MHN`s Maps
Share your Fleet Operations maps here and share them with other users.
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posted on May 15th, 2011, 1:41 pm
Last edited by MHN on May 15th, 2011, 1:44 pm, edited 1 time in total.
2v2 BlueHoles
2v2 Much Ressources
2v2 Less Ressources
2v4 IcePrime
3v3 IceGate
There are a few Dominion Bases in the middle
3v3 6wasup
al little reminder of the good old days
Dominion Wars
I think, i don't have to explaine. There are a lots of Dominion ships and stations in the middle. The bases are a little bit stronger as normal ones, so be carefull
3v4
The 3 guys in the middle have some extra time through the turrets range. But not much
4v4 Virtuoso
4v4 Virtuoso II
4v4 Tritanium War
Have fun with the maps. And plz tell me if u find any bugs.
2v2 Much Ressources
2v2 Less Ressources
2v4 IcePrime
3v3 IceGate
There are a few Dominion Bases in the middle
3v3 6wasup
al little reminder of the good old days
Dominion Wars
I think, i don't have to explaine. There are a lots of Dominion ships and stations in the middle. The bases are a little bit stronger as normal ones, so be carefull
3v4
The 3 guys in the middle have some extra time through the turrets range. But not much
4v4 Virtuoso
4v4 Virtuoso II
4v4 Tritanium War
Have fun with the maps. And plz tell me if u find any bugs.
Attachments
- MHN's Maps.rar
- (473.82 KiB) Downloaded 766 times
posted on May 16th, 2011, 8:47 pm
I havn't downloaded these yet but from what I can see...
BlueHoles
Maybe have one wormhole for each of the four outer sections and four in the middle. And if you want for now until the OoS is fixed maybe a wormhole-less online friendly version(as a seperate map) aswell? Just remove the four horizontal and vertical iceteroid segments. Or maybe just replace with the small field or blue nebs or both.
Less Resources
Farthest di moon should be inline horizontally with the outer most di moon.
IcePrime
The middle right moon placement would look better setup like the middle lefts. Bascially just switch the outter four moons in the middle right section so that they're mirrored like the other four moons from what they are in the middle left.
IceGate
Maybe put some moons next to the segments of icetreoids along the middle of the map. And move the left and right pair of starting postions so that they are even like the middle two.
Virtuoso/Virtuoso II
Maybe move the outer four starting locations and those moons out more. Also with the outer moons you have di/tri/di/tri for three of them but not the bottom right location. Also with Virtuoso, the top right and bottom left should have a third di moon instead of a tri to make it even like they have to be for balanced gameplay.
Tritanium War
Again if you want you just remove the wormholes for online freindly-ness.
all maps
Add some space dust around all of the moons and in many of the more empty areas and maybe small neb patches around some moons and empty places aswell. Also make sure to use as many different backgrounds/stars as you can if you already haven't. Another thing to remember is that its easy to have the starting locations, moons and everything else to be made square so, that everything is even placment wise. Though with nebs and asteriods as long as they are close enough to what is on the opposite side of the map then thats ok. Just double click on something and check the coords and change them to match the others.
I can explain this all with pictures if you want.
BlueHoles
Maybe have one wormhole for each of the four outer sections and four in the middle. And if you want for now until the OoS is fixed maybe a wormhole-less online friendly version(as a seperate map) aswell? Just remove the four horizontal and vertical iceteroid segments. Or maybe just replace with the small field or blue nebs or both.
Less Resources
Farthest di moon should be inline horizontally with the outer most di moon.
IcePrime
The middle right moon placement would look better setup like the middle lefts. Bascially just switch the outter four moons in the middle right section so that they're mirrored like the other four moons from what they are in the middle left.
IceGate
Maybe put some moons next to the segments of icetreoids along the middle of the map. And move the left and right pair of starting postions so that they are even like the middle two.
Virtuoso/Virtuoso II
Maybe move the outer four starting locations and those moons out more. Also with the outer moons you have di/tri/di/tri for three of them but not the bottom right location. Also with Virtuoso, the top right and bottom left should have a third di moon instead of a tri to make it even like they have to be for balanced gameplay.
Tritanium War
Again if you want you just remove the wormholes for online freindly-ness.
all maps
Add some space dust around all of the moons and in many of the more empty areas and maybe small neb patches around some moons and empty places aswell. Also make sure to use as many different backgrounds/stars as you can if you already haven't. Another thing to remember is that its easy to have the starting locations, moons and everything else to be made square so, that everything is even placment wise. Though with nebs and asteriods as long as they are close enough to what is on the opposite side of the map then thats ok. Just double click on something and check the coords and change them to match the others.
I can explain this all with pictures if you want.
posted on May 16th, 2011, 10:27 pm
I think you have an obsession with moons. I see too many of them. Just my two cents.
posted on May 17th, 2011, 5:52 pm
Last edited by 086gf on May 18th, 2011, 7:02 pm, edited 1 time in total.
Ok, now that i've looked at them you randomly used the regular moons and the placeholder kind(which I think is not 100% working now?). So, you would be better off sticking to one way.
EDIT: And make sure you set the map units team as AI Mission instead of empty so they count in the log and count as kills.
EDIT: And make sure you set the map units team as AI Mission instead of empty so they count in the log and count as kills.
posted on November 3rd, 2012, 4:08 pm
My new map, have fun with it! I'm thankful for comments
Attachments
- Sax II.rar
- (66.11 KiB) Downloaded 634 times
posted on November 3rd, 2012, 10:33 pm
That newest map is awesome dude!!!
posted on November 3rd, 2012, 10:54 pm
Thx mate
posted on November 6th, 2012, 12:51 am
The map looks pretty good. I like the unique setup of it.
posted on November 6th, 2012, 1:11 pm
Thx dude! I've tried to keep your advices in my mind.
posted on November 10th, 2012, 2:08 am
Next map. Please leave a comment, if you like the map (or you don't like them)
Stella Galaxy 1.0
(4 Player Map)
Stella Galaxy 1.0
(4 Player Map)
Attachments
- Stella Galaxy 1.0.rar
- (66.12 KiB) Downloaded 548 times
posted on November 10th, 2012, 7:16 pm
The map you posted on Sat Nov 03 (Sax II ) looks quite lovely. Would increase the size, so turtling isn't too much of an issue.
Stella Galaxy looks nice as well, same with bottlenecks here.
One thing though, that many map makers currently still do: you shouldn't just place one natural expansion, force players to use some imagination, instead of having the same basic principles on every map. Dom wrote a lot of hints in the guide, about good competitive map design btw., regarding bottle necks, raidable moons, and so on.
Personally i think you improved A LOT in map design, from boring Armada style maps, to really nice designs, i would definitely play them. Nice to see you keep up the good work.
Stella Galaxy looks nice as well, same with bottlenecks here.
One thing though, that many map makers currently still do: you shouldn't just place one natural expansion, force players to use some imagination, instead of having the same basic principles on every map. Dom wrote a lot of hints in the guide, about good competitive map design btw., regarding bottle necks, raidable moons, and so on.
Personally i think you improved A LOT in map design, from boring Armada style maps, to really nice designs, i would definitely play them. Nice to see you keep up the good work.
posted on November 13th, 2012, 12:11 am
My reason for having less moons on the map was to make it more difficult to gather lots of resources. But it makes sense what you say, so i will try it out. Thx for your advices dude!
posted on November 13th, 2012, 8:04 am
You can always use your imagination. No one ever said there has to be a moon pair, can be just single moons as well - at least for team maps this will force teamplay ressource wise, without unbalancing.
Anyways, keep the beauties going
Anyways, keep the beauties going
posted on November 13th, 2012, 11:08 am
tho doesn't moon pairs effect the enemy A.I.? their miners keep switching from each so a long distance would mess them u wouldnt it?
posted on November 15th, 2012, 11:17 am
hellodean wrote:tho doesn't moon pairs effect the enemy A.I.? their miners keep switching from each so a long distance would mess them u wouldnt it?
Further explanation please, can't really follow you.
Anyways, AI doesn't really care about mining anyways, due being scripted.
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