Shipyard capabilities

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posted on July 11th, 2010, 4:52 pm
I'm sure that there were talks about this topic but I can't find any ATM.
So how many entries a shipyard can control? How many ships a player can build from a startion?
I think there was a way for not showing something in the buildlist so only AI can build it. Is it the "builditemXavailability = 8" string?

Sorry for being such a noob, it's because of the heat  :sweatdrop:
posted on July 11th, 2010, 5:28 pm
well the builditemXavailability = n dsnt hide a ship so only the AI can build it (mayb wrong)  but sets a condition of when it becomes shown or hidden as far as i know there are 3 modes

16 means that the ship icon starts of not appearing and then appears when it becomes available however if it becomes unavailiable it stays on

32 means that the build icon starts of shown but then disappears when becomes unavailable. this code is used on the dominion yards for the prototypes.

40 this makes the item start of hidden and wen availiable it shows. once unavailable it re hides (used for supply routes to increase their costing
posted on July 12th, 2010, 7:42 am
But builditemXavailability = 8 seems to hide the button all the time. Check the Rommie staryard, there are more versions of the Rhienn Class listed, but you'll be able to build only the stock version and you can upgrade it after leaving the shipyard.
posted on July 26th, 2010, 10:52 am
How many entries can the buildlist have then? Including those entries which available only for AI because the buildbutton doesn't shows up.
posted on July 26th, 2010, 9:28 pm
the buildlist can have a lot more entries compared to armada2. i dont know the precise number, but as far as i remember its around 30

The Ai ignores actual tech requirements. so adding a builditem and not including it in the techtree is enough for the AI to build it. The techtree for the AI is enforced in its build list
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