Star Trek Armada II - Cardassian Full Race Replacement Mod &

Talk about anything related to old versions of Armada.
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posted on August 30th, 2010, 2:26 am
It seems that the AI for the Cardassians from the Full Race Replacement Mod and its Exspansion Pack by dan_ocean is only building Construction ships and I know that someone once told me that the AI needs a whole new build list for all 5 AI files, but I only got that information of the Armada2Files' Forums and now I can't get it. I don't even have the correct information to fix the Cardassian AI file.

Also, this mod also interfears with the Klingon Campaign agains the Cardassians in the Second Campaign. Some of the missions actually work and they load just fine. Even though I haven't played the Campaign fully yet for none of the races since starting this, I have added some units to both teams in the maps. I happen to know that some of the Klingon Missions crash the game (editor) on loading so I know they have some errors that I'm not sure how to find.


Sticking with the map editor and campaign missions crashing, I have added many Reman Ships to the Romulans in the 4th mission for the Federation's campaign. Many of these additions I've added to the map for other missions and except for this mission, the game crashes on saving the map and switiching over to test the map. On this map, I've added 2 more Borg Bases (The Central Unicomplex for the Borg and for the Federation, there is a small base where the Enterprise arrives damaged and also a few new ships.

Attachments

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a2_fed04.txt
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a2_kling09.txt
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posted on August 30th, 2010, 5:50 am
Oh boy, where is that facepalm smiley?

Yes, if you go about editing races or adding new races and what they can build of course you need new AI files.

Are you telling us you spent 2.5 years on your mod without learning how the AI files work and when they need to be modified?

Were you planning on sleeping before the end of the year?
posted on August 30th, 2010, 6:31 am
Adjusting any kind of files will often times cause issues with both the AI scripts and the mission files.  You will need to be extra careful any time you alter something as they can often have "ripple-effects" that will cause trouble throughout the rest of the game functions :).
posted on August 30th, 2010, 12:54 pm
If you are using stock missions scripts the ai will tend to load in ships that came stock with the game so, for every ship you take out of the game you would need to put a ship with that name back in the game so that the ai can use that type of ship to apear on the side of the map for the warp ins, the ai problem is an easy fix look at the standard files, compile a list of the new ships that you would like the ai to build and replace the stock versions of what would be that ship with the new ones for what mirrors the ODF name(you can add more ships and stations to the AI by the numbers example:
"bbase", 4,0, // nexus(this will be 4 Nexus at 0 being the starting base, "bbase", 4,1, would build 4 nexus at the closest moon and so on.
posted on August 31st, 2010, 12:02 am
loki_999 wrote:Oh boy, where is that facepalm smiley?

Yes, if you go about editing races or adding new races and what they can build of course you need new AI files.

Are you telling us you spent 2.5 years on your mod without learning how the AI files work and when they need to be modified?

Were you planning on sleeping before the end of the year?



I know all about AI files, that all races need them. What I'm saying is this is a mod by another person and their AI Files don't work, no fualt of my own and I didn't cause it. I was told at Armada2Files' Forums that their was a problem with the Cardassian Full Race Replacement Mod's AI when in Vanilla Ultimate but the fix that was pasted into the forums for me I never saved and lost it when I had to uninstall and reinstall my mod a few months after that problem was fixed. I made the mistake of not copying the AI Files before I uninstalled the game.
posted on August 31st, 2010, 12:09 am
casper289 wrote:If you are using stock missions scripts the ai will tend to load in ships that came stock with the game so, for every ship you take out of the game you would need to put a ship with that name back in the game so that the ai can use that type of ship to apear on the side of the map for the warp ins, the ai problem is an easy fix look at the standard files, compile a list of the new ships that you would like the ai to build and replace the stock versions of what would be that ship with the new ones for what mirrors the ODF name(you can add more ships and stations to the AI by the numbers example:
"bbase", 4,0, // nexus(this will be 4 Nexus at 0 being the starting base, "bbase", 4,1, would build 4 nexus at the closest moon and so on.


I can be sure that the stock ships were replaced in the game but they were replaced with their original names/untis but better in design and textures. There are other additions to the race using the "c" prefix with the units class (example cdread)

Attachments

Cardassian Ships & Station ODFs.zip
(86.19 KiB) Downloaded 320 times
posted on August 31st, 2010, 8:52 pm
It might be possible that the other 4 AI files might need changing, can copying the build information in the first one (Build List) be right and paste that into the other files?
posted on September 2nd, 2010, 4:43 am
jetnova16 wrote:It might be possible that the other 4 AI files might need changing, can copying the build information in the first one (Build List) be right and paste that into the other files?
(I know I'm quoting myself)

I appear to have been right about this being the problem. I found that with the Exspansion Pace for the Cardassian Full Race Replacement Mod, the AI files weren't right and then all that needed to be done was that the one part of the AI file that I did have saved, the Cardassian AI Build List was the correct one that I got from Freyr on the Armada2Files' Forums. So I first made sure the ships from the exspansion pack were in the AI list then after finding out they were, I copied and pasted everything in that one AI file to the other four for the Cardassains and then I fixed the problem.

Would the AI problem have also affected some of the Klingon Campaign Missions? If this is truem then I might have even solved that crashing problem too. Will anyone please let me know if the Campaign and the AI files are actually connected?
posted on September 19th, 2010, 7:40 pm
This might be related to my games other crashing errors involving the Ferengi, but this was well just trying the Cardassians Tutorial Missions. The game crashed on loading without doing that much of anything. Does this have anything to do with the Full Race Replacement Mod?

Attachments

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bugreport (9) screenShot - Just get a black screen when trying to test out the Cardassians in the Tutorials - Game Crashed on Loading.txt
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posted on September 19th, 2010, 7:51 pm
why bother taking a screenie of a completely black screen? thats nearly 2mb of completely pointless image.
posted on September 20th, 2010, 12:39 am
Myles wrote:why bother taking a screenie of a completely black screen? thats nearly 2mb of completely pointless image.


The patch project toook the picture, I just saved it, I never even looked at it since I saw the game crash.
posted on September 20th, 2010, 12:49 am
I think it's still the Ferengi. I haven't confirmed, but it looks like the same error in the bug report .
posted on September 20th, 2010, 12:51 am
question not related to your problem

i'm not successful in modding A2 but i have a question that is not related with moding...

why are you posting screenshots as bitmaps (.bmp)?
posted on September 20th, 2010, 12:53 am
Last edited by jetnova16 on September 20th, 2010, 12:57 am, edited 1 time in total.
Megadroid wrote:I think it's still the Ferengi. I haven't confirmed, but it looks like the same error in the bug report .



I've confirmed everything you said about the Ferengi before and ran further tests with the Ferengi turned off trying ot recreate "all" of the crashes that I've reported and none of them (except weapon based ones) happen. Every crash that I reported involves the Ferengi, even the one for the "Destroy All" Weapon.

Star Trek Armada II: Fleet Operations - Ferengi Crashing Error



*****
Mort wrote:question not related to your problem

i'm not successful in modding A2 but i have a question that is not related with moding...

why are you posting screenshots as bitmaps (.bmp)?


Its how my computer is saving them, some in BMP, some in JPG. It just seems to depend.
posted on September 20th, 2010, 1:07 am
jetnova16 wrote:Its how my computer is saving them, some in BMP, some in JPG. It just seems to depend.


Open BMP in Paint. Save as JPG.
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