when ship is decommissioned shipyard sound keeps playing

Program aborts? Network configuration? Graphic errors? Bugs? Post your question here.
posted on August 2nd, 2009, 4:22 am
after a ship is decommissioned at a shipyard or adaptation matrix the shipyard sound keeps playing until a ship is sent though for repairs.

I have V 3.07

p.s. I hope you can fix that, listening to that for extended periods of time causes :wacko:
posted on August 2nd, 2009, 4:29 am
Unfortunately this is a known issue from A2 I think. There are three ways to stop it currently. Delete the .wav file (not really recommended), manually fire a ship/station's weapons on the shipyard (it will stop the sound), or decomission the station.
posted on August 2nd, 2009, 5:09 am
Dominus_Noctis wrote:Unfortunately this is a known issue from A2 I think.


I don't remember armada II having a shipyard sound

Dominus_Noctis wrote:manually fire a ship/station's weapons on the shipyard


Well thats easyer then sending a ship there to repair thanks for the tip

Still it would be nice if it wasent a problem at all
posted on August 2nd, 2009, 6:34 am
Dominus_Noctis wrote:Unfortunately this is a known issue from A2 I think. There are three ways to stop it currently. Delete the .wav file (not really recommended), ...

I replace the wav with a few milliseconds of pure silence.
posted on August 2nd, 2009, 11:16 am
Dominus_Noctis wrote:Unfortunately this is a known issue from A2 I think. There are three ways to stop it currently. Delete the .wav file (not really recommended), manually fire a ship/station's weapons on the shipyard (it will stop the sound), or decomission the station.


Really? I never noticed until I played FO. You forgot that sending a ship to repair there will also stop the sound.
posted on August 2nd, 2009, 2:47 pm
You forgot that sending a ship to repair there will also stop the sound.

That only works sometimes for me I think...  ^-^

I could have sworn I used to hear that loop sometimes in AII. I definitely could be mistaken though  :blush: .
posted on August 2nd, 2009, 4:53 pm
yes, this bug exists since armada 1 and so it is a known one :)
posted on August 3rd, 2009, 7:50 pm
I cant belive the programers for armada I and II never fixed this! :lol: what ever.

Sonic wrote:I replace the wav with a few milliseconds of pure silence.


I tryed that out works great! and just for anyone else who finds this annoying, here is a repair wav with no sound. put it in fleetops/data/sounds/effects and overwrite the old sound. You might want to back up the one there just in case you want to put the repair sound back

In this case a saying comes to mind "SILENCE IS GOLDEN!"  B)

Attachments

[The extension has been deactivated and can no longer be displayed.]

posted on August 3rd, 2009, 8:01 pm
but mute button is silver. :rolleyes:
Reply

Who is online

Users browsing this forum: No registered users and 20 guests

cron