Pathing/Movemet modes

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posted on October 25th, 2010, 8:13 pm
Is it just me, or do player ships ignore movement mode settings a LOT more in fleet ops ?


I often have ships set to red alert, but no movement autonomy, randomly wander off. Its quite annoying.
posted on October 25th, 2010, 8:15 pm
shouldnt this be in fleetops ops -> technical issues?

also this is known. annoyingly if a ship is set to red alert, regardless of movement autonomy it may (or may not) go chase an enemy that attacks a friendly nearby if it isnt given a manual move order. its frustrating but u have to live with it for now.
posted on October 25th, 2010, 8:18 pm
Last edited by Tyler on October 25th, 2010, 8:20 pm, edited 1 time in total.
From what I've seen, movement mostly seems to affect how much freedom ships in formations get during battle (most of which aren't currently in FO). Red Alert makes them charge after a ship until one is dead, yellow ignores them unless attack and returns to normal after chasing a certain distence.

Of course, I may be wrong. The tooltips only mention formations during battle.
posted on October 25th, 2010, 10:27 pm
Tyler wrote:From what I've seen, movement mostly seems to affect how much freedom ships in formations get during battle (most of which aren't currently in FO). Red Alert makes them charge after a ship until one is dead, yellow ignores them unless attack and returns to normal after chasing a certain distence.

Of course, I may be wrong. The tooltips only mention formations during battle.


There are 3 movement settings.

Low (7key on number pad): Ship doenst move, period. One thing that Vanilla A2 actualy did right, because in Vanilla (or mods based on Vanilla more than FO is.... ) ships pay attention to this. The only thing that can sometimes break this is special weapons autonomy being on high, causing the ship to move to use the special weapon.

Medium (8key on number pad): A ship moves, but if in formation, all ships move together at the same speed.

High (9key on number pad): They follow any hostile, anywhere.


Basicly, the settings ammount to 'camp' 'fleet' 'die'.
posted on October 25th, 2010, 10:29 pm
Last edited by Tyler on October 25th, 2010, 10:32 pm, edited 1 time in total.
Funny, my tooltips say something different, specifically mentioning during combat and formations:
"GUI_CP_MOVELOW_TOOLTIP", "Low Movement Autonomy ",
"GUI_CP_MOVELOW_VTOOLTIP", "Low Movement Autonomy : Ship(s) will not move at all during combat.",
"GUI_CP_MOVEMED_TOOLTIP", "Medium Movement Autonomy ",
"GUI_CP_MOVEMED_VTOOLTIP", "Medium Movement Autonomy : Ship(s) will maintain formation during combat, but the formation may move as a group.",
"GUI_CP_MOVEHIGH_TOOLTIP", "High Movement Autonomy ",
"GUI_CP_MOVEHIGH_VTOOLTIP", "High Movement Autonomy : Ship(s) are free to move individually during combat, even if assigned to a formation for movement.",


Red Alert = Attack on sight and don't stop until dead.
posted on October 25th, 2010, 10:34 pm
Tok`ra wrote:There are 3 movement settings.

Low (7key on number pad): Ship doenst move, period. One thing that Vanilla A2 actualy did right, because in Vanilla (or mods based on Vanilla more than FO is.... ) ships pay attention to this. The only thing that can sometimes break this is special weapons autonomy being on high, causing the ship to move to use the special weapon.

Medium (8key on number pad): A ship moves, but if in formation, all ships move together at the same speed.

High (9key on number pad): They follow any hostile, anywhere.


Basicly, the settings ammount to 'camp' 'fleet' 'die'.


all this u just said applies to vanilla only. fo is different so what u said doesnt apply :pinch:

in fleetops even on green movement, ships do move without orders sometimes. its the only thing i think vanilla does better.
posted on October 25th, 2010, 10:47 pm
The bug is present in A2 as well. A1's system worked, A2's system did not.
posted on October 27th, 2010, 7:29 pm
Last edited by Tok`ra on October 27th, 2010, 7:36 pm, edited 1 time in total.
Myles wrote:all this u just said applies to vanilla only. fo is different so what u said doesnt apply :pinch:

in fleetops even on green movement, ships do move without orders sometimes. its the only thing i think vanilla does better.


Yeah, its quite annoying, especily when you have a few ships you DONT want to move sitting in the middle of a formation......... and they wander off if you dont micro them every 2 seconds........ sometimes even while you micro them, until you hit green alert.


Dominus_Noctis wrote:The bug is present in A2 as well. A1's system worked, A2's system did not.


I never noticed it, execpt sometimes special weapon autonomy would kick in and it'd run after the AI ship to use a special weapon on it.

To be honest, whats needed is a 'guard area' command, the normal guard command doesnt really work, the ship often just sits there, and the patrol command is pretty buggy, sometimes the ship returns to its patrol route sometimes it doesnt (Its GREAT for cloaked scouts, of course.)
posted on November 24th, 2010, 12:29 am
Bumping this, because it's really annoying to be trying to play, but have ships ignore my commands and try to move in one direction despite steady clicks to move elsewere.
posted on November 24th, 2010, 1:00 am
Just because no one replied in a while doesn't mean the devs aren't trying to fix it or people don't agree with you.  The devs do read the forums.
posted on November 24th, 2010, 4:17 am
Yes, I'm aware of this.
posted on November 24th, 2010, 6:36 pm
"Red Alert = Attack on sight and don't stop until dead."

The cornerstone of any good military tactic, NOT !
posted on November 24th, 2010, 6:40 pm
Good military tactic + Star Trek = Does not Compute! This may surprise you, but game developers are rarely military geniuses in their spare time.
posted on November 24th, 2010, 6:48 pm
Nah, that was just a cover up of yours for something else. Thing is, this is actually a bug. What you just used there was an excuse, and one that was not actually needed. Be on the point next time.
posted on November 24th, 2010, 6:50 pm
Actually it wasn't, Red alert is doing exactly what it was designed to do. It takes priority over movement.
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