Reman dreadnaught WIP
Talk about anything related to old versions of Armada.
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posted on November 20th, 2012, 2:34 am
pepperman wrote:1337 64M3R wrote:This is excellent work. Would you happen to also be thinking of a design for a Reman cruiser?
Do you have one in mind? The Reman Saif Battlecruiser and Katan from Bridge Commander have been converted. These are Raven Night's design and both are great looking ships. Models and textures are by LC Amaral. Here they are in case you haven't seen them before.
Reman SaifReman Saif.png
Reman KatanReman Katan.png
I was hoping something more along the lines of a small cruiser. A bit smaller than a Griffin in size. I was thinking of maybe something with horizontal wings like a Griffin but can open up like the Scimitar. The wings when open would reveal several disruptor banks that would be otherwise hidden. As for the bridge section. I was thinking of maybe having a variation of a D'Deridex style bridge section.
posted on November 20th, 2012, 8:57 am
Maybe it's just me but the Atolm design you post looks way more Protoss than it does Reman.
posted on December 6th, 2012, 1:59 am
A little update ...
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posted on December 14th, 2012, 2:46 am
Good Lord Pepperman. I remember seeing your early work when I first started modding A1. Always looked gorgeous.
Looks ten times as gorgeous now. You're the reason I like romulan ships keep up the good work!
Looks ten times as gorgeous now. You're the reason I like romulan ships keep up the good work!
posted on December 16th, 2012, 1:59 am
phasertech42 wrote:Good Lord Pepperman. I remember seeing your early work when I first started modding A1. Always looked gorgeous.
Looks ten times as gorgeous now. You're the reason I like romulan ships keep up the good work!
Many thanks for the compliments. I certainly have a passion for Romulan ships. This one nears completion. I have pretty much finished the textures now and will begin setting it up for release. I'll release the model files in the package in case anyone might want to make modifications, hopelly improving either the model or the textures.
posted on December 17th, 2012, 12:18 am
Going to call this one done and package her up for release. Poly count = 5552 with 5 texture maps. Plenty of optimization could be done to tighten up the textures and the like but I have run out of time and real life has a nasty habit of getting in the way.
If anyone wants to set her up for Armada 1 or 2 and/or Fleet Ops, drop me a PM with your email addy and I'll send you the files.
I'll release the model files as well as the textures and grant permissions in the read me for editing (either the model or the textures). If any one puts her in game, feel free to add an image or two to this thread to show the ol gal off.
If anyone wants to set her up for Armada 1 or 2 and/or Fleet Ops, drop me a PM with your email addy and I'll send you the files.
I'll release the model files as well as the textures and grant permissions in the read me for editing (either the model or the textures). If any one puts her in game, feel free to add an image or two to this thread to show the ol gal off.
posted on December 17th, 2012, 12:30 am
Nicely done, hope she finds a good home
posted on December 17th, 2012, 1:38 am
I know some who could convert files. Can you send me a copy? I can pm you my email if need be.
posted on December 17th, 2012, 1:51 am
Send me you email via PM and I get the files to you. Might take me a day or two.
posted on December 20th, 2012, 2:59 am
Filefront is being a royal pain. Those who are interested can find the mesh and textures here.
http://www.mediafire.com/?h8d68d1hcbix5n5
I have created a second release that maps the mesh groups to a single 2048 x 2048 texture map. This version of the release includes 3dMax and Milkshape versions of the model which have been mapped to a single 2048 x 2048 texture file. High (2048 x 2048), medium (1024 x 1024) and low (512 x 512) version of the texture file have been included. I also included a similar set that contains an alpha channel. I didn’t spend a lot of time on it and admit some improvement could be made. I’ll leave it to you all to set it up for the respective games.
http://www.mediafire.com/?q8j9t5b72711r2s
http://www.mediafire.com/?h8d68d1hcbix5n5
I have created a second release that maps the mesh groups to a single 2048 x 2048 texture map. This version of the release includes 3dMax and Milkshape versions of the model which have been mapped to a single 2048 x 2048 texture file. High (2048 x 2048), medium (1024 x 1024) and low (512 x 512) version of the texture file have been included. I also included a similar set that contains an alpha channel. I didn’t spend a lot of time on it and admit some improvement could be made. I’ll leave it to you all to set it up for the respective games.
http://www.mediafire.com/?q8j9t5b72711r2s
posted on December 20th, 2012, 4:45 am
The second version is also available at MSFC. You'll need an account to get it from there and the MediaFire links probably won't die any time soon, but it's there.
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