Evolution in FO3.1.2

Program aborts? Network configuration? Graphic errors? Bugs? Post your question here.
posted on July 9th, 2010, 3:53 pm
Right as you may know i'm working on adding 8472 into FleetOps but while doing this I have noticed something strange has happened to the Evolution and thats you can no long mass evolve but have to tell each ship to evolve seperately like you do when building stations or ships. my question is is there a way to restore mass evolve?
posted on July 10th, 2010, 9:46 am
Last edited by DOCa Cola on July 12th, 2010, 11:18 am, edited 1 time in total.
i'll have a look at that
edit: ...after 3.1.3. i don't want to break anything now on 3.1.3 so brief before it's release.
posted on July 20th, 2010, 2:37 pm
ok, in the next patch this will be fixed. thanks for reporting
posted on July 21st, 2010, 11:47 pm
kool thx another issue wich aint a fo but an a2 issue (that happens to still leak into fo) is that when a ship evolves it keeps its parents name ist there a way for this to stop because it looks odd for a destroyer to have the same name as an embryo
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