fed bugs

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posted on February 14th, 2010, 3:55 am
well, while i was playing my last game i noticed some bugs. I used warp in ability while my oponenent was atacking my starfleet command, he lowered it shields. My warp ins came with same shield strenght like the building. They were lowered, in the same amount like the building. Also i noticed that defiant critical strike(you can disable your ships weapon systems), remores precise volley and intrepid tricobalt torpedo can be used to attack your own units, if you miss click during battle... Sovereign special cant be activated if there are no enemy ships in the vicinity. Maybe thats a good thing:)
posted on February 14th, 2010, 3:59 am
hmm interesting bug....
posted on February 14th, 2010, 4:01 am
SFC's shield and hull percentage projected to warpin-ships is an inavoidable bug at the moment, the devs work on it.
posted on February 14th, 2010, 4:57 am
Nice reporting Littletimmy :)

RedEyedRaven wrote:SFC's shield and hull percentage projected to warpin-ships is an inavoidable bug at the moment, the devs work on it.

Actually, that was supposed to be fixed as of two patches ago  :sweatdrop: . I think something broke in the meantime  ^-^
posted on February 14th, 2010, 5:27 am
I didn't notice a change in this point yet, so I thought it hasn't been fixed before.
posted on February 14th, 2010, 11:18 am
i can confirm the warp-in problem. it has been fixed in the past - or so we thought - looks like a typo. we will fix that. thanks for reporting
posted on February 14th, 2010, 11:19 am
fixed ^-^
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