"Out of Memory"
Program aborts? Network configuration? Graphic errors? Bugs? Post your question here.
posted on May 9th, 2011, 3:36 am
Alright before we begin lets get the tech stuff out of the way, I don't believe its the culprit of the cause, but since I know someone will ask,
Im running a
Dell Dimension
Windows XP - Service 3
Around 2 Gig Processor with 512 Ram,
And I got all the latest NET/Flash/Shockwave/Java, and basically every other high end programming there is.
Only thing out of the ordinary is due to the fact thats dimension have only PCI slots, i just use the on board graphics driven by a Intel 82845G Graphics Controller at 1026*728, which is also the setting I use for the game itself, only at low detail.
Anyway heres the problem, and this has happened 3 times so far, while playing as Feds, Dominion, and Romulans.
I'll start playing a game just me against 5 merciless enemies. I get pretty far into it, get a couple secure bases set up and a couple full fleets that have already engaged in some pretty big battles, and maybe even have taken out one or two enemies by now. All along graphics have been fine, some lag on major explosions or with massive fleets on the move, but all in all every thing going fine. So I go to save the game and the progress, which I already have done this a few times before, only this time when I go to reload it I get,
"Out Of Memory"
And the game just crashes.
Now admitting I am not an expert of game coding, this just doesn't make sense to me because of the following.
1. If my tech specs aren't sufficient I would have expected that it would have crashed long ago.
2. It it was a "to many vessels/stations/overload" issue, why did it not do it in the height of the melee, with several fleets roving the board and explosions galore? In the case of the romulans I had already defeated one enemy and severely crippled another, and a mere fraction of the resources were being consumed compared to what had been before.
3. If it were truly a memory issue of any kind as it says, why did it not do it while the memory was being used, instead it only does it AFTER i have saved a game then try to reload it.
Very curious indeed.
Your thoughts anyone?
Im running a
Dell Dimension
Windows XP - Service 3
Around 2 Gig Processor with 512 Ram,
And I got all the latest NET/Flash/Shockwave/Java, and basically every other high end programming there is.
Only thing out of the ordinary is due to the fact thats dimension have only PCI slots, i just use the on board graphics driven by a Intel 82845G Graphics Controller at 1026*728, which is also the setting I use for the game itself, only at low detail.
Anyway heres the problem, and this has happened 3 times so far, while playing as Feds, Dominion, and Romulans.
I'll start playing a game just me against 5 merciless enemies. I get pretty far into it, get a couple secure bases set up and a couple full fleets that have already engaged in some pretty big battles, and maybe even have taken out one or two enemies by now. All along graphics have been fine, some lag on major explosions or with massive fleets on the move, but all in all every thing going fine. So I go to save the game and the progress, which I already have done this a few times before, only this time when I go to reload it I get,
"Out Of Memory"
And the game just crashes.
Now admitting I am not an expert of game coding, this just doesn't make sense to me because of the following.
1. If my tech specs aren't sufficient I would have expected that it would have crashed long ago.
2. It it was a "to many vessels/stations/overload" issue, why did it not do it in the height of the melee, with several fleets roving the board and explosions galore? In the case of the romulans I had already defeated one enemy and severely crippled another, and a mere fraction of the resources were being consumed compared to what had been before.
3. If it were truly a memory issue of any kind as it says, why did it not do it while the memory was being used, instead it only does it AFTER i have saved a game then try to reload it.
Very curious indeed.
Your thoughts anyone?
posted on May 9th, 2011, 3:39 am
Oh yeah almost forgot.
I already reinstalled the latest Fleet Ops and Patch, to make sure there was no file corruption of any kind, still doesn't help any.
I already reinstalled the latest Fleet Ops and Patch, to make sure there was no file corruption of any kind, still doesn't help any.
posted on May 9th, 2011, 7:14 am
Just a simple question.
Did you just say you have only 512 mb of memory/ram?
You do know that your onboard graphics card also sucks quite a lot of that 512 mb ram you have there.
After the 512 mb ram is up, you might get lucky and windows will let the game use its swap file (Basicly its a memory/ram stored in a file on your hard drive, which is really slow).
Anyways. With only 512 mb of ram, you might want to consider to get yourself another one. Or if that isn't possible, because your system is to old, you have two choices. Buy yourself a computer/laptop with a bit more ram in it, or try to avoid saving the game when there a loads of stuff going on. Maybe either choice isn't good for you. But I think it really is an out of memory issue due to the fact that you have so little of it in you system, compared what is generally moderate nowadays, which is about 2G of memory.
Did you just say you have only 512 mb of memory/ram?
You do know that your onboard graphics card also sucks quite a lot of that 512 mb ram you have there.
After the 512 mb ram is up, you might get lucky and windows will let the game use its swap file (Basicly its a memory/ram stored in a file on your hard drive, which is really slow).
Anyways. With only 512 mb of ram, you might want to consider to get yourself another one. Or if that isn't possible, because your system is to old, you have two choices. Buy yourself a computer/laptop with a bit more ram in it, or try to avoid saving the game when there a loads of stuff going on. Maybe either choice isn't good for you. But I think it really is an out of memory issue due to the fact that you have so little of it in you system, compared what is generally moderate nowadays, which is about 2G of memory.
posted on May 10th, 2011, 1:43 am
I appreciate your commentary. But as I said I really really doubt that the on board ram or lack thereof has much to do with this. Fact is I have played every release of this game there has been, sometimes with maps and fleets that far surpass what I'm talking about here, and even at that sometimes at high graphic details. And at no point have I ever seen his kinda error.
Moreover I regular play games that need far more resources that this, and still have no problem.
Heck I've never even seen my paging file need to increase its size while I was playing a fleet ops release.
Lag sometimes, yes. But refuse to even start, never.
Bottom line is this isn't something so mundane as what your suggesting, its something far more intricate, and something that specific to this release, because as I said Ive played all the others and never had this happen before.
I would just like to know what specifically changed that made this happen.
Moreover I regular play games that need far more resources that this, and still have no problem.
Heck I've never even seen my paging file need to increase its size while I was playing a fleet ops release.
Lag sometimes, yes. But refuse to even start, never.
Bottom line is this isn't something so mundane as what your suggesting, its something far more intricate, and something that specific to this release, because as I said Ive played all the others and never had this happen before.
I would just like to know what specifically changed that made this happen.
posted on May 10th, 2011, 3:25 am
It sounds like there might be some bug in the load/save code that causes this. Has it ever happened in an instance when you haven't saved?
posted on May 10th, 2011, 3:49 am
i put a post almost the exact same up a little while ago. i have 2000 ram. roughly. only happened to me once. it was a big game though... 3 mercies. not sure what else to say. optec asked some questions. i think he said something or other about it. not sure if it was ultimately resolved. are you running 32 bit? i think i am. perhaps that is part of the problem. but i am not sure.
posted on May 10th, 2011, 4:14 am
Atlantisbase wrote:It sounds like there might be some bug in the load/save code that causes this. Has it ever happened in an instance when you haven't saved?
No it hasn't, thats what I been trying to say all along, not even once, not during the fiercest of fire fights, not even with 3 or 4 full fleets in heated battle.
To put this in perspective, I made a save with Romulans, three full fleets, a full base with countless turrets firing at roving enemies, and still 5 merciless enemies in play having a lot of sporadic combat amongst themselves going on, on a map with a lot of nebula.
Now I am thinking if this is a ram issue, this is the time and place for it to rear its ugly head.
I made the save, reloaded it, absolutely no problems whatsoever.
Now fast forward to later game.
Im down to 2 fleets, Dominions gone, Klingon's beaten back, and things are pretty quiet on all fronts, with little or no activity to speak of.
I make the save, try to reload, now all of a sudden I am "Out of Memory" o_0
To quote the time honored verbiage of our shared passion "Does Not Compute".
I will add one thing however that I did forget to mention in my previous posts. The problem seems to occur based on the length of play, that is to say that no matter what faction and regardless of whats going on at the time, once I try to make a save after "X" amount of time into the game, its Houston we have a problem.
This held true with all the factions I tried.
Oh and yes I do have 32 bit encoding.
posted on May 10th, 2011, 5:09 am
Last edited by Atlantisbase on May 10th, 2011, 5:10 am, edited 1 time in total.
That definitely sounds like a bug rather than a lack of memory.
Probably a silly question, but does anything happen if you just play a game straight through, no saving, no loading?
By the way, godsvoice, XP will almost always be 32-bit, unless someone was crazy enough to get XP-64 which was lame.
Probably a silly question, but does anything happen if you just play a game straight through, no saving, no loading?
By the way, godsvoice, XP will almost always be 32-bit, unless someone was crazy enough to get XP-64 which was lame.
posted on May 10th, 2011, 5:42 am
Last edited by Lyceaum on May 10th, 2011, 5:44 am, edited 1 time in total.
Atlantisbase wrote:That definitely sounds like a bug rather than a lack of memory.
Probably a silly question, but does anything happen if you just play a game straight through, no saving, no loading?
By the way, godsvoice, XP will almost always be 32-bit, unless someone was crazy enough to get XP-64 which was lame.
Not really a silly question at all, but to be honest I cant really say, least not on this version cause I haven't made it all the way through a game yet, due to this issue and the fact I only play in "Epic" scenarios.
After all, smart as it may be, and with the exception of bum rushes and harassment tactics, the computer is basically dum and predictable, but this is relatively true in all strategic based games. Hence I am not going to waste my time messing around with something I can beat down in short order, wheres any challenge in that.
But I will say that I do not think it would be a problem at all, for as I said I have never had any errors whatsoever in actual game play regardless of how long I played. Its only when I attempt to save after a certain time that this happens.
posted on May 10th, 2011, 7:22 am
seems to me it's a load/save bug.
posted on May 10th, 2011, 7:58 am
Yep it looks like a bug. Either post about it in the Known Bugs thread and/or PM Optec about it.
posted on May 10th, 2011, 11:52 am
please send me the savegame that is causing this problem
You can find the savegames under XP
C:Documents and SettingsApplication DataStar Trek Armada II Fleet OperationsSavegames
or Vista/7
C:UsersAppDataRoamingStar Trek Armada II Fleet OperationsSavegames
note that these folders may be hidden in the default configuration of Windows.
this folder can also be reached by Start->Run and copy&paste the follwing:
[font=Courier New]%APPDATA%Star Trek Armada II Fleet OperationsSavegames[/font]
You can find the savegames under XP
C:Documents and SettingsApplication DataStar Trek Armada II Fleet OperationsSavegames
or Vista/7
C:UsersAppDataRoamingStar Trek Armada II Fleet OperationsSavegames
note that these folders may be hidden in the default configuration of Windows.
this folder can also be reached by Start->Run and copy&paste the follwing:
[font=Courier New]%APPDATA%Star Trek Armada II Fleet OperationsSavegames[/font]
posted on May 10th, 2011, 9:44 pm
I get that too. 6 players 2 teams on my no map objects map. Running win xp pro, intel celeron 340mb ram with video cad 128mb 9400hz.
aquiring new computer.
![Pinch :pinch:](/forum/images/smilies/pinch.png)
posted on May 11th, 2011, 2:38 am
Alright Doca Cola I sent the saves.
And just an update on this issue.
I know for sure now its a problem in how the game writes and loads the saves, because I just ripped out the entire FO installation and made sure every trace of it was gone from the drive including the registry, save those saves I mentioned. Then I reinstalled everything from scratch including the Armada 2 cd, and all the fleet ops stuff, then I imported the saves, and it still says the same thing.
And just an update on this issue.
I know for sure now its a problem in how the game writes and loads the saves, because I just ripped out the entire FO installation and made sure every trace of it was gone from the drive including the registry, save those saves I mentioned. Then I reinstalled everything from scratch including the Armada 2 cd, and all the fleet ops stuff, then I imported the saves, and it still says the same thing.
posted on May 11th, 2011, 6:00 am
thanks for sending the savegame, i'll try to get a clue what is going on
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