"u_ball_obj" Crash

Program aborts? Network configuration? Graphic errors? Bugs? Post your question here.
posted on June 6th, 2011, 8:12 am
I was experimenting in making new weapons and attempted to use a Nebula Generation weapon on a u_ball_obj, similar to how the Romulan Singularity Generators work. The intended effect was to have the station generate a nebula every so often, making a new one as the previous one begins the fade out cycle. Adding the weapon to the u_ball_obj causes a CTD however. The crashlog seems to point to the engine disabling effect. I've attached the crash log in case it's a bug.

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DisableEngineCrash.txt
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posted on June 6th, 2011, 8:50 am
Last edited by DOCa Cola on June 6th, 2011, 9:00 am, edited 1 time in total.
the NebulaGenerator is a weapon that only works correctly on crafts. not sure if there are other weapons where this applies. i have added a note to NebulaGenerator in the guide accordingly
posted on June 6th, 2011, 9:00 am
DOCa Cola wrote:the NebulaGenerator is a weapon that only works correctly on crafts


I figured that was probably the case. I'll see if I can find a workaround using another method.  :shifty:
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