Megadroid's Mission Mod Preview

Talk about anything related to old versions of Armada.
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posted on August 21st, 2009, 1:52 pm
DOCa Cola wrote:btw. in incorporated the switch to activate the singleplayer menu in the dev version today. so it'll be available with the next version to be enabled through the rts_cfg.h file


Thanks DOCa.

Dominus_Noctis wrote:Hmm, one thing that might be nice to add in there (not sure if it's been done) are timers: aka, you have this long to hold out/destroy said structure (perhaps before next event happens) and also maybe another event where you can't let the health of a unit drop below a certain margin.


There is already a timers system in MMM, and I use it for a lot of things. It's quite useful, and also cuts down on the amount of work being done per update. Both of those things are scriptable with the version i'm using now.
posted on August 21st, 2009, 1:57 pm
Very cool Megadroid :)
posted on August 26th, 2009, 1:52 pm
Just thought I'd mention that I'll be keeping a list of tasks over at my secret base. I'll add some more detail as to what each part is as I get the chance.
posted on August 26th, 2009, 2:18 pm
Looks like a lot of work remains, but seems to be well on its way  :thumbsup:
posted on August 26th, 2009, 7:30 pm
Yeah, I really don't want to make things green until they are really finished. A lot of those parts are close to completion, so should go green soon. I'm working towards a release hopefully around or near the time that the next version of FO comes out.
posted on August 27th, 2009, 12:20 am
Most impressive :)
posted on August 27th, 2009, 6:32 pm
indeed, he undersells his work, alot of the features his implimented already allow for doing most things missions already do, just you sometimes need to think outside the box to get it to do them but its great stuff as you should know Dominus...
posted on August 31st, 2009, 11:01 pm
I'll be moving into a new house tomorrow, and so won't have any internet, and I'll be going to America for 10 days on the 6th. So I should be back online around September 16th. So don't go declaring the project (or me!) dead, as is the way of the internet when someone is quiet for more than a week.  :lol:
posted on August 31st, 2009, 11:33 pm
Last edited by Dominus_Noctis on September 1st, 2009, 1:15 am, edited 1 time in total.
Megadroid, you're giving up? So soon?





Of course I'm kidding :D Have fun in the U.S. of A :P
Where in the country are you going anyway?

EDIT: geez my grammar was atrocious
posted on September 1st, 2009, 12:46 am
California and Las Vegas
posted on September 1st, 2009, 2:34 am
California Is burning so be carefull......and dont lose ur airfare home in vegas ^-^
posted on September 7th, 2009, 7:42 pm
I hope the new patch is out by your return, so we can start seeing FO Mod Previews :)
posted on September 17th, 2009, 12:57 pm
btw. as discussed i have enhanced the script interface with a function to track ranked up/replaced vessels. i am happy to provide you with more info as soon as you are back
posted on September 21st, 2009, 4:26 pm
I'm back now, and working on making sure rankups and replaced ships work fine using DC's additions.
posted on October 18th, 2009, 3:31 pm
Anything new to report? Ive got people asking me bout this for vanilla now.
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