Out of Sync in 3.0.5.a

Program aborts? Network configuration? Graphic errors? Bugs? Post your question here.
posted on April 28th, 2009, 8:33 pm
Last edited by Anonymous on April 28th, 2009, 8:36 pm, edited 1 time in total.
Hello Guys,

i am new. So, first congratulations: FleetOps is the best mod I ever played(StarTrek ftw^^), nice job! :thumbsup:
If i had some time, i played the "instant action" modus. But in most cases the AI is extremly stupid. That's why I say to my friends, lets play "FleetOps3" on the next Lan-Party,and so it happened. But often we get the "Out of Sync" Error :(. Since the last patch(3.0.5.a) the failure has become better, but is isn't gone.

This happend today:

The first round:
2 human players(Fed and Romulan;both vista) vs 1 hard AI(Dominion) - no Problems

The secound round:
3 human players(2 Rom and 1 Klingon;2 vista, 1 xp) vs 1 hard AI(Borg) and 2 easy AI(Fed and Klingon)
Out of Sync after ~30min

The third round:
3 human players(1 Rom and 1 Fed an 1 Klingon;2 vista, 1 xp) vs 1 hard AI(Borg)
Out of Sync after ~30min

:crybaby:

Our computers are connected with 100MBit.All computers better then the recommended system requirements.

There are any reason for "out of sync"(vista suck? ^^)? any work-around for this?

And sorry for my bad english :blush:.

Live long and prosper!
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posted on April 28th, 2009, 10:09 pm
welcome to the forums starsurfer. from what i know, the more players/ai you have in the game the more likely it is that an out of sync issue occurs. currently to my knowledge there doesn't exist an issue that actively causes an out of sync in fo, that's just the netcode of armada 2 i guess...
posted on April 28th, 2009, 11:13 pm
Yup, I've had a few games with people with several AI's or even 8 Humies, and we've gone OOS... only happened 3X since 3.05, so I love it  ^-^
posted on April 29th, 2009, 7:20 am
Thanks for your answer.

It´s a pity that the netcode is so bad.  :pinch:

So, next time we played Fo only in a small group.

Live long and prosper!
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