Path Finding Buged, Official Patch 1.2 In?

Program aborts? Network configuration? Graphic errors? Bugs? Post your question here.
posted on August 28th, 2006, 3:36 pm
Last edited by midas on August 28th, 2006, 3:36 pm, edited 1 time in total.
hi,

i noticed that pathfinding is seriously buged, starships are hanging on asteroids and get stuck, especially when the ai of the ship is set to autoexplore/search & destroy. the official 1.2 patch fixed this problem in the original game is it in FO as well? (using v3 Pr 1)
posted on August 28th, 2006, 3:37 pm
First off, which version did you observe the bug in?
posted on August 28th, 2006, 4:02 pm
Last edited by DOCa Cola on August 28th, 2006, 4:03 pm, edited 1 time in total.
actually, there is no patch 1.2 for armada 2. there is only a patch 1.2 for armada 1.
the newest patch for armada 2 is 1.1 and that one is already included with fleet operations.

DOCa Cola
posted on August 28th, 2006, 7:09 pm
Are we taking steps to fix it?
posted on August 28th, 2006, 8:43 pm
i am using fleetops 3 prerelease 1 with patch 1
posted on August 29th, 2006, 8:12 am
Yep we are working on a pathfinding improvement
posted on August 29th, 2006, 5:37 pm
That is good to hear. I am having this problem too when I click on my ships to explore and with the AI...
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