Galaxy Class and Venture refit (3.1.3)

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posted on August 13th, 2010, 11:41 pm
Last edited by Tyler on January 11th, 2012, 6:44 am, edited 1 time in total.
A Galaxy Class replacement with a Venture refit for veteran rank for FO version 3.1.3 since I don't know how long until FO gets a Venture refit properly.

The textures are rather larger, so here's external link to download them from.

ISS Enterprise-D should be putting up some alternate textures; a fixed version of the originals that are smaller than these.

Attachments

Galaxy.JPG
Galaxy Veteran.JPG
Galaxy Class and venture Refit (FO 3.1.3).rar
(291.77 KiB) Downloaded 554 times
posted on August 13th, 2010, 11:44 pm
YES!  :D
posted on August 14th, 2010, 12:16 am
Thats pretty cool :)
posted on August 14th, 2010, 4:33 am
Good work man. Serious props to you. I took a look at those alternate textures of yours, and I like what I see, especially the lightmaps. If you don't mind, I'm gonna modify some of my lightmaps and then release them here.
posted on August 14th, 2010, 8:10 am
they look pretty kool
posted on August 14th, 2010, 10:51 am
Last edited by Tyler on August 14th, 2010, 10:55 am, edited 1 time in total.
What do you reckon about the gold Deflector on the veteran? I got the idea of that kind of difference from the SNS Galaxy for BC.

ISS_Enterprise_D wrote:If you don't mind, I'm gonna modify some of my lightmaps and then release them here.

If by here, you mean this thread, then go ahead. It'll mean people don't have to look through multiple to find them.
posted on August 14th, 2010, 2:03 pm
Here they are! Gonna need to double post.

Part 1

Attachments

fnor_glow.rar
(1.66 MiB) Downloaded 511 times
posted on August 14th, 2010, 2:04 pm
And now part two

Attachments

Fvent.rar
(1.66 MiB) Downloaded 511 times
posted on August 14th, 2010, 2:26 pm
Looks good.
posted on August 14th, 2010, 2:38 pm
Nicely done!  :thumbsup:
posted on August 20th, 2010, 12:27 pm
Could you please explain me step by step how to make the Venture refit buildable in Eraudi yards.
posted on August 20th, 2010, 12:39 pm
This is for a buildable Galaxy. You'll have to put 'fed_GalaxyAr6' in the yard or set every Galaxy to use the Venture-refit sod, I'd go with the former (or fed_Galaxyr6 if you pick the no Warp-In Galaxy option).

Tyler wrote:Buildable Galaxy, without Warp-In version:
1. Add fed_Galaxy to the yard of choice.
2. Add fed_Galaxy.odf 0 to the techtree.
3. Remove the warp-In cap or replace it with a new one of your choice.
4. Remove all Galaxy Class mention from the Warp-In files.

Buildable Galaxy, with Warp-In version:
1. Make a copy of all Galaxy and Type-3 torpedo Galaxy files (all ranks) and rename to something else (for example: fed_GalaxyA, including adding the basename code to Rank1).
2. Make a copy of Rank 1 for the Risner Avatar (for example: fed_GalaxyYA).
3. Add fed_GalaxyA & fed_GalaxyYA to the yard of choice.
4. Add fed_GalaxyA & fed_GalaxyYA to the techtree as Chassis 2 ships.
5. Remove the warp-In cap or replace it with a new one of your choice.
5. Change the Type-3 Torpedo, Veteran rank-up files to include the buildable version of the ship.
posted on August 20th, 2010, 2:31 pm
Hehe, I even added that into the guide when you posted the first time :thumbsup:
posted on August 20th, 2010, 9:55 pm
Ok now i have added the following lines to both Eraudi yards:

Code: Select all
basename = "fed_eraudi_yard"
verbosetooltip = "AUTOTOOLTIP-fed_eraudi_yardY.odf"
builditem0 = "fed_excelsioriiY"
builditem1 = "fed_remooreY"
builditem2 = "fed_avalon"
builditem3 = "fed_defiantY"
builditem4 = "fed_sovereignY"
builditem5 = "fed_phalanx"
builditem6 = "fed_galaxyAr6"
builditem7 = "all_alliedrepair"
builditem8 = "all_halt"


and for the other avatar:

Code: Select all
basename = "fed_eraudi_yard"
verbosetooltip = "AUTOTOOLTIP-fed_eraudi_yardZ.odf"
builditem0 = "fed_excelsioriiZ"
builditem1 = "fed_remoore"
builditem2 = "fed_defiant"
builditem3 = "fed_sovereign"
builditem4 = "fed_galaxyAr6"
builditem5 = "all_alliedrepair"
builditem6 = "all_halt"
builditem7 = "fed_phalanxr5"


In the techtree files freetech and tech1 I've added the line:

Code: Select all
fed_galaxyAr6.odf 0


Still no ship is showing up in the build queue of both Eraudi yards. All textures and odf from the OP are in their folders and sprite files have been modified. What's the problem now?
posted on August 20th, 2010, 10:02 pm
Is there a gap before the Ally Repair? If you have a Venture as the veteran ship, it will need a seperate build button.
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