Game crashes exiting to debriefing menu
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posted on July 2nd, 2017, 8:07 pm
So for my personal mod I have hero warpins for all the races.
My game does not crash during the gameplay... but for the added race of Breen it only crashes when exiting to the debriefing menu after using the warpins.
I'll repeat it again so its clear: The game only crashes after using breen warpins after you finish the game and want to exit to the debriefing menu.
What could possibly be the reasoning for this??
My game does not crash during the gameplay... but for the added race of Breen it only crashes when exiting to the debriefing menu after using the warpins.
I'll repeat it again so its clear: The game only crashes after using breen warpins after you finish the game and want to exit to the debriefing menu.
What could possibly be the reasoning for this??
posted on July 2nd, 2017, 9:22 pm
Well, I believe that somewhere in the files, there is a config file that lists every ship in the game and defines how many points they are worth for the endgame score. I've never used it though, so I could be wrong about that. I would look at the existing warpins and see if they have any unique lines that may be related to the admiral's log.
posted on July 2nd, 2017, 9:38 pm
Tryptic wrote:Well, I believe that somewhere in the files, there is a config file that lists every ship in the game and defines how many points they are worth for the endgame score. I've never used it though, so I could be wrong about that. I would look at the existing warpins and see if they have any unique lines that may be related to the admiral's log.
I don't think its related at all to the warpin files I made or the ships that pertain to them. Because I have another race you can play as called the dominion alliance. you can use the warpin for the breen ship there and there is no crash when going to the debriefing menu.
posted on July 3rd, 2017, 8:29 pm
Here is the odf file. Notice how it has npc_breen and dom. When used with the dom side there are no crashes when exiting to the debriefing menu.
wpnname = "Request Gor Support"
tooltip = "Request Gor Support"
verbosetooltip = "AUTOTOOLTIP-fed_warpin_gor.odf"
buttonslot = 312
range = 999999
needtarget = 1
targetlocation = 1
aitargetlocation = 1
targetalliedcraft = 0
targetalliedbuildings = 0
targetenemycraft = 0
targetenemybuildings = 0
specialenergycost = 100000
replacementkeepowner = 1
replacementresetspecialenergy = 1
replacementinstantai = 1
replacementinstantcycle = 500
replacementinstantdelay = 250
replacementmode = 1
replacement0condition = "npc_breen"
replacement0class0 = "fed_warpinGorE"
replacement1condition = "dom"
replacement1class0 = "fed_warpinGorE"
overrideceasefire = 1
selectmode = 2
transferstats = 0
replacementmaintainorders = 0
classlabel = "replaceweapon"
special = 1
replacementregisterasnew = 0
replacementcreationtype = 1
overridesubsystem = 1
speakonattack = 0
attackspeech = 0
wpnname = "Request Gor Support"
tooltip = "Request Gor Support"
verbosetooltip = "AUTOTOOLTIP-fed_warpin_gor.odf"
buttonslot = 312
range = 999999
needtarget = 1
targetlocation = 1
aitargetlocation = 1
targetalliedcraft = 0
targetalliedbuildings = 0
targetenemycraft = 0
targetenemybuildings = 0
specialenergycost = 100000
replacementkeepowner = 1
replacementresetspecialenergy = 1
replacementinstantai = 1
replacementinstantcycle = 500
replacementinstantdelay = 250
replacementmode = 1
replacement0condition = "npc_breen"
replacement0class0 = "fed_warpinGorE"
replacement1condition = "dom"
replacement1class0 = "fed_warpinGorE"
overrideceasefire = 1
selectmode = 2
transferstats = 0
replacementmaintainorders = 0
classlabel = "replaceweapon"
special = 1
replacementregisterasnew = 0
replacementcreationtype = 1
overridesubsystem = 1
speakonattack = 0
attackspeech = 0
posted on July 3rd, 2017, 8:30 pm
Could there be something missing in the npc_breen.odf file?
That was originally a non-playable character race that I made playable. The game does not crash when exiting to the debriefing menu if you build ships with the npc_breen side, only the warpins.
That was originally a non-playable character race that I made playable. The game does not crash when exiting to the debriefing menu if you build ships with the npc_breen side, only the warpins.
posted on July 4th, 2017, 5:46 am
Can you build the ship from any yards?
I wonder if you make the ship buildable from one of the breen shipyards as a test case, if you will still get the crash.
I wonder if you make the ship buildable from one of the breen shipyards as a test case, if you will still get the crash.
posted on July 4th, 2017, 5:53 am
Tryptic wrote:Can you build the ship from any yards?
I wonder if you make the ship buildable from one of the breen shipyards as a test case, if you will still get the crash.
good question. I will test this right now
posted on July 4th, 2017, 6:25 am
No crash. and the warpin works just fine when used with another race, no crash when you exit the game to the debriefing menu.
There are three different warpins for the breen and all cause the game to crash when you quit the game.
There are three different warpins for the breen and all cause the game to crash when you quit the game.
posted on July 4th, 2017, 6:42 am
Problem was resolved. it was related to the station that calls in the the warpin. I wrote "nbre_breen" for race instead of npc_breen.
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