Cardassian Mod For Fleet Ops

Which race do you like most? What do you like - what you don't like? Discuss it here.
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posted on October 3rd, 2006, 9:48 pm
well i have dug around everywhere and apart from your cardies not have a single icon since i can't remember how to do that anymore since i haven't modded armada since armada 1, i'll leave that you.
however i have made the cardies themselves a whole seperate race with them being know as "dom_item_X or Dom_shipX" and added every station to the tech tree and so on, so people can easily pop between breen and cardi when they feel by just changing the last part of the "dom_cloning_facilZT to XT and XA for the the other part found in the "avatar_dom_breen.odf"

now what would be nice if optec or cola could just say if the information we need to hunt for is in the fleetops.exe or if its in one of the files that came with it, i dont need the to walk me through changing it, i jus twanna know if the avatars are hard coded into the fleetops.exe or a particular file that is modable
posted on October 4th, 2006, 9:23 am
well i just came up with a quick temp solution, i made it so the second evolve, well the avatar weapon has a button so now you just click to confirm you want that avatar a second time and the evolution happens. its not as neat as your launcher auto firing the weapon and then that green text popping up but its only a minor inconvience and works.
posted on October 4th, 2006, 4:13 pm
yep, the triggersystems basics are hardcoded

your solution should work :)
posted on October 4th, 2006, 4:51 pm
thanks optec
posted on October 4th, 2006, 5:30 pm
btw. well done :)
posted on October 4th, 2006, 5:54 pm
thats the first of teh surprises wait till we let slip more info ;)
posted on October 4th, 2006, 6:44 pm
adil i think he was speaking overlord, saying well done on his mod, not me digging around trying to prove 3 avatars can work
posted on October 4th, 2006, 7:08 pm
hahahaha well ther are still things to let slip ;)
posted on October 4th, 2006, 9:39 pm
well, i hope we succed
posted on October 5th, 2006, 1:08 am
Optec if you can get a chance there are a few AIP's i wanna discuss
posted on October 5th, 2006, 5:56 am
pls respect that we cant also document everything we made for FO. we are open for mods but we cant aid you in developing them. we need all of our time to develop Fleet Operations.
posted on October 19th, 2006, 6:18 pm
congrats, your mod became file of the week on armada2files.com

DOCa Cola
posted on October 19th, 2006, 8:31 pm
I was wondering if there is a way to make it so I dont have to delete/overwrite the existing files, or atleast be able to keep track of them so I can go back and forth between using the mod and just using the regular files.

thanks
posted on October 19th, 2006, 10:04 pm
i told overlord how to add a third avater without over writing an old one, he has now made a new version, or so he told me that works the way i told him to do it, he said he should be releasing it around november

to tell you how to get round it in the mean time would just be veyr long, and if i gave you my proof of concept files, well then u wont be able to play with anyone else
posted on October 19th, 2006, 10:11 pm
congrats, your mod became file of the week on armada2files.com

DOCa Cola

That just shose the popularity of the cardis.

I will take this time to lobby for the cardys is thare a way you can make exstra cardys stations and ships as map idoms and maby leve code in the mod that would making a add on easer.

Or

Maby work with a 3ed party modlers that would to the modaling and when the add on is dun keep it as a addon and host it on fleetops.net.

What do you think Doca?

ewm90
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