Explore Ai?

Program aborts? Network configuration? Graphic errors? Bugs? Post your question here.
posted on November 16th, 2006, 9:39 am
I don't know if this is something that happens between the SOD and the game engine, or just an odd mutation of Fleet Ops.

Any ship I set to Explore, be it tiny Scouts or giant V15's will scout a ring once, maybe twice, but as soon as it comes to an obstruction such as an asteroid belt or the edge of the map, it just starts sweeping back and forth over the same small area repeatedly. My unmodded Armada game's scouts explore and navigate obstructions just fine.

Has anyone else encountered this? It really puts a crimp in my tactics of using them to probe for the edge of enemy defenses without having to constantly re-command them. :(
posted on November 16th, 2006, 5:44 pm
yep we are still working to improve the pathfinding :) we have some better methods but they need time to be implemented. you can expect an update in future versions :)
posted on November 16th, 2006, 11:57 pm
same issue with me but i just keep settin em to explore after they bump into an asteriod field or set them at fixed points for early warning etc
posted on November 24th, 2006, 2:08 am
Yeah, I get that when I tell ships to go somewhere on the minimap and there's anything in the way, they get confused and ram it repeatedly (that's what it looks like, but not really ramming it Bug-style, of course).
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