FO 3.0.5 on Linux Mandriva

Program aborts? Network configuration? Graphic errors? Bugs? Post your question here.
posted on March 11th, 2009, 12:54 pm
Last edited by Krael on March 11th, 2009, 12:58 pm, edited 1 time in total.
Hi,

First off, I just got Linux this morning, so I'm not that good with it yet.
I wanted to try to get FO 3.0.5 working on Mandriva, so I got the newest version of wine (1.1.16).
The installation went well, but when I start the game up it crashes before the splash screen even appears.
I tried a normal Armada 2 install, this one worked fine.

Any ideas how I could get this to work?
Maybe an other emulator?

EDIT: This is the log:

[karel@localhost ~]$ wine "c:program filesactivisionstar trek armada II Fleet OperationsFleetOps.exe"
[karel@localhost ~]$ fixme:cursor:SetSystemCursor ((nil),00007f00),stub!
fixme:cursor:SetSystemCursor ((nil),00007f02),stub!
fixme:cursor:SetSystemCursor ((nil),00007f01),stub!
fixme:cursor:SetSystemCursor ((nil),00007f8a),stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f090,0x00000000), stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to 16
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to 16
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
fixme:cursor:SetSystemCursor ((nil),00007f00),stub!
fixme:cursor:SetSystemCursor ((nil),00007f02),stub!
fixme:cursor:SetSystemCursor ((nil),00007f01),stub!
fixme:cursor:SetSystemCursor ((nil),00007f8a),stub!
wine: Unhandled page fault on write access to 0x006af9c8 at address 0x7ef8abf4 (thread 0017), starting debugger...
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr 0x7ef8abf4
posted on March 11th, 2009, 1:24 pm
Last edited by Zebh on March 11th, 2009, 1:32 pm, edited 1 time in total.
I have the same problem too with my linux. Any FO release have never worked on linux with any release of wine. I have some really old release of cedega, but I haven't tried FO with it.
posted on March 11th, 2009, 3:15 pm
wine compatibly is on the todo list
posted on March 11th, 2009, 3:26 pm
a glass of wine a day ups the risk by 168%  :lol:
posted on March 11th, 2009, 6:29 pm
make sure that you define an exception for d3d8.dll in your wine configuration, so that he doesn't use the wine build-in dll. maybe that helps. it's been a while i used fleet operations with wine
posted on March 11th, 2009, 6:37 pm
Thank you for your reply.
Could you tell me where I could do that?
posted on March 11th, 2009, 6:42 pm
there is a graphical configuration utility within wine where you can set dll
you should be able to call it through the winecfg command. then you have a libraries tab there...
posted on March 11th, 2009, 6:52 pm
Thanks Doca I set the d3d8.dll to native then to builtin and now it works.
Thanks a lot!!!

Know I just have to familrise with Linux and then goodbye Windows.
posted on March 11th, 2009, 7:03 pm
Last edited by Zebh on March 11th, 2009, 7:18 pm, edited 1 time in total.
I tried that. I put the exception for d3d8.dll. Now the game runs a little bit better (before nothing happenned), which is the crash reporting tool.

Made a little error when configuring wine  :blush: , now it works. Thanks
posted on March 11th, 2009, 7:07 pm
Maybe one of the other options works with your config.
The option builtin the native let the game work then crash.
posted on March 11th, 2009, 7:20 pm
yea, maybe you should make an extra container for fleet operations, as other direct3d8 games *may* get issues. but i guess you will notice that soon enough :).

that's also one part of the wine-todo we have, so that this option in the winecfg doesn't need to be set
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