instant action build list

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posted on July 23rd, 2009, 8:04 pm
to put it simply i have added couple of ships to my fed line up and wud like them to feature in the ai list,ao i can have evn more of a challenge,how do i add them?!
coz i dont understand the numbers that follow in the list
posted on July 23rd, 2009, 8:30 pm
Eh, I was going to try and explain how I understand it worked... but I havent done a lot of editing for a long time and now I've noticed that the build lists for the ai in my version are blank! But when I play the game it works just fine? I'm confused... I thought I knew how this worked, but now I'm more puzzled than ever........
posted on July 24th, 2009, 1:00 am
Last edited by Tyler on July 24th, 2009, 1:15 am, edited 1 time in total.
Step by step:

1. Open the AI file (*)
2. Copy any line (**)
3. Replace 'fed_akiraZ' with 'fed_myship'.

* = C:Program FilesActivisionStar Trek Armada II Fleet Operations 3.0DataAIAIPs
** = For example; "fed_akiraZ", 2,0, -1,  0,

As for the numbers; the first is how many to build, the second is the base to build at (0 = main base, ect), the third is the max number to build (for replacing lost ships) and the final has something to do with the 'tech level'.
posted on July 24th, 2009, 1:16 am
I think he understands that, but even I don't understand what exactly the numbers mean.  http://www.starbase34.net/artificialintelligenceandyou  This place may help. :sweatdrop:
posted on July 24th, 2009, 1:19 am
I know, I added the numbers and put the rest in to make sure.
posted on July 24th, 2009, 1:24 am
Ah...
posted on July 24th, 2009, 6:26 am
thanx guys was gr8 help
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