Old graphical shield bug-no real biggy

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posted on October 18th, 2009, 4:23 am
Just reporting an old bug that has been there since A1 I think... sometimes the shield generator of a ship is damaged (causing loss of shields and the graphical indicator of this event) and then subsequently repaired... and yet the flickering effect stays on until the shield is hit with weapons fire again. :)

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posted on October 18th, 2009, 4:37 am
Ah, the IKS MajloDHom.  My engineers could never get her fixed right.  Of course, they're Klingon engineers, and so they fix everything by hitting it with a blunt object.
posted on October 18th, 2009, 9:30 am
yea thats an old bug. as we do no longer have shield disabling weaponry, its quite rare in Fleet Operations. we will try to fix it some day, but its a lot of effort for a small and not that important thing :)
posted on October 18th, 2009, 9:36 am
and maybe another shield-bug:the shield-subsystem is damaged, and then deactivated, it gets destroyed :blink:  eg: a ship with 77% shields, but they are still working, gets recrewed through teleport. after the teleporting is finished, the shields are still at 77%, but destroyed.
posted on October 18th, 2009, 9:39 am
Yeah, I've noticed that too. I think it's an old bug from stock A2
posted on October 18th, 2009, 2:21 pm
Same happens with cloacking and decloaking. The shields go from operative to inoperative if they have damage.
posted on October 18th, 2009, 2:24 pm
Indeed forgot to mention those  :pinch:
posted on October 19th, 2009, 2:34 pm
Last edited by 1337 64M3R on October 19th, 2009, 2:47 pm, edited 1 time in total.
Optec wrote:yea thats an old bug. as we do no longer have shield disabling weaponry, its quite rare in Fleet Operations. we will try to fix it some day, but its a lot of effort for a small and not that important thing :)

:blink: Oh... I guess then once I release one of my ships it will happen more often since one of them has a Blackout special weapon guarentted to knockout 3 systems on most ships. The only exceptions is the constructors (its 4), the Dom Dread (its 2), and for borg (either 2 or 1). And the prob is that there is a 60% chance shield generators is one of those systems. :pinch:
posted on October 21st, 2009, 12:46 am
dna42 wrote:and maybe another shield-bug:the shield-subsystem is damaged, and then deactivated, it gets destroyed :blink:  eg: a ship with 77% shields, but they are still working, gets recrewed through teleport. after the teleporting is finished, the shields are still at 77%, but destroyed.

That tends to happen with any subsystem. In my 'just for fun' FO directory I have a critical shot that ignores shields and does direct damage while disabling weapons. Sometimes it has the fun quirk of damaging weapons than disabling them resulting is destruction of the weapon array.

Also, on the shield thing, I've seen Nebulas cause that kind of effect as well.
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