Flagships
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posted on February 24th, 2009, 5:32 pm
i am working on a mod that would provide avatar specific flagships. i have got them to build at the start of the game. but i was hoping to use the warpin to bring them in at a specific time. is there anyway to trigger this at the start of the game?
posted on February 24th, 2009, 7:05 pm
Last edited by Meng on February 24th, 2009, 7:46 pm, edited 1 time in total.
I haven't tried this one yet, but I would think that setting the range in fed_warpin (or the corresponding new file) to 500 instead of 999999 activating aitargetlocation, and setting it to auto-activate after 5 seconds could result in the ship always appearing in a 500 radius around the unit that uses the replaceweapon (i.e. an avatar's starbase starbase in this case) 5 seconds after the game starts.
I'm going to check on that soon....
...Ok I've tried it and got it to work. I'll let the file speak for itself
(in this case its a replacement for the normal fed_warpin so that i could test without having to add all new stuff)
wpnName = "auto-warpin"
buttonSlot = 0
range = 300
replacementMode = 1
needTarget = 0
targetLocation = 1
AItargetLocation = 1
replacementKeepOwner = 1
replacementResetSpecialEnergy = 1
replacement0Condition = "unitedfederation"
replacement0Class0 = "fed_warpinE"
replacementkeepName = 1
replacementInstantPlayer = 1
replacementInstantDerelict = 1
replacementInstantAI = 1
replacementInstantDelay = 5
classLabel = "replaceweapon"
special = 1
replacementMaintainOrders = 1
replacementRegisterAsNew = 0
replacementCreationType = 1
speakOnAttack = 0
attackSpeech = 0
This will automatically trigger the warpin 5 seconds after the unit that has the special weapon is created. Giving this to an avatar specific starbase will result in the weapon being fired 5 seconds after the avatar has been chosen.
(it does take some time for the ships to arrive so one can easily get the impression that it doesn't work, but it does...)
I'm going to check on that soon....
...Ok I've tried it and got it to work. I'll let the file speak for itself
(in this case its a replacement for the normal fed_warpin so that i could test without having to add all new stuff)
wpnName = "auto-warpin"
buttonSlot = 0
range = 300
replacementMode = 1
needTarget = 0
targetLocation = 1
AItargetLocation = 1
replacementKeepOwner = 1
replacementResetSpecialEnergy = 1
replacement0Condition = "unitedfederation"
replacement0Class0 = "fed_warpinE"
replacementkeepName = 1
replacementInstantPlayer = 1
replacementInstantDerelict = 1
replacementInstantAI = 1
replacementInstantDelay = 5
classLabel = "replaceweapon"
special = 1
replacementMaintainOrders = 1
replacementRegisterAsNew = 0
replacementCreationType = 1
speakOnAttack = 0
attackSpeech = 0
This will automatically trigger the warpin 5 seconds after the unit that has the special weapon is created. Giving this to an avatar specific starbase will result in the weapon being fired 5 seconds after the avatar has been chosen.
(it does take some time for the ships to arrive so one can easily get the impression that it doesn't work, but it does...)
posted on February 24th, 2009, 9:04 pm
wow thanks for the code
ill let you know how it works by tomorrow
![Cheesy :D](/forum/images/smilies/biggrin.png)
![Cheesy :D](/forum/images/smilies/biggrin.png)
![Cheesy :D](/forum/images/smilies/biggrin.png)
posted on February 26th, 2009, 1:50 pm
Sounds neat. Imo an avatar Sovereign, D'deridex (Tavara or Norexan I guess...but that'd simply kill balance if it was the Tavara), Negh'var, V-13 (or dreadnought...same applies), Diamond (or cube, same deal). =3 I love the idea actually.
posted on February 26th, 2009, 2:19 pm
I use a Prometheus for a Flagship. You can put it as a regular Starting unit and it doesn't vary by avatar.
posted on February 26th, 2009, 3:11 pm
I'm surprised it isn't a Galaxy X
. Just kidding, the Prometheus is a nice ship but it just doesn't have the crew compliment to be flagship imo. (Also...imo it is weaker than the Sovy).
![Tongue :P](/forum/images/smilies/tongue.png)
posted on February 26th, 2009, 4:00 pm
well its works good but i havent been working on it for a lil while. i was useing the avalon, defiant, negvar, vorcha, s-7, and breen battleship. havent decided about the roms yet but i was thinking the two avatar ships
Actium
![User avatar](/forum/images/avatars/gallery/no_avatar.gif)
posted on February 26th, 2009, 7:38 pm
actually i remember something about huge dreadnoughts in a game which name i cant remember:
The Dreadnoughts were damn strong against Battleships and Battlecruisers, but couldnt hit small Frigates and Fighters, while that ones could fire at the weak points of a Dreadnought and so do pretty huge damage to the ship. It would be interessting if such stuff could be implented in any Way into Fleet Operations. Think it would make the battles a bit more tactical.![Shifty :shifty:](/forum/images/smilies/shifty.gif)
The Dreadnoughts were damn strong against Battleships and Battlecruisers, but couldnt hit small Frigates and Fighters, while that ones could fire at the weak points of a Dreadnought and so do pretty huge damage to the ship. It would be interessting if such stuff could be implented in any Way into Fleet Operations. Think it would make the battles a bit more tactical.
![Shifty :shifty:](/forum/images/smilies/shifty.gif)
posted on February 26th, 2009, 7:43 pm
I LOVE this thread. Cheers guys!
imo the flagships should need to be "special" in some way (eg they aren't buildable elsewhere). I also reckon that each avatar could do with utilising a different kind of ship - say, one Federation admiral prefers to take on a massive capitol ship whereas a certain Klingon one might prefer a bird of prey.
AND I'd vary their entry stage as well for balance - larger more powerful ships arrive later in the game and act as fleet commanders, whereas less overpowered ships might be seen earlier chasing down resource ships etc.... One thing I dislike about the game as a whole is how quickly you replace small micro-managed attack groups with huge, crude fleets, but ah! I digress...
Yeah - all I meant to say was nice work!
imo the flagships should need to be "special" in some way (eg they aren't buildable elsewhere). I also reckon that each avatar could do with utilising a different kind of ship - say, one Federation admiral prefers to take on a massive capitol ship whereas a certain Klingon one might prefer a bird of prey.
AND I'd vary their entry stage as well for balance - larger more powerful ships arrive later in the game and act as fleet commanders, whereas less overpowered ships might be seen earlier chasing down resource ships etc.... One thing I dislike about the game as a whole is how quickly you replace small micro-managed attack groups with huge, crude fleets, but ah! I digress...
Yeah - all I meant to say was nice work!
posted on February 26th, 2009, 7:45 pm
well thats the way its going to be and they are not build able anywhere else
posted on February 26th, 2009, 7:57 pm
![Drop :sweatdrop:](/forum/images/smilies/sweatdrop.gif)
Don't worry about it - I wasn't correcting you or trying to tell you what to do, I'm just in a particulary... verbose mood.
posted on February 26th, 2009, 8:36 pm
lol i was just saying that is how im hoping it will work. Also im hoping to make the tooltips work right and give it slightly more attack and defence.
posted on February 26th, 2009, 8:38 pm
@Actium: A little of that has been added in the form of phasers and torps doing less or more damage to different ship classes (as well as pulse weapons)... formations affecting those values would also be very cool. ...
posted on February 26th, 2009, 10:19 pm
Maybe each player should have the ability to choose their own flagship? Something based on the ship level system, maybe? So if I wanted to make my flagship an akira, I'd find one that was level 5 and do something to make it "level 6" which would have vastly superior stats and be limited to one unit at a time. Then if Bob wanted his Tavara to be a flagship, he'd have to have a Tavara at level 5 and could choose to make it that same "level 6"; however, the Tavara would get a smaller stat boost than the akira did, because it already has extremely high stats.
The Borg would have to have something different worked out of course, because they don't have ship levels.
The Borg would have to have something different worked out of course, because they don't have ship levels.
posted on February 26th, 2009, 10:30 pm
Maybe when the Borg reach a certain priority level...
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