Decommision Accumulation Problem...

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posted on August 8th, 2009, 8:45 pm
I'm sure it is just minor... okay, maybe not. Anyway, I was playing a game and I got hit hard... so all I had left was an extension that gives supply (Dom Ketracel facility). So I went to decomission (because I had so much supply but a lack of regular resource). Well, I got dilithium out of them... BUT NO TRITANIUM! :o I was left dead in the water because of no Tritanium accumulation when decommsioning. Is there a problem with this? Is it also linked to the fact that the map editor does not refer to tritanium either? Can someone explain the problem's source and when it will be fixed. Hopefully this isn't a permenate bug... :crybaby:
posted on August 8th, 2009, 9:39 pm
Decomissioning only gives you 50% of the dilithium cost back, no tritanium and no supplies.
posted on August 9th, 2009, 11:41 am
this may be changed in the future so that you may also get tritanium back. currently it's unmodified hard coded armada 2 behaviour
posted on August 9th, 2009, 11:43 am
Tritanium is latinum and Supply is biomatter. Did you get them back in the stock game?
posted on August 9th, 2009, 11:51 am
i assume not. but it's not what the player expects in fleet operations, so that will be changed in the future. actually it's on todo quite a while now
posted on September 20th, 2009, 12:02 am
So metal isn't anything?  I know I remember getting metal back from decommissioning ships/stations, needed to as the Borg in that one mission from Vanilla A2 where you had to assimilate ships to get resources.
posted on September 20th, 2009, 12:11 am
Multiple resources were switched around... which reminds me, Why was metal replaced with a renamed Latinum anyway?
posted on September 20th, 2009, 12:29 am
Was metal hardcoded to Planets?
posted on September 20th, 2009, 12:29 am
Maybe because the way things are mined etc? I'm not sure  :blush:

EDIT: that's what I was thinking too Silent93 :)
posted on September 20th, 2009, 12:33 am
The resource files should tell the game how much of what resource is present in a moon/planet, not the classlabel... since they are where you find the lines that say what resource the moon has.
posted on September 20th, 2009, 10:52 am
just wanted to add that this problem has been addressed in the upcoming patch
posted on September 20th, 2009, 11:11 am
Awesome.

Though for the title of the thread, I thought it was about the SHIP accumulation that happens when you send several ships to decomission.

The shipyard takes too much time to decomission a ship, and in the meantime, it won't repair.

And let's not talk about that horrible sound that stays after decomissioning a ship. Brrr...
posted on September 21st, 2009, 7:21 am
oh, yea, decommission time can now be modified for every vessel individually than by one global variable by us, too. the repair sound bug however still persists with the next patch
posted on April 14th, 2010, 1:37 pm
Just wanted to add I just noticed this too ingame, still hasn't been fixed. No station or ship gives me tritanium back - please re-add it to the to-fix list on next patch :)
posted on April 14th, 2010, 7:56 pm
Ducky wrote:Just wanted to add I just noticed this too ingame, still hasn't been fixed. No station or ship gives me tritanium back - please re-add it to the to-fix list on next patch :)

This was reported some time ago (in the 3.1.1 bug list thread), but it has been fixed for the upcoming patch :).
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