Star Trek Armada II On GOG.com
Talk about anything related to old versions of Armada.
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posted on April 30th, 2012, 8:52 pm
eraldo wrote:Yes but your logic makes no sense in this case, the game isn't manufactured anymore so any copy's of the game are now second hand therefor the devs nor the company that published it are getting any money so what difference does it make? Give your misguided morals a rest in this case.
dude don't be that way to the op in his own thread, he's been very polite to you. he has his values, no need to rubbish them.
posted on April 30th, 2012, 8:56 pm
eraldo wrote:In this case it is meaningless integrity. His principles in this case are misguided.
The issue is that while there may no longer be an easy way to get the game legally, this is not of concern to those who would prosecute you for having an illegal copy.
posted on April 30th, 2012, 9:25 pm
The only time piracy is acceptable, to me at least, is when the game isn't available at all. Because it's stealing. The fact that the company would no longer profit doesn't make a difference. That's like saying it's ok to steal from a graveyard.
A2 isn't a typical case, though, with all the Star Trek license stuff.
A2 isn't a typical case, though, with all the Star Trek license stuff.
posted on April 30th, 2012, 10:47 pm
Stay mannered guys. Thank you.
posted on April 30th, 2012, 11:13 pm
Dominus_Noctis wrote:However, we have other options pending.
Are these other options ... non-existent ?
Optec and the others should just make a new engine for more flexibility in their game design .. unless making a "star trek" based game is also copy righted?
posted on May 1st, 2012, 12:24 am
Arash8472 wrote:Optec and the others should just make a new engine for more flexibility in their game design .. unless making a "star trek"
Hehe, easier said than done, though I'm sure that is one of those "pending" options
posted on May 1st, 2012, 1:40 am
Arash8472 wrote:Are these other options ... non-existent ?
Optec and the others should just make a new engine for more flexibility in their game design .. unless making a "star trek" based game is also copy righted?
Everything Star Trek is copyrighted. The FO team can do it if they make a mod (not for profit) of a pre-existing star trek game. Making a Star Trek mod of another game could be ok, too. But to make a new game might be a violation of copyright.
Plus, making an engine takes a ton of work.
posted on May 1st, 2012, 9:51 am
if they made the new game and didn't make any money from it then they'd be fine, it would be like writing fanfics or making fan drawings/films etc. as long as they are benefiting financially, it should be in similar legal standing to a mod of an existing game.
posted on May 1st, 2012, 11:58 am
Ok, that makes sense.
posted on May 1st, 2012, 1:04 pm
Star Trek Excalibur is a brand new game (not a mod) since it says ""custom built" under what engine its using. just not for profit
and it doesnt seem to have any problems so that seems to corroborate what your saying myles
and it doesnt seem to have any problems so that seems to corroborate what your saying myles
posted on May 1st, 2012, 5:00 pm
hellodean wrote:Star Trek Excalibur is a brand new game (not a mod) since it says ""custom built" under what engine its using. just not for profit
and it doesnt seem to have any problems so that seems to corroborate what your saying myles
True, but they use a prebuilt open source engine and extend its code for their own purposes. That's a significant difference. The reason why the masters of copyright haven't knocked at their doors is because they are non profit (under the line it means there is no money to grab), there is nothing released yet that actually violates the copyright and third: The devs have strong support from their educational institution. I think the project is somehow secured by this institution for "educational purposes" which allows them to use the topic of Star Trek to develop the game. I'm not certain whether it is that way but I could imagine there are contacts between this institution and CBS. Nothing else could explain the unwavering efforts we observe when having a look into their YouTube channel.
Maybe that's also the reason why nothing has been released to broad public so far. Contracts need to stay enforced.
Coming back to FleetOps. One please show me a proper real time strategy open source engine which is open source. A game engine usually is the decade main trunk of a whole company with dozens of employees. You can count the core dev team of FleetOps with one hand. And I also bet that you don't want to wait another 3-5 years while the game is being transferred to that new engine. Better to use options like GOG.com or other ways Dominus already posted. I'm myself skeptical that this works with GOG.com. It maybe that ActivisionBlizzard can be activated to dig in their archives because again there is the chance to bring some order and which gives some profit back from a dead and forgotten game. Worth a try don't you think?
posted on May 1st, 2012, 5:17 pm
Jan wrote: Worth a try don't you think?
indeed it is
posted on June 20th, 2012, 7:24 pm
Myles wrote: you can still find copies on amazon that are dirt cheap. there's no point requesting this site to sell it as it's already really easy to find.
Actually, on Amazon I can't find a copy for less than $150 O.O
posted on June 20th, 2012, 7:51 pm
theredviola wrote:Myles wrote: you can still find copies on amazon that are dirt cheap. there's no point requesting this site to sell it as it's already really easy to find.
Actually, on Amazon I can't find a copy for less than $150 O.O
http://www.amazon.co.uk/Empire-No-One-Lives-Forever...
That's on the UK amazon, then I searched the US amazon:
http://www.amazon.com/No-One-Lives-Forever...
USD30 was the cheapest on the first page, guess it sucks to be from USA. Why it would be on sale for £3 here (around USD6) but much more across the pond is beyond me. It's even from the same bargain bin reseller xplosiv.
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