Deep Space Nine

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posted on October 17th, 2009, 10:52 pm
Here is my first conversion for Fleet Operations: the Nor Class Command Station, a.k.a. Deep Space 9

This model comes from dan1025's Cardassian Full Race mod downloadable here: Cardassian Full Race, Star Trek: Armada 2 Downloads, Star Trek: Armada 2 Full Race

Since I haven't gotten the trick of converting down yet, it's not technically complete. There's no build button or wirefram, so I have it rigged to be a map object.

Hope you guys like it!!  :D

Attachments

DS9.rar
(57.36 KiB) Downloaded 665 times
FOScreenShot_091017_173714.png
FOScreenShot_091017_161447.png
posted on October 17th, 2009, 10:59 pm
Textures!!! Textures!!! Can't forget about the textures!!!!  :lol:

Have to be split into several parts because of size

Part 1

Attachments

Textures 1.rar
(784.67 KiB) Downloaded 636 times
posted on October 17th, 2009, 11:00 pm
Part 2

Attachments

Textures 2.rar
(1.24 MiB) Downloaded 601 times
posted on October 17th, 2009, 11:01 pm
And now, Part 3

Attachments

Textures 3.rar
(1005.37 KiB) Downloaded 617 times
posted on October 18th, 2009, 11:43 am
would be better in modding->Completed mods^^

but anyway, great work!
posted on October 18th, 2009, 12:31 pm
Topic moved
posted on October 19th, 2009, 1:15 pm
:pinch: I have been beaten........ I'll still work on it because I'm planning mixed tech modules... check out my concept...

Nor Station:
  110 Offensive
  200 Defensive
  20 System

- 3x Phasers
- 3x Torpedoes
- Tachyon Scan
- Intellegence Report
- Mixed Technology Capable (Passive: Allows the station to be refitted with race technologies and have race specific construction configuration.)

- Artillery

Nor Station (Fed Mixed):
  160 Offensive
  280 Defensive
  24 System

- 3x Phasers
- 3x Quantum Torpedoes
- Tachyon Scan
- Intellegence Report
- Dual Layer Shiields (Passive: Shield strength greatly increased)

- Artillery

Nor Station (Kling Mixed):
  180 Offensive Value
  220 Defensive Value
  24 System

- 3x Phasers
- 2x Torpedoes
- Pulse Disruptors
- Tachyon Scan
- Intellegence Report
- Transfrequency Phaser Emmiters (Passive: Greatly increases phaser damage dealt.)

- Artillery

Nor Station (Romulan):
- 160 Offensive
- 220 Defensive
- 50 System

- 3x Phasers
- 3x Torpedoes
- Station Cloaking Device
- Tachyon Scan
- Intellegence Report
- Additional Reactor Cores (Passive: Maxium Energy reserves greatly increased)

- Artillery

Nor Station (Dominion):
- 200 Offensive Value
- 230 Defensive Value
- 22 System

- 3x Phasers
- 2x Torpedoes
- 2x Pulsed Particle Weapons
- Tachyon Scan
- Intellegence Report
- Active Long Range Scan (from the Super Sensor)

- Artillery

Nor Station (Borg):
- 230 Offensive Value
- 240 Defensive Value
- 35 System

- Adaptive Phasers (Deals equal damage to all non-borg)
- Gravimetric Adapted Torpedoes (Increased Damage dealt and fire rate)
- Tachyon Scan
- Intellegence Report
- Transwarp Transporter (Allows transport of 100 drones to any vessel in the sector)
- Tachyon Detection Grid (Passive: Detects Cloaked vessels within sensor range)

- Artillery
posted on October 19th, 2009, 7:45 pm
pretty.. how should i put it.. imbalanced^^
posted on October 19th, 2009, 7:58 pm
I agree with DNA,

Gamer:

Can I add the Romulans would most like you disrupters rather than phasors..
posted on October 19th, 2009, 8:25 pm
Captain Proton wrote:Can I add the Romulans would most like you disrupters rather than phasors..


As would the Klingons too probably :)
posted on October 19th, 2009, 8:35 pm
Last edited by Tyler on October 19th, 2009, 8:38 pm, edited 1 time in total.
The Dominion don't use Phasers either, they use Phased polaron beams (or just Polaronbeams, as the game calls them). I think there was mention of the Dominion using Disruptors somewhere...
posted on October 19th, 2009, 9:08 pm
Orignally, my plan was to have a special mixed-tech weapon from each race on just the one station, but overall it seemed to make the station weaker Offensive Value-wise, so I just went for the over-the-top Quantum Torpedo Launchers. Although I have to say that completely mixed-tech concept is a good idea.
Although I feel that in all technicalities, there shouldn't be a Borg one, as the Borg were the only ones to never appear in any way with incidents concerning the Cardassians or DS9. There were only mentioned. I'd have to say though...... I think I like the idea of a Nor station firing Borg beam weapons..... I'd say that'd damn near make it unstoppable.
posted on October 20th, 2009, 2:30 am
it wouldnt be so unbalanced if the station only had long range
posted on October 20th, 2009, 1:06 pm
Thanks... I'll apply the changes effective immediately. :sweatdrop:
posted on October 20th, 2009, 8:36 pm
I also think that the Nor station should get a special weapon of its own in each of her variants. By this I mean that the original, Feds, Klings, Rommies, Borg, and Dom variants all have a special weapon that NO other station or ship of that race has. That means 5 different weapons for each variant. That seem like a feaseable idea
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