Online! The Hitchhiker's Guide to Fleet Operations (Patch 3.
guide.fleetops.net
posted on June 6th, 2009, 2:06 pm
I really like your idea of the Phalanx "being adapted to being an offensive based experimental ship for warp in": seems to be the first reasonable idea I've heard for giving her some extra oomph
. Not only does she keep her battleship style orientation, but the Phalanx would be able to be warped in when it is needed--earlyish game 


posted on June 6th, 2009, 2:29 pm
It just seems like a simple and elegant solution to the problems we have with her as a ship. Instead of trying to buff her up, or tone her down why not just alter her place in the federation tech tree to allow her to be used at the times she is needed. It also adds an offensive experimental warp in ship to those who are crying out for one.
It then opens up one of Risner's unique unit slots for a more traditional line of battle captial ship as a late game unique unit. This allows the developers to take on board the critisim and design the unit to help balance her out.
Finally i would simply either have the Avalon's fighters follow the ship (making it a powerful hit and run or strafe attack ship) or get rid of it and add a Mid-Late game powerful cruiser to Risner. Perhaps a Titan class that is armed proximity armed photons. Overall Risner would now focus on the big ships but have 1 or 2 classes capable of handling destroyers and holding off a rush (though still touch and go!!).
As it is, i'm not sure how to work the Phalanx into the current strategy despite being a decent enough ship and i have no clue what so ever about the Avalon!!
It then opens up one of Risner's unique unit slots for a more traditional line of battle captial ship as a late game unique unit. This allows the developers to take on board the critisim and design the unit to help balance her out.
Finally i would simply either have the Avalon's fighters follow the ship (making it a powerful hit and run or strafe attack ship) or get rid of it and add a Mid-Late game powerful cruiser to Risner. Perhaps a Titan class that is armed proximity armed photons. Overall Risner would now focus on the big ships but have 1 or 2 classes capable of handling destroyers and holding off a rush (though still touch and go!!).
As it is, i'm not sure how to work the Phalanx into the current strategy despite being a decent enough ship and i have no clue what so ever about the Avalon!!
posted on June 6th, 2009, 2:36 pm
What is the Titan Class?
posted on June 7th, 2009, 12:54 pm
Maybe he meant Luna-class?
posted on June 7th, 2009, 12:57 pm
Maybe, but I wouldn't be surprised if a 'Titan Class' was made by someone who can't accept the Luna.
posted on June 7th, 2009, 1:05 pm
Tyler wrote:Maybe, but I wouldn't be surprised if a 'Titan Class' was made by someone who can't accept the Luna.
I call it the Titan class because thats the name of the ship we find out about in Nemesis. You give me a cannon link that it is indeed a Luna class and then i have to accept it. Otherwise i suppose its like the Excalibur, some people will like and accept it. Others wont!
posted on June 7th, 2009, 1:16 pm
Fair enough, but in that case, Titan-type would be more accurate.
posted on June 7th, 2009, 1:24 pm
As far as I am aware, the Luna Class is official, but not canon. The Titan's Class was never named.
The name comes from novels.
The name comes from novels.
posted on June 8th, 2009, 2:37 am
Ok folks, a new version has been posted. More information is included on the first post of the first page.
[url=//www.fleetops.net/component/option,com_smf/Itemid,3/topic,5293.0/ ]Star Trek Armada II: Fleet Operations - The Hitchhicker's Guide to Fleet Operations (Patch pre 3.07)[/url]
[url=//www.fleetops.net/component/option,com_smf/Itemid,3/topic,5293.0/ ]Star Trek Armada II: Fleet Operations - The Hitchhicker's Guide to Fleet Operations (Patch pre 3.07)[/url]

posted on June 8th, 2009, 10:30 am
Brilliant Dom. I'll resume my usual typo hunt
(I took a break to download 3.0.7 and for minimum survival requirements - a glass of water, some toast, and 2 hours sleep
)


posted on June 8th, 2009, 10:59 am
Here it is, I hope I don't sound too ungrateful. Your guide really is a brilliant piece of work.
Page 7, near the bottom of last paragraph:
"Although it might appear as if you can save your resources by only building one
mining station per moon couplet at first (with two or three miners per moon), this setup quickly
produces a backup," I think by backup, you meant backlog? Am I right or tired?
Page 9, last paragraph:
Missed it last time, but wouldn't it to be a good idea to start a new paragraph some where in the middle there?
Your first sentence is about attacking mining and then you go on about attacking shipyards and race-specific yards.
Page 11, Miscellaneous:
You say you will only refer to "small, medium, large" but on several occasions, you refer to battleships instead of large ships. There is some of this in *Under Redo* sections so I will ignore it, but Page 29, just above "Against the Dominion" you refer to the Descent as a battleship and therefore takes 40% less damage from pulses. This is further compounded by the special weapons in the game refering to battleships and destroyers etc. Maybe try a naming convention used ingame.
Page 52:
Beautiful techtree, but the Defiant is not chassis 2, and nor does starfleet science research it
And also, starfleet science can be built from the beginning, it doesn't require a shipyard, so in addition, there should be an arrow from it and antares type yard to Starfleet Command.
Starfleet Command also doesn't require a Platform to be built.
Formatting/Compression on the torpedo turret looks a bit blurred.
Suggestion: Maybe have a third arrow, that indicates upgrades, so you can explain what happens woth the platform, and show the Stabase upgrades, as you already show the supply routes. And I know it would be a lot of work, but it would be nice if you could show all researches as well for special weapons and link them to their ships. Obviously, you will need more space. Maybe do the techtrees landscape?
Page 23:
Don't know the romulans as well, but it might be worth double checking, if you did that one at the same time as the Federation
Suggestions: As above
Page 79:
Same suggestions.
Ok I'm done for now, great work though!
Page 7, near the bottom of last paragraph:
"Although it might appear as if you can save your resources by only building one
mining station per moon couplet at first (with two or three miners per moon), this setup quickly
produces a backup," I think by backup, you meant backlog? Am I right or tired?

Page 9, last paragraph:
Missed it last time, but wouldn't it to be a good idea to start a new paragraph some where in the middle there?
Your first sentence is about attacking mining and then you go on about attacking shipyards and race-specific yards.
Page 11, Miscellaneous:
You say you will only refer to "small, medium, large" but on several occasions, you refer to battleships instead of large ships. There is some of this in *Under Redo* sections so I will ignore it, but Page 29, just above "Against the Dominion" you refer to the Descent as a battleship and therefore takes 40% less damage from pulses. This is further compounded by the special weapons in the game refering to battleships and destroyers etc. Maybe try a naming convention used ingame.

Page 52:
Beautiful techtree, but the Defiant is not chassis 2, and nor does starfleet science research it

And also, starfleet science can be built from the beginning, it doesn't require a shipyard, so in addition, there should be an arrow from it and antares type yard to Starfleet Command.
Starfleet Command also doesn't require a Platform to be built.
Formatting/Compression on the torpedo turret looks a bit blurred.
Suggestion: Maybe have a third arrow, that indicates upgrades, so you can explain what happens woth the platform, and show the Stabase upgrades, as you already show the supply routes. And I know it would be a lot of work, but it would be nice if you could show all researches as well for special weapons and link them to their ships. Obviously, you will need more space. Maybe do the techtrees landscape?
Page 23:
Don't know the romulans as well, but it might be worth double checking, if you did that one at the same time as the Federation

Suggestions: As above
Page 79:
Same suggestions.
Ok I'm done for now, great work though!
diver332

posted on June 8th, 2009, 11:18 am
Did very well, absoultely great
. This will help me alot 


posted on June 8th, 2009, 11:27 am
Could i suggest that in the unit overwiew sections you add the officer abilities to the ships? Although we probably all know them some who are new to the game (including me) don't always know the officer abilities of opponents we don't play against very often (rommies for me!).
Apart from that the guide looks very good, and the tech trees are an elegant addition. I'll let others deal with typo's and focus on content and strategy myself i think.
But once again very good work!
Apart from that the guide looks very good, and the tech trees are an elegant addition. I'll let others deal with typo's and focus on content and strategy myself i think.
But once again very good work!
posted on June 8th, 2009, 8:42 pm
Sticky!
posted on June 8th, 2009, 10:39 pm
Optec, you are awesome. Dom, you got official acknowledgment, congrats!
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