just some questions, im new here
Which race do you like most? What do you like - what you don't like? Discuss it here.
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posted on January 26th, 2010, 4:37 am
hey guys
i only jus discovered star trek armada 2 like a week ago and soon after i discovered your FREAKING AWESOMENESS MOD! its amazing i love it! u guys are my hero lol. thanks to all the devs for the mod!
i jus got a few questions about the mod:
1. why dont all borg ships have the auto-assimilator module. like u cant put a auto-assimitator module on a cube. why? iv been a trekkie all my life(23years) and as far as i know all borg ships can assimate crew...
2. also i read in the guide that there should be "command cube"(uber version of cube) but i cant find it? im guessing it hasnt been implemented yet, so when will it?
ill prob have somemore questions later on....
i only jus discovered star trek armada 2 like a week ago and soon after i discovered your FREAKING AWESOMENESS MOD! its amazing i love it! u guys are my hero lol. thanks to all the devs for the mod!
i jus got a few questions about the mod:
1. why dont all borg ships have the auto-assimilator module. like u cant put a auto-assimitator module on a cube. why? iv been a trekkie all my life(23years) and as far as i know all borg ships can assimate crew...
2. also i read in the guide that there should be "command cube"(uber version of cube) but i cant find it? im guessing it hasnt been implemented yet, so when will it?
ill prob have somemore questions later on....
posted on January 26th, 2010, 4:47 am
deathincarn wrote:1. why dont all borg ships have the auto-assimilator module. like u cant put a auto-assimitator module on a cube. why? iv been a trekkie all my life(23years) and as far as i know all borg ships can assimate crew...
2. also i read in the guide that there should be "command cube"(uber version of cube) but i cant find it? im guessing it hasnt been implemented yet, so when will it?
1. Like many ships in FO, the Borg-Assimilator is a very specialised ship. That's why it's the only one with the privilege of having auto-assimilation-modules like the adaptor is the only vessel that can adapt to specific race weapons for example or the Diamond with the "order to chaos" special-module.
2. The Command Cube isn't in yet. It will come in a future patch.
posted on January 26th, 2010, 5:34 am
Last edited by deathincarn on January 26th, 2010, 5:47 am, edited 1 time in total.
awww i really wanted borg cubes to have auto-assimilation modules, would be so cool to outfit every borg cube with:
2xtactical armor
1xregenerate
1xauto-assimiate
1xphasor
1xtorpedo
its like an all purpose cube. oh well maybe the devs will change their minds.
it would also be great that every borg ship had auto-assimilation module, coz hate having to recrew my vessels.
so it would be a great borg feature that one way that every borg ship could recrew is to assimate the crew of another ship.
hey maybe i should put this in the feature requests area...
2xtactical armor
1xregenerate
1xauto-assimiate
1xphasor
1xtorpedo
its like an all purpose cube. oh well maybe the devs will change their minds.
it would also be great that every borg ship had auto-assimilation module, coz hate having to recrew my vessels.
so it would be a great borg feature that one way that every borg ship could recrew is to assimate the crew of another ship.
hey maybe i should put this in the feature requests area...
posted on January 26th, 2010, 6:01 am
Last edited by RedEyedRaven on January 26th, 2010, 6:04 am, edited 1 time in total.
deathincarn wrote:its like an all purpose cube. oh well maybe the devs will change their minds.
I doubt that.
Look, the Assimilator is a support ship, designed especially to feature the Auto-assimilation-system. Support ships are special-purpose-ships in every races fleets.
And the Cube is already multi-purpose-capable enough and can even feature two tactical armors (which makes it the hardest shell in the game by now) and a maximal upgrade of holding-beam modules make it capable of resist many special weapons and also give you enough energy to assimilate bigger ships, too.
posted on January 26th, 2010, 7:43 am
btw, this prob seems a stupid question.... but how exactly does the holding beam module work?
can it only be used to capture ships?(ie is that the only thing its good for) does it use energy to capture ships or actual crew?
how much energy or crew is typically used to capture say a romulan warbird?
whats ppls view on the hold-beam module? ie do most ppl always use it on their cubes? do most ppl use it coz it increases regen or weapons or something?
(soz i am really new to all this)
can it only be used to capture ships?(ie is that the only thing its good for) does it use energy to capture ships or actual crew?
how much energy or crew is typically used to capture say a romulan warbird?
whats ppls view on the hold-beam module? ie do most ppl always use it on their cubes? do most ppl use it coz it increases regen or weapons or something?
(soz i am really new to all this)
posted on January 26th, 2010, 7:58 am
deathincarn wrote:btw, this prob seems a stupid question.... but how exactly does the holding beam module work?
can it only be used to capture ships?(ie is that the only thing its good for) does it use energy to capture ships or actual crew?
how much energy or crew is typically used to capture say a romulan warbird?
whats ppls view on the hold-beam module? ie do most ppl always use it on their cubes? do most ppl use it coz it increases regen or weapons or something?
(soz i am really new to all this)
Firstly, Welcome to the forums.
The holding beam has 2 uses really. 1) It holds the ship still preventing it from escaping, as the cubes are only medium range and rather slow, a group of kiting exell II's can kill one. 2) It weakens the ship by draining the crew, making it easier to assimilate.
posted on January 26th, 2010, 8:01 am
Not a stupid question at all.
The holding beam module now adds a passive bonus that resists damage from special weapons. Each additional module reduces special weapon damage by 20%. So a cube with 3 holding beam modules will only receive 60% of the damage from a special weapon. I think it has to be one directed at the cube, like the Excel-II's capital ship torpedo.
The beam on it's on is kind of lackluster, imo. Each module you install ups the number of borg that board, so the more the better. However, 3 still isn't enough for the holding beam to be useful on its own. The Pyramid can have 4 holding modules, which puts it on par with a full auto assimilation beam from the assimilator. But sadly, the 3 on the cube doesn't cut it.
However, if you research boarding at the transmission matrix, you can assimilate far better with it. It requires that a ship not have full crew count aboard (at least 1 crew member from the vessel you want to assimilate has to die), and then you can beam drones from all your ships over to the ship you are taking over and assimilate it much quicker. So auto assim beams and holding beams are necessary to make this happen. Plus it has a tractor beam to hold the ship in place while you use multiple boardings.
Some of us have asked that the holding beam become stronger with additional holding modules, even if it costs more, so that the holding beam alone would be potent on its own. But if you dont' have the assimilator's auto assim beam, the holding beam can still be important with the use of the boarding special.
Crap. Ninja'ed by an Aussie!
The holding beam module now adds a passive bonus that resists damage from special weapons. Each additional module reduces special weapon damage by 20%. So a cube with 3 holding beam modules will only receive 60% of the damage from a special weapon. I think it has to be one directed at the cube, like the Excel-II's capital ship torpedo.
The beam on it's on is kind of lackluster, imo. Each module you install ups the number of borg that board, so the more the better. However, 3 still isn't enough for the holding beam to be useful on its own. The Pyramid can have 4 holding modules, which puts it on par with a full auto assimilation beam from the assimilator. But sadly, the 3 on the cube doesn't cut it.
However, if you research boarding at the transmission matrix, you can assimilate far better with it. It requires that a ship not have full crew count aboard (at least 1 crew member from the vessel you want to assimilate has to die), and then you can beam drones from all your ships over to the ship you are taking over and assimilate it much quicker. So auto assim beams and holding beams are necessary to make this happen. Plus it has a tractor beam to hold the ship in place while you use multiple boardings.
Some of us have asked that the holding beam become stronger with additional holding modules, even if it costs more, so that the holding beam alone would be potent on its own. But if you dont' have the assimilator's auto assim beam, the holding beam can still be important with the use of the boarding special.
Crap. Ninja'ed by an Aussie!
posted on January 26th, 2010, 8:06 am
Mal wrote:Crap. Ninja'ed by an Aussie!
hahaha.
You had tonnes more info, i rarely play as borg and as suck just learnt about the stacking special damage resistance, i thought it just added more borg to the victim ship.
Always learn new things from Mal... Likw why to avoid Borta's.
posted on January 26th, 2010, 8:59 am
well it doesnt seem like the holding beam is of much use then.
does anyone know when the guide will be updated to include a detailed description of all the possible modules for the borg?
also do borg vessels like cube come with default weapons even if i dont choose like torp or phasor modules? eg: i choose a sphere with say 3x regen and 1xprime, will it still have a phasor to fire? or will it just sit there and look pretty while feds make happiness with phasors at it? lol
does anyone know when the guide will be updated to include a detailed description of all the possible modules for the borg?
also do borg vessels like cube come with default weapons even if i dont choose like torp or phasor modules? eg: i choose a sphere with say 3x regen and 1xprime, will it still have a phasor to fire? or will it just sit there and look pretty while feds make happiness with phasors at it? lol
posted on January 26th, 2010, 9:05 am
Last edited by RedEyedRaven on January 26th, 2010, 9:15 am, edited 1 time in total.
deathincarn wrote:well it doesnt seem like the holding beam is of much use then.
does anyone know when the guide will be updated to include a detailed description of all the possible modules for the borg?
also do borg vessels like cube come with default weapons even if i dont choose like torp or phasor modules? eg: i choose a sphere with say 3x regen and 1xprime, will it still have a phasor to fire? or will it just sit there and look pretty while feds make happiness with phasors at it? lol
Dominus_Noctis and some other members are working on the guide relatively frequently, so don't worry. It will be fed with all necessary updates, between now and later. B)
The holding beam is of much use, since holding ships where they are is really useful if the medium ranged Cube is attacked by short-ranged and officer-ranked Defiants (which can spam quantum-torps then...) or other short-ranged torp-ships like the Su'Sa of Martoks Klingons.
Yes, Borg vessels come with default weapon loadout. Modules make the weapons stronger (beams also gain multiple targeting) and also increase the Borg ships defense against the weapons type with each additional module installed. Like with the holding-beam-module and special weapons.
posted on January 26th, 2010, 1:18 pm
Yes RedEyedRaven it is usefull, but in comparison to the other modules its really a second thought.
Cubes are for base tanking and fleet distraction. They shoud however be fielded with spheres and Diamonds, or assmis, they tend to help it out at longer ranges, and spheres are rather quick.
Cubes are for base tanking and fleet distraction. They shoud however be fielded with spheres and Diamonds, or assmis, they tend to help it out at longer ranges, and spheres are rather quick.
posted on January 26th, 2010, 8:58 pm
Now that nanites do subsystem failure effects, I might be more inclined to do 2 Tac/3 Holding/Regen cubes, because they're really cheap dilithium wise and it gives them tons of power for nanites. So my cube would be a huge tank that really screws up the enemy while my spheres and other ships do most of the damage.
posted on January 26th, 2010, 10:15 pm
deathincarn wrote:2. also i read in the guide that there should be "command cube"(uber version of cube) but i cant find it? im guessing it hasnt been implemented yet, so when will it?
With luck (and Optec's time), the Command Cube should be coming within just a few patches. Should be quite fun
RedEyedRaven wrote:Dominus_Noctis and some other members are working on the guide relatively frequently, so don't worry. It will be fed with all necessary updates, between now and later. B)
This actually depends on you guys - since I don't know what module combinations people would like me to add to the guide . So keep feeding me info!
EDIT: and of course, welcome to the forums!
posted on January 26th, 2010, 10:35 pm
Dominus_Noctis wrote:This actually depends on you guys - since I don't know what module combinations people would like me to add to the guide . So keep feeding me info!
I'm sorry not to be an excessive Borg-player. If I were I would give you some module stuff to feed the guide :(
posted on January 26th, 2010, 10:41 pm
deathincarn wrote:well it doesnt seem like the holding beam is of much use then.
does anyone know when the guide will be updated to include a detailed description of all the possible modules for the borg?
also do borg vessels like cube come with default weapons even if i dont choose like torp or phasor modules? eg: i choose a sphere with say 3x regen and 1xprime, will it still have a phasor to fire? or will it just sit there and look pretty while feds make happiness with phasors at it? lol
Didn't see these, oops
Yeah, each Borg vessel comes standard with a weapon - right now you can see the "standard" weapons in the guide when nothing is added, but otherwise standard weapons are: Scout Cube has phaser, Adaptor has torp, Assimilator has torp, Sphere has beam, Pyramid has torp, Diamond has torp, Cube has beam.
As for the guide being updated with all combinations... well... that's a mighty few combinations. I think if I had to update all of those I'd go crazy . Consequently, I'm just doing the "most popular ones" on the forum, plus the ones that are thought to be the most efficient . If you have some specific ones you'd like to see, feel free to let me know and I will try to accommodate them. Just remember, I need to update the strategy, analysis, mixed tech stats, structure stats and do schoolwork and support the gf too
RedEyedRaven wrote:I'm sorry not to be an excessive Borg-player. If I were I would give you some module stuff to feed the guide :(
No problem at all - when you decide to fool around with the Borg, the guide will still be there
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