A2PP 1.2.5 beta testers wanted

Talk about anything related to old versions of Armada.
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posted on January 18th, 2008, 5:26 pm
Last edited by DOCa Cola on January 19th, 2008, 2:25 pm, edited 1 time in total.
Yes, everyone is invited  :lol:
Important: Vista users, report back! EVEN if everything is working
1.2.5 should show up in your options dialog if everything worked fine

edit: now offline. get the final version instead
Star Trek Armada II: Fleet Operations - Star Trek Armada II: Patch Project 1.2.5 released!

Remember: this is not the final version of 1.2.5. if you are trying to use the autoupdater it won't report the final version once it is released

1.2.5 "changelog"
- speed optimations
- code based on the latest fleet operations dev build
- ALL armada files are now left untouched (installer reverts your files if you already had a previous installation of PP). you are running your UNMODIFIED armada2.exe. no loader anymore.
- replaceweapon

Modding features list
posted on January 18th, 2008, 5:43 pm
errr the link dnt seem to be working
posted on January 18th, 2008, 5:44 pm
fixed ;)
posted on January 18th, 2008, 7:11 pm
kool thx[br]Posted on: January 18, 2008, 06:50:19 pm
i have vista and have tried patch 2.5 but i can not get the mvam to work it just crashes. here is the odf code

//Display name for this weapon
wpnName = "Galaxy Class Separation"

//tooltips
tooltip = "FED_GALSEPARATOR"
verboseTooltip = "FED_GALSEPARATOR_V"

//Time Delay between shots - not used
//shotDelay = 0.0

//Location of the button in the speed panel
//buttonSlot = 4

// location of the button in the popup palette
//popupSlot = 5

// Priority of button in the speed panel, this is only
// used if it is non-zero.
buttonPriority = 10

//Type of border to use for this button.
//0 = No border.
//1 = Offensive border.
//2 = Defensive border.
//buttonBorder = 2
special = 1
//Programming Stuff DO NOT CHANGE
classLabel = "replaceweapon"


//this special weapon can be assimilated by the borg tech assimilator
//assimilatable = "fedpod1"
replacement0Class0 = "fplow.odf"        // Create Lower Stardrive
replacement1Class0 = "fphigh.odf"        // Create Upper Stardrive
replacement2Class0 = "fpsaurcer.odf"      // Create Saucer
replacementCreationType = 3                  // Vessel is reported as separated in Admirals Log


hotkeyLabel = "HOTKEY_F6"
posted on January 18th, 2008, 7:14 pm
could you please attach the bug report or send it by email?
posted on January 18th, 2008, 7:22 pm
emailed (ithink)
posted on January 18th, 2008, 7:28 pm
Hey guys im just downloading now, just to check is the classlabel to use with the new replace weapon, 'replaceWeapon' ?
posted on January 18th, 2008, 7:31 pm
i think so but it crashed wen ever i tried 2 use it
posted on January 18th, 2008, 7:32 pm
no, the classlabel is case insensitive. maybe it's my fault - got no email yet :P
posted on January 18th, 2008, 7:47 pm
errrr it works must of been the prem model i was usin  :D
posted on January 18th, 2008, 7:48 pm
i am happy to hear that  ^-^
posted on January 18th, 2008, 7:57 pm
Thanks for the (beta) update :)

No crashes so far, options dialog reports version 1.2.5 correctly, but the nice galaxy exe icon has been replaced with the original icon.

Performance seems to be a little smoother on my custom 35.000 * 35.000 maps. I'm running A2 on a XP pro machine.
posted on January 18th, 2008, 8:23 pm
the replaceweapon works great. no crashes. however. I have a few odd things to report. after applying the patch my SOD viewer no longer works..crashes immediately. no big deal though. When i click the options menu to check if it sees 1.2.5 the previous menu button doesn't work. it doesn't take me back to the main menu nor and i escape. i have to ctrl+alt+del and force the program to close down. when i did get into a game. I separate the prometheus. but it doesn't let me move either of the three parts. it seems the gap between the three is too small probably related to the positioning thing you mentioned Doca. I then click the reintegrate button and then click stop right away and i can move them about. Reintegration can be done with the fusion weapon just as easily
posted on January 18th, 2008, 8:29 pm
ah yes, i know why the viewer crashes, forgot about that ;)
i will check the previous menu thing

right, the icon is the old one again, however that is by design as 1.2.5 works entirely without exe loader
posted on January 18th, 2008, 8:40 pm
don't forget about the ship parts not moving thing. see if changing the positions of the separated parts makes a difference[br]Posted on: January 18, 2008, 09:36:01 pm
i tried to use the replacement0class0 = position feature and it crashed immediately.
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