Two bugs
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posted on January 29th, 2009, 9:23 pm
Whilst playing today I noticed a couple of odd bugs.
1. When skirmishing near a Mutara Nebula an enemy ship crossed the boundary of the nebula and became invisible to my sensors but it could still shoot at me (the beam originates from near it's last known position but there is no ship model to target). My ships were unable to shoot at it.
http://phoenix-d.webs.com/Site%20Images/Mutara%20Bug.JPG
2. In the same fight I noticed I had a Saber with it's shields taken down. I sent it to a repair yard but as it turned around one of those B'rels locked a gravity mine onto it and slowed it's retreat. It did get away but it's life support system was damaged and the crew all died. Despite this I could still control the ship as if it was normal. I diverted it away from the yard and let it regenerate on its own and it became fully repaired with still no crew. If it makes a difference the Hyper Impulse Drive was active at the time.
http://phoenix-d.webs.com/Site%20Images/zero%20crew%20bug.JPG
1. When skirmishing near a Mutara Nebula an enemy ship crossed the boundary of the nebula and became invisible to my sensors but it could still shoot at me (the beam originates from near it's last known position but there is no ship model to target). My ships were unable to shoot at it.
http://phoenix-d.webs.com/Site%20Images/Mutara%20Bug.JPG
2. In the same fight I noticed I had a Saber with it's shields taken down. I sent it to a repair yard but as it turned around one of those B'rels locked a gravity mine onto it and slowed it's retreat. It did get away but it's life support system was damaged and the crew all died. Despite this I could still control the ship as if it was normal. I diverted it away from the yard and let it regenerate on its own and it became fully repaired with still no crew. If it makes a difference the Hyper Impulse Drive was active at the time.
http://phoenix-d.webs.com/Site%20Images/zero%20crew%20bug.JPG
posted on January 29th, 2009, 10:05 pm
The first is completely explainable. You see, the AI can see the entire map, so it shoots at you from within a Mutara Nebula if you're within it's weapon range. You can counter this by sending a ship in and firing from there. The second one, mg: WHAT THE F***?!!!
posted on January 29th, 2009, 10:09 pm
Last edited by Dominus_Noctis on January 31st, 2009, 9:28 pm, edited 1 time in total.
To account for the first one, take some ships with special weapons that auto target (aka the Leahvals thalaron beam) and it will hit... otherwise, try to goad the ship out of the nebula
posted on January 29th, 2009, 10:19 pm
Indeed, it seems the game unwittingly invented a new Federation concept by itself by converting the Saber class into an unmanned drone ship, using the U.S.S. Eminiar as a testbed . It fought well and lasted until the end of the match with a finishing rank of 3
U.S.S. Eminiar actually joined the battle to lure the enemy ship out of the Mutara Nebula. That K'Tinga was the last of a failed Klingon attempt to invade my territory and was met an Iron Fist of doom as a bolstered Fleet 1 (including my new little drone ship and an additional 2 Decents) lured it out and ripped it apart. Perhaps overkill to take out one small ship but it did cos a fair bit of damage on an Intrepid while it was being sneaky so I say, What goes around comes around 10x as hard
U.S.S. Eminiar actually joined the battle to lure the enemy ship out of the Mutara Nebula. That K'Tinga was the last of a failed Klingon attempt to invade my territory and was met an Iron Fist of doom as a bolstered Fleet 1 (including my new little drone ship and an additional 2 Decents) lured it out and ripped it apart. Perhaps overkill to take out one small ship but it did cos a fair bit of damage on an Intrepid while it was being sneaky so I say, What goes around comes around 10x as hard
posted on January 30th, 2009, 8:09 am
hm, ok, we will keep an eye on the second issue.. don't know what was going on there
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