Help with Mod Manager

Program aborts? Network configuration? Graphic errors? Bugs? Post your question here.
posted on June 17th, 2011, 4:05 am
Hy

I tried using the Mod Manager with some Mods, but here is the problem:

The Mod is loaded and there is an active mark behind it in the Mod Manager, but ingame nothing has changed.

No error message appears.


Antares
posted on June 17th, 2011, 4:12 am
Can you send me your mods?

my email is styrcri@Gmail.com

i'd like to have a look at it
posted on June 17th, 2011, 7:12 am
The Mods I use are Tylers Avator Tooltip, Galaxy Quantum, Team Weapon Color.

The ones which are 324 are update to 325.
The Avatar tooltip is for 325 so I have not updated this one and it doesnt work also.
posted on June 17th, 2011, 11:27 am
So now I found a solution

My Mod Manager is not able to read the fpq files, so I have to unpack them in a folder and delete the fpq.
Then the Mod is working.

Is this now a bug or did I not understand the Instructions?

Antares
posted on June 17th, 2011, 12:55 pm
Did you put the FPQ in the right directory?

C;/program files/activision/star trek armada 2 fleet Operations/Data/Mods/(My mod)?
posted on June 17th, 2011, 1:11 pm
Yepp I did that
Unpacked the mods are working perfectly.

Strange!

Antares
posted on June 17th, 2011, 1:19 pm
All the mods you listed work fine for me, both combinedf and seperately. I do not have the FPQ in the mod directory, only in the main one (Data).
posted on July 4th, 2011, 12:30 am
iv tried to install the mod Sigma2.1 and every time, it didn't show the mod  :crybaby: I put it under data/mods/Sigma2.1 and it only showed it with 3.2.4 and wouldnt work because it is only compatible with 3.2.5 but when i upgraded it didn''t show it  :crybaby:
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