Galaxy Class and Venture refit (3.1.3)

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posted on August 20th, 2010, 10:08 pm
No there isnt even a gap. There's just nothing!
posted on August 27th, 2010, 5:16 am
@ Tyler  is there a way i could get the MU Galaxy as a separate  buildable ship.  Id like to a see a M.U. Sovie as well  >:D  heck i want a whole M.U. Avatar for the feds :P
posted on August 27th, 2010, 11:30 am
Last edited by Tyler on August 27th, 2010, 11:33 am, edited 1 time in total.
I used the Galaxy Class pack by ISS Ent-D for this. That includes a Terran Galaxy as a seperate ship, and Jetfreak's Soveriegn pack also includes a seperate Terran Sovereign. It should be simple enough to get their evil counterparts in.

Ressikan wrote:No there isnt even a gap. There's just nothing!

I got nothing... that should be enough to get the ship in.
posted on October 30th, 2010, 12:06 am
Last edited by Tok`ra on October 30th, 2010, 12:09 am, edited 1 time in total.
ive also been unable to get this to work.

It didnt break anything, but reverted until it works. A readme in the .rar is always nice :p .
posted on October 30th, 2010, 12:13 am
If you want the Venture-varient buildable, I guess you could just change the basename of each GalaxyA from "fed_galaxy" to "fed_galaxyr6" and build the base rank ship with all buildable ones as the Venture-type. It's all I can think of since veteran build seems to be annoying.

Don't forget to change the phaser hardpoints, the Venture-refit has some extra hardpoints.
posted on October 30th, 2010, 12:18 am
Last edited by Tok`ra on October 30th, 2010, 12:29 am, edited 1 time in total.
Allritey, I'll re-install it and do that, will edit when Ive done it.

edit: Bah, I really need to get more adept at fleetops .odf's, may take a bit (that and the whole lack of seperate folders for ships/stations/weapons makes it harder :p ).
posted on October 31st, 2010, 1:42 am
Bah, I'll wait til a finished version of this that just needs to be cut+pasted is out, learning new .odf structures takes me way too long to be worth it.
posted on October 31st, 2010, 3:23 am
The structure is basically the same...
posted on October 31st, 2010, 11:08 am
'basicly' yes, however there are still massive changes.

Once I figure it out, I'll be decently proficent with it, until then I know enough to know I'll proably just break stuff :p .

So yeah, feedback wise, just make a venture .odf without ranks so it can just be added to McKinley station :p
posted on November 4th, 2010, 8:28 am
Hey Tyler, I dont suppose I could talk you into taking your Venture model and making a .odf file for it so it can be used ingame ?
posted on November 4th, 2010, 4:18 pm
If you've downloaded the ship, you're free to do anything you want to it in the game.
posted on November 4th, 2010, 5:05 pm
Then I suppose here is were I need to take my fledgling understanding of the fleet ops structure and do so :p .
posted on December 26th, 2010, 5:47 am
is this compatible with 3.1.5 ?
posted on December 26th, 2010, 1:47 pm
Should be, the only changes I know about are the ones for cost, which aren't used by Warp-Ins.
posted on December 26th, 2010, 3:05 pm
the ship still has the line tritancost = 0 so that might cause a crash, though lines that are incorrect usually don't do anything.
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