..........B
0018fa64 97 96 16 44 00 00 00 00 - 00 00 00 00 00 00 00 40 ...D...........@
0018fa74 00 80 45 44 00 00 00 00 - 29 00 00 00 d8 00 00 00 ..ED....).......
0018fa84 af 00 00 00 06 00 00 00 - e8 c0 08 05 00 00 10 42 ...............B
0018fa94 00 00 a0 41 b4 fa 18 00 - e7 53 50 00 a8 43 76 00 ...A.....SP..Cv.
0018faa4 fe ab 51 00 e0 e8 cc 04 - 0e 00 00 00 ff ff ff ff ..Q.............
0018fab4 c0 fa 18 00 82 a0 9a 5a - 00 00 00 00 24 fb 18 00 .......Z....$...
0018fac4 cd 88 59 00 00 00 00 00 - 03 00 00 00 00 43 8b 3c ..Y..........C.<
0018fad4 00 00 00 00 f1 19 75 bf - 00 00 00 00 f1 19 75 3f ......u.......u?
0018fae4 3d cd 93 3e 69 70 8c c5 - a4 90 58 c4 67 94 fe 44 =..>ip....X.g..D
0018faf4 00 00 00 00 13 29 27 ba - 2e 20 00 00 00 00 00 00 .....)'.........
0018fb04 0d 00 00 00 7f 4a 72 bb - 2e 20 00 00 00 00 00 00 .....Jr.........
0018fb14 0e 00 00 00 68 fb 18 00 - 52 5d 6a 00 ff ff ff ff ....h...R]j.....
disassembling:
5a9aa06c public FleetOpsFunctionsHook.DisplayInterface_RenderAll_Callback: ; function entry point
5a9aa06c 2183 push ebp
5a9aa06d mov ebp, esp
5a9aa06f 2184 cmp dword ptr [$5a9e8088], 0
5a9aa076 jnz loc_5a9aa083
5a9aa076
5a9aa078 2186 mov eax, [ebp+8]
5a9aa07b push eax
5a9aa07c > call dword ptr [$5aa1d958]
5a9aa07c
5a9aa082 pop ecx
5a9aa07c
5a9aa083 loc_5a9aa083:
5a9aa083 2191 pop ebp
5a9aa084 ret
error details:
When rolling over a ship or station.
date/time : 2014-01-15, 21:39:11, 391ms
computer name : BEN-HP
user name : Ben <admin>
registered owner : Ben / Hewlett-Packard
operating system : Windows 7 x64 Service Pack 1 build 7601
system language : English
system up time : 4 hours 55 minutes
program up time : 20 seconds
processors : 8x Intel(R) Core(TM) i7-2630QM CPU @ 2.00GHz
physical memory : 5032/8140 MB (free/total)
free disk space : (C:) 198.38 GB
display mode : 1366x768, 32 bit
process id : $22bc
allocated memory : 184.77 MB
command line : "C:\Program Files\Activision\Armada II Fleet Ops\Data\Armada2.exe" /mod "Semi-final Star Wars Mod"
executable : Armada2.exe
current module : FleetOpsHook.dll
module date/time : 2012-10-20 12:40
version : 3.2.7
mod : Semi-final Star Wars Mod
contact name : Benjamin
contact email : spartan078ben@gmail.com
callstack crc : $d53ee861, $dfa8fc2f, $dfa8fc2f
exception number : 1
exception class : EAccessViolation
exception message : Access violation at address 0063ADAA in module 'Armada2.exe'. Read of address 00000050.
main thread ($21d0):
0063adaa +00a Armada2.exe ST3D_Sprite.DrawScaled2D
005058b2 +192 Armada2.exe CursorInterface.mDrawFramingElement
005053e2 +062 Armada2.exe CursorInterface.Render
5a9aa07c +010 FleetOpsHook.dll FleetOpsFunctionsHook 2186 +3 DisplayInterface_RenderAll_Callback
005988c8 +1a8 Armada2.exe Armada_RenderFrame
004838be +23e Armada2.exe Program.DisplayInputProcess
00559b58 +0d8 Armada2.exe TransportLocal.GameExecute
00487293 +1b3 Armada2.exe Program.GameDoOne
00486b44 +544 Armada2.exe Program.MainLoop
0047608d +11d Armada2.exe _WinMain@16
5a9adab5 +029 FleetOpsHook.dll FleetOpsFunctionsHook 4977 +3 DebugException_Execute_New
5a9adf13 +26b FleetOpsHook.dll FleetOpsFunctionsHook 5097 +75 A2_WinMain
006734ef +12f Armada2.exe _WinMainCRTStartup
75853368 +010 kernel32.dll BaseThreadInitThunk
stack dump:
0018f9e4 24 00 00 00 a8 43 76 00 - 97 2e 43 44 00 00 00 00 $....Cv...CD....
0018f9f4 97 96 96 3f 8f b9 7a 00 - 00 80 ed 41 14 ae b7 43 ...?..z....A...C
0018fa04 00 20 8a 43 f1 f0 8e 43 - 00 00 a0 3b 00 00 98 3d ...C...C...;...=
0018fa14 00 01 00 00 c4 c3 03 41 - d9 00 00 00 98 fa 18 00 .......A........
0018fa24 b7 58 50 00 70 fa 18 00 - 00 00 2f 43 00 00 a0 41 .XP.p...../C...A
0018fa34 78 67 85 00 a8 43 76 00 - 90 8f b4 00 e2 e1 11 42 xg...Cv........B
0018fa44 97 96 16 44 f1 f0 8e 43 - 00 20 32 43 02 00 00 00 ...D...C..2C....
0018fa54 3e 02 00 00 46 01 00 00 - 16 03 00 00 e2 e1 11 42 >...F..........B
0018fa64 97 96 16 44 00 00 00 00 - 00 00 00 00 00 00 00 40 ...D...........@
0018fa74 00 80 45 44 00 00 00 00 - 29 00 00 00 d8 00 00 00 ..ED....).......
0018fa84 af 00 00 00 06 00 00 00 - e8 c0 08 05 00 00 10 42 ...............B
0018fa94 00 00 a0 41 b4 fa 18 00 - e7 53 50 00 a8 43 76 00 ...A.....SP..Cv.
0018faa4 fe ab 51 00 e0 e8 cc 04 - 0e 00 00 00 ff ff ff ff ..Q.............
0018fab4 c0 fa 18 00 82 a0 9a 5a - 00 00 00 00 24 fb 18 00 .......Z....$...
0018fac4 cd 88 59 00 00 00 00 00 - 03 00 00 00 00 43 8b 3c ..Y..........C.<
0018fad4 00 00 00 00 f1 19 75 bf - 00 00 00 00 f1 19 75 3f ......u.......u?
0018fae4 3d cd 93 3e 69 70 8c c5 - a4 90 58 c4 67 94 fe 44 =..>ip....X.g..D
0018faf4 00 00 00 00 13 29 27 ba - 2e 20 00 00 00 00 00 00 .....)'.........
0018fb04 0d 00 00 00 7f 4a 72 bb - 2e 20 00 00 00 00 00 00 .....Jr.........
0018fb14 0e 00 00 00 68 fb 18 00 - 52 5d 6a 00 ff ff ff ff ....h...R]j.....
disassembling:
5a9aa06c public FleetOpsFunctionsHook.DisplayInterface_RenderAll_Callback: ; function entry point
5a9aa06c 2183 push ebp
5a9aa06d mov ebp, esp
5a9aa06f 2184 cmp dword ptr [$5a9e8088], 0
5a9aa076 jnz loc_5a9aa083
5a9aa076
5a9aa078 2186 mov eax, [ebp+8]
5a9aa07b push eax
5a9aa07c > call dword ptr [$5aa1d958]
5a9aa07c
5a9aa082 pop ecx
5a9aa07c
5a9aa083 loc_5a9aa083:
5a9aa083 2191 pop ebp
5a9aa084 ret
error details:
When rolling over a ship or station.
posted on January 27th, 2014, 4:42 am
I really need some help with this, I can't really make any progress in completely polishing this mod until I figure out this crash.
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