Scripting Trouble

Program aborts? Network configuration? Graphic errors? Bugs? Post your question here.
posted on October 18th, 2006, 8:58 pm
I'm having just a bit of trouble with scripts. Im attempting to make some single player missions for FO using Armada II mission scripts as templates, but the scripts are all in gibberish! :wacko: Its worse than Bynar speak! :rolleyes: Does anyone know of a converter tat can put it in plain english so that I can mess with it? ;)
posted on October 18th, 2006, 11:27 pm
have you tried looking in Westworlds Big Book of modding? you can find it at http://www.armadafleetcommand.com
posted on October 25th, 2006, 1:45 pm
He mentioned 2 tools that I'm gonna take a look at that should turn the gibberish (I found out its called Hex, or hexadecimal) into english. :D
posted on January 4th, 2007, 1:57 am
Rggghhh!!! :dead: Im still having trouble getting it to decipher properly!!! Does anyone know what tools the Developers are using/planning to use in scripting for missions?
posted on January 4th, 2007, 8:25 am
they developed the tools on their own or better said compiled the scripting files. without their aid it will be hard if not impossible to create new ones
posted on January 4th, 2007, 8:07 pm
here are the tools needed to create new missions...
http://stgu.com/moddersguild/index.php?blog=2
they where so close to release, post here if you want to see them released..
http://startrek.bethsoft.com/forums/index....98&#entry102098
posted on January 5th, 2007, 3:28 am
Its looks like w may FINALLY be seeing the light at the end of the wormhole! :D Ive been waiting for these tools since buying AII. I just hope they release em soon... ;)
posted on January 5th, 2007, 4:16 pm
Nothings been hear from them in ages...
posted on January 6th, 2007, 9:06 pm
Too bad theres no way to backengineer a set of tools by examing the AII programming. A big project, but if it worked and they refused to release the tools (God forbid!! :cry: ) it would be woth its weight in gold pressed latinum ;)
posted on January 21st, 2007, 3:42 am
we should have 1 player fleetops
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