Excalibur Class (FO 3.1.5)

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posted on August 23rd, 2011, 7:32 pm
Yeah that's how the weapon works on the original game too. Except it's a borg special.
posted on October 2nd, 2011, 10:01 am
Can you send me the files please Tyler?
posted on October 2nd, 2011, 12:27 pm
Can't see your email.
posted on October 2nd, 2011, 12:42 pm
can you send me this mod via email , all rar's are corupted?
posted on October 2nd, 2011, 1:46 pm
Sent (to Zeremot).
posted on October 3rd, 2011, 8:47 pm
Can u send this to me too?
posted on October 3rd, 2011, 8:55 pm
Can't see your email.
posted on October 3rd, 2011, 9:07 pm
bgriggs@cfl.rr.com or spartan078ben@gmail.com either one. also you might try just reuploading it to the first post it would save you from having to email it to everyone that asks for it
posted on October 3rd, 2011, 9:34 pm
Hadn't thought of that... done.
posted on October 3rd, 2011, 11:46 pm
your welcome....files extract just fine now
posted on October 4th, 2011, 4:52 pm
I'm having a crash issue, i've installed everything but when i click on the 'special-warpin' button it crashes any help?
posted on October 4th, 2011, 5:25 pm
Does the ship entries in the odf have W at the end? Modern FO doesn't use it.
posted on October 4th, 2011, 5:42 pm
I took the 'W' off the entries, it doesn't crash anymore but im not getting Excaliburs either. all im getting are descents and they are just appearing where i click they're not 'warping' in from off-map
posted on October 4th, 2011, 5:49 pm
The Special Warp-In in this version seems to have more files than before, try extracting and copying fed_warpin_specialA to make the avatar versions and add the Excaliburs to those. Also, try replacement0class1 for the instead of replacement1class0.
posted on October 4th, 2011, 5:51 pm
ok, i've got the Excalibur in-game now but i have the same problem with the descent, its not 'warping' into the map
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