Gather Rates
Which race do you like most? What do you like - what you don't like? Discuss it here.
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posted on January 1st, 2010, 8:50 am
Last edited by yandonman on January 1st, 2010, 8:19 pm, edited 1 time in total.
Using 30 minute baselines, I've measured the gather rates for the optimal** gather configurations for each race. Everything is in 'per second' (legend: di = dilithium, tri = tritanium, s = second, su = supply, ~ = approximately).
Romulan/Klingon*/Federation*:
Three freighters per moon**
Dilithium: ~ 7.13 di/s
Tritanium: ~ 4.75 tri/s
Borg:
Two collectors per moon**
Dilithium: ~7.00 di/s
Tritanium: ~4.66 tri/s
Dominion:
Two metal mining freighters plus one supply mining freighter per moon**
Dilithium: ~6.64 di/s
Tritanium: ~3.82 tri/s
Supply: ~0.54 su/s
* Assuming the same as Romulan (freighter speed and cargo capacity is the same for Federation, Romulan and Klingon).
** According to Economy - The Hitchhiker's Guide to Fleet Operations Operations
Edit: typoes
Romulan/Klingon*/Federation*:
Three freighters per moon**
Dilithium: ~ 7.13 di/s
Tritanium: ~ 4.75 tri/s
Borg:
Two collectors per moon**
Dilithium: ~7.00 di/s
Tritanium: ~4.66 tri/s
Dominion:
Two metal mining freighters plus one supply mining freighter per moon**
Dilithium: ~6.64 di/s
Tritanium: ~3.82 tri/s
Supply: ~0.54 su/s
* Assuming the same as Romulan (freighter speed and cargo capacity is the same for Federation, Romulan and Klingon).
** According to Economy - The Hitchhiker's Guide to Fleet Operations Operations
Edit: typoes
posted on January 1st, 2010, 10:07 am
Good work
posted on January 1st, 2010, 6:04 pm
I think that all gather rates (yes, even the Borg's) should be very close to the same: Mal wrote up some stats about this time ago, but never posted them . Quite nice effort Yandon - I tried to do something like this but just couldn't stand checking it over and over to see if I made any mistakes, so instead I just tried to calculate "optimum" harvesters per moon and how quickly you gained your resources back with each setup... quite frustrating .
posted on January 1st, 2010, 7:01 pm
Optimum harvesters is 3 right?
posted on January 1st, 2010, 7:47 pm
You mean tritanium, not trilithium, right? ;-)
posted on January 1st, 2010, 7:49 pm
Tritanium... star-killing superweapon componant... why sweat the trivial issues.
posted on January 1st, 2010, 7:52 pm
Captain Proton wrote:Optimum harvesters is 3 right?
Yeah, for all factions but the Borg: when you switch to supply mining for Dominion, things get a bit more interesting
posted on January 1st, 2010, 7:55 pm
Tyler wrote:Tritanium... star-killing superweapon componant... why sweat the trivial issues.
Hopefully the FO timeline left out the events of Star Trek: Generations. It was better when Kirk didn't get bridges dropped on him, and when the entire Enterprise crew weren't complete morons. I'm sure there's another use for Trilithium, maybe it can cure [insert random technobabble] radiation and stop [insert random technobabble] explosions that occur only on Intrepid-class starships.
posted on January 1st, 2010, 8:00 pm
Trilithium has always been a dangerous explosive. I doubt it can be used for anything else.
Besides, why use a radiation cure when you have the EMH's 'analgesic skin cream'? It probably cures almost as much as a random injection.
Besides, why use a radiation cure when you have the EMH's 'analgesic skin cream'? It probably cures almost as much as a random injection.
posted on January 1st, 2010, 8:10 pm
Tyler wrote:Trilithium has always been a dangerous explosive. I doubt it can be used for anything else.
Besides, why use a radiation cure when you have the EMH's 'analgesic skin cream'? It probably cures almost as much as a random injection.
You're assuming continuity, bad idea for anything that ever wound up in a Voyager episode (I remember a Voyager episode mentioning multiphasic shields as if that simply meant the ship had stronger shields.) Chances are Janeway'd use Trilithium in a doomed attempt to return home. Analgesic was luckily not anywhere in Voyager but started in First Contact, and then found its way into that hell known as Star Trek:Enterprise, where technobabble was reduced in favor of extremely bad writing. knowing Enterprise the analgesic's only other use would be being able to induce rashes that lead to a bad plot with some evil Vulcans.
posted on January 1st, 2010, 8:13 pm
Last edited by Tyler on January 1st, 2010, 8:17 pm, edited 1 time in total.
Trilithium is a synthetic compound that is an explosive of tremendous power.
Trilithium isotopes are found in Romulan plasma torpedoes. (DS9: "Image in the Sand")
Later that year, in the Alpha Quadrant, the Dominion attempted to detonate a device containing trilithium, tekasite, and protomatter into B'hava'el, the Bajoran sun, by way of a Changeling infiltrator hijacking the runabout USS Yukon. At that time, a combined Federation, Klingon, and Romulan fleet was gathered at Deep Space 9 in anticipation of a supposed Dominion attack. The attack was a ruse to wipe out all three fleets and Bajor in a single stroke with the supernova of B'hava'el. The USS Defiant was able to tractor the Yukon away from the sun, and the bomb exploded harmlessly in open space. (DS9: "By Inferno's Light")
Memory Alpha is your friend, not your enemy... Trilithium has never been seen in anything that isn't inherently destructive.
Analgesic cream is in Voyager games (as a superdrug).
posted on January 1st, 2010, 8:17 pm
The data gets more interesting when compared with the build cost/time of the ships you want to build. For example, not counting building costs, a single moon pair can support constant Rhienn ship production from one Staryard. A single moon pair can almost support constant Rhienn - Disruptor Refit production from one Staryard. However to produce Cehlaers, it takes ~123.00 seconds to gather the required dilithium, suggesting the need for a 1.5 dilithium moon mining operation.
Rhienn
---------------------------------
361d/125t/15su (o=14)
------------
58s
6.22d/2.16t/0.26su
----------------
1s
Rhienn Disruptor Refit (o=14)
---------------------------------
439d/186t/33su
-----------------
58s
7.57d/3.21t/0.57su
----------------
1s
Cehlaer (o=37)
---------------------------------
877d/275t/36su
----------------
81s
10.83d/3.40t/.44su
------------------
1s
Rhienn
---------------------------------
361d/125t/15su (o=14)
------------
58s
6.22d/2.16t/0.26su
----------------
1s
Rhienn Disruptor Refit (o=14)
---------------------------------
439d/186t/33su
-----------------
58s
7.57d/3.21t/0.57su
----------------
1s
Cehlaer (o=37)
---------------------------------
877d/275t/36su
----------------
81s
10.83d/3.40t/.44su
------------------
1s
posted on January 1st, 2010, 8:45 pm
Very nice work indeed!
Yeah, I never posted on this because I thought the patch was coming out sooner, so I figured costs and things would change. I did my mining rates in terms of cost per minute. So if you know that 2 moons with 3 miners gives you 870 dilithium per minute, and you know the cost per minute of the vessels you are building, you can plan and maintain ship production easier. I'll attach what I have, but it's not in a pretty format, and the ship cost per minute is only half done. The other half is a large piece of paper that sits near my desk.
It's interesting because you can compare ships to see if one is more efficient. Take the old K'beajq vs. K'vort debate. Because the K'vort is faster to produce, its cost per minute goes up. So if you are building bigger ships like vorchas or negh'vars, building K'beajq isn't as big of a burdern on production because the amount of resources is closer to that of a b'rel. That's part of why that ship is so attractive.
Also, it shows that while mixed tech takes longer to build, it's less of a strain over time on your economy, meaning you can still build other ships from your normal yards easily.
Oh and yeah. 3 miners is optimum. My tests were 30 minutes long as well, so great minds think alike. Finding out that everyone mines at the same rate was pretty neat.
Yeah, I never posted on this because I thought the patch was coming out sooner, so I figured costs and things would change. I did my mining rates in terms of cost per minute. So if you know that 2 moons with 3 miners gives you 870 dilithium per minute, and you know the cost per minute of the vessels you are building, you can plan and maintain ship production easier. I'll attach what I have, but it's not in a pretty format, and the ship cost per minute is only half done. The other half is a large piece of paper that sits near my desk.
It's interesting because you can compare ships to see if one is more efficient. Take the old K'beajq vs. K'vort debate. Because the K'vort is faster to produce, its cost per minute goes up. So if you are building bigger ships like vorchas or negh'vars, building K'beajq isn't as big of a burdern on production because the amount of resources is closer to that of a b'rel. That's part of why that ship is so attractive.
Also, it shows that while mixed tech takes longer to build, it's less of a strain over time on your economy, meaning you can still build other ships from your normal yards easily.
Oh and yeah. 3 miners is optimum. My tests were 30 minutes long as well, so great minds think alike. Finding out that everyone mines at the same rate was pretty neat.
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posted on January 1st, 2010, 10:57 pm
wait, does that mean that having 2 miners as roomie doesnt make much difference to 3 miners, mal?
posted on January 1st, 2010, 11:32 pm
Last edited by Anonymous on January 1st, 2010, 11:39 pm, edited 1 time in total.
What it means is that 3 miners is optimal for all races. All of these tests were 30 minutes long. The differences might be due to some mining ships having an easier time docking with their stations or something like that. I tried to keep everything the same, including when I started timing. Ships had already been mining for a bit to let them "space out" and be as balanced as possible, and any resources they had been mining before I timed them was accounted for. Feel free to do tests of your own if you want look into it.
Something else I should mention is that you'll notice you can get by with just 2 miners per moon for most races if you had to. But 3 squeezes out the most money. This can be seen because you'll notice how most of the time with 3 there will be one just hanging around the moon doing nothing. So it's not as efficient as the first 2, but it is important in the long run. Sometimes you your build orders you may want to only have 2 per moon until you get things established, and then build the extra ships when you have the funds. Or you might think it's worth it to go ahead and build those extra miners right away so you can get that extra income.
Something else I should mention is that you'll notice you can get by with just 2 miners per moon for most races if you had to. But 3 squeezes out the most money. This can be seen because you'll notice how most of the time with 3 there will be one just hanging around the moon doing nothing. So it's not as efficient as the first 2, but it is important in the long run. Sometimes you your build orders you may want to only have 2 per moon until you get things established, and then build the extra ships when you have the funds. Or you might think it's worth it to go ahead and build those extra miners right away so you can get that extra income.
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