Dominion carriers

Which race do you like most? What do you like - what you don't like? Discuss it here.
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posted on June 26th, 2010, 5:08 am
I was wondering, is it at all possible with the game engine to allow ships to dock and be carried on other ships? I was thinking about how cool it would be to give the bigger Dominion ships the ability to act like carriers and be able to hold a squad of 3 bug ships, and maybe the dread 6. Its been stated that bug ships were carried in the warships and battleships and imagine how cool it would be when ou attack with a couple big ships and all of a sudden a bunch of bug ships come flying out. Just wondering if this was possible.
posted on June 26th, 2010, 5:10 am
Its possible but you would lose things like rank.
posted on June 26th, 2010, 8:13 am
would be also cool for an Armada ability. You can add ships to increase strength of a "single" ship
posted on June 26th, 2010, 10:23 am
Sounds very cool. Imagine the hyperspace arti could launch 4 bugs for defence... quite helpful sometimes.
posted on June 26th, 2010, 1:37 pm
yh i guess its possible but depending how advanced of a system u want it could end up messy and very  odf heavy best wud be to have a dedicated carrier system like in homeworld 2
posted on June 26th, 2010, 2:14 pm
well there are already fighter carriers so would it not be possible to perhaps have a very expensive refit for a ship (only certain classes) to allow it to launch small fighters that look like bugs or such?
posted on June 26th, 2010, 2:21 pm
I remember a mod that had a Hutet Class (was it the Hutet?) that could launch a swarm of Hideki Class that became fully controlable player ships.

Why not try that? Give a large mixed-tech Dominion ship (maybe the Dreadnought) the one-time ability to launch 2-3 bugs with mixed-tech bonuses similar to the mothership, seperate from existing mixed-tech bugs.
posted on June 26th, 2010, 2:33 pm
yh launching controllable fighters is easy itredocking that cud b messy
posted on June 26th, 2010, 4:19 pm
Sounds a bit silly given how big the units are, shield technology, and warp field issues. It makes more sense for Noxter in my opinion - thinking of it as a bit like symbiosis.  :whistling:
posted on June 26th, 2010, 4:24 pm
Dominus_Noctis wrote:Sounds a bit silly given how big the units are, shield technology, and warp field issues. It makes more sense for Noxter in my opinion - thinking of it as a bit like symbiosis.  :whistling:


i love idea for noxters, and cardassian hutet launching 2 of those ships in ds9 dominion war game intro. but i hate the idea for everyone else >_>; that's why there is fighter carriers~ :D
posted on June 26th, 2010, 5:03 pm
Yeah I'm not sure if I dig this. Fighter Carriers are for fighters. If you want bugs, build them from the yard  :rolleyes:
posted on June 26th, 2010, 5:12 pm
right here is the reason that with current odf codes redockable fighter (if the fighters were player controllable and cud gain ranks such as dom bugs) is not reconmended:
(single fighter/ship launch like with a galaxy class seperation

it would use the fusion weapon and to maintain ranks the carrier would need a weapon for each of its ranks  and each of the fighters ranks which is 6 each so each rank of the carrier would need a docking weapong for each of the 6 ranks of the fighter this give about 36 docking weapons so for 3 fighter launch it would require a lot more and could eaily get complicated and then you get the scenario were you only have one or 2 remaining fighters so then u'll need to odfs to cope with that so all in all to complicated.

now a more streamline way would require a new system but here are some possible odf codes that could be used if it was developed (the codes dnt actually exist yet)

Method 1
dockItem0 = "dom_bug.odf" // odf name of a ship that can be docked in this docking bay
dockItem0Amount = 3 //  the amount of the ship that can be docked

so in this example you can set wot ships can dock in the carrier and how many of each type kindda basic and unrealistic as u could have more ships docked inside than intended

Method 2
maxDockSpace = 3 // how many slots the bay has
dockItem0 = "dom_bug.odf" // odf name of a ship that can be docked in this docking bay
dockItem0Amount = 3 //  the amount of the ship that can be docked
dockItem0Slot = 1 // How many slots the ship takes up

this method is an evolution of method 1 were it gives you the opportunity to have slots and slot usage so u can limit the amount of ships easier

Method 3
Carrier odf
dockconf = "dom_carrierbayConf.odf" // name of the config odf used

config odf
maxDockSpace = 3 // how many slots the bay has
dockItem0 = "dom_bug.odf" // odf name of a ship that can be docked in this docking bay
dockItem0Amount = 3 //  the amount of the ship that can be docked
dockType = "F" // What type of ship the figter is
dockItem0Slot = 1 // How many slots the ship takes up
Ftypeallowed = 2 // How many of this type can be carried

this works by having a config file (due to the amount of codes for each ship it would be easier to organise) and allows you to limit group type light fighters, scouts, destroyers etc that can be dockedso in this example although the bug only takes one slot up and the carrier can hold 3 because its in group F the fighter can only support 2 group F vessels so you can only dock 2 bugs in this carrier
posted on June 27th, 2010, 4:14 am
funnystuffpictures wrote:Yeah I'm not sure if I dig this. Fighter Carriers are for fighters. If you want bugs, build them from the yard  :rolleyes:


Im not saying the ships would build from the carriers, the bug ships would build as normal, im just wondering what it would take to make them able to be carried by the bigger ships. It would just be a cool way to keep your enemy guessing as to what your forces really consist of. Not saying you would get free bug ships or anything so there wouldnt be any cost or build changes.

Dominus_Noctis wrote:Sounds a bit silly given how big the units are, shield technology, and warp field issues. It makes more sense for Noxter in my opinion - thinking of it as a bit like symbiosis.  :whistling:


Not sure why it seems silly, it has been implied and i think stated that the bug ships were carried aboard bigger dominion ships, granted the units in game arent exactly to scale but does that really matter?
posted on June 27th, 2010, 5:20 am
I don't see it on Memory Alpha, but I can't recall it being on the show either  :sweatdrop: . Of course my memory could be faulty :)

I just think it's very odd for a fully warp-capable ship (that would have to be completely shut down) to be carried aboard another :) . Just made more sense to me for a biological organism to have such a feature  ^-^

The units in game are pretty close to scale - especially when you consider they changed scale constantly in the shows :) . For instance, Bug ship going from 110 meters to 150 meters, or B'rel going from 50 meters to 200 meters in size.
posted on June 27th, 2010, 5:49 am
You could do that but in order to keep all their rank you would have to create a whole lot of odfs and they would still lose any extra experience they had toward their next rank.
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