Star Trek Armada II Import

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posted on June 11th, 2011, 8:49 pm
yh just need to minor tweaks
posted on June 11th, 2011, 8:51 pm
Can't wait to see how it works.
posted on June 11th, 2011, 9:04 pm
still need to increase the officer cap and some other bits and bobs

Attachments

mod manager.png
loadscreen.png
ingame.png
FOScreenShot_110611_215910.png
FOScreenShot_110611_215907.png
posted on June 11th, 2011, 9:07 pm
Last edited by Tyler on June 11th, 2011, 9:12 pm, edited 1 time in total.
Nice. The Mod manager image looks odd, though. The box is hard to see.
posted on June 11th, 2011, 9:12 pm
Nice, I remember good times with this game.
posted on June 11th, 2011, 9:16 pm
lol just found a scan of the box art
posted on June 11th, 2011, 9:19 pm
I tried to get the game working, and used the splash image from startup.
posted on June 11th, 2011, 9:32 pm
Blade, what Fleet Operations files do you have to keep in order to get this mod to work?

Interface Components?
ODF Files?

I tried only stock A2 components and ODFs and the game crashed instantly.
posted on June 11th, 2011, 9:36 pm
fo maps dnt work well i also didnt copy the root directry files either
posted on June 11th, 2011, 10:14 pm
good news missions work just cnt restrict there availability
posted on June 11th, 2011, 10:15 pm
Last edited by Tyler on June 11th, 2011, 10:21 pm, edited 1 time in total.
You mean they're always all available? FO seems to be set to 'give all missions' by default.
posted on June 11th, 2011, 10:26 pm
yh changed that value to 0 but no effect but least they work lol
need proper testings but all fine so far
posted on June 13th, 2011, 8:15 am
Blade wrote:yh changed that value to 0 but no effect but least they work lol
need proper testings but all fine so far


It's been a time since I messed with that setting, but IIRC you can't re-lock them once they have been unlocked. Might be something the devs need to look into.  :ermm:
posted on June 16th, 2011, 1:03 am
ok apart from a little sound issue and the cargo ships still not doing wot they supoosed to do things seam to work just fine even missions work
posted on June 16th, 2011, 3:11 am
TChapman500 wrote:This mod will import all of the stock A2 stuff into Fleet Operations.  There will not be any modifications to any files other than what's necessary to get the mod to work.  After I get it working though, I will start a new mod based on this one that balances the mod out.


Wait....isn't this mod already out and in continuous development?!  I think its called.....um.....FLEET OPERATIONS!  jk.  May I ask what is different about your mod?  Because FO has basically taken the files from A2, messed around with the engine as much as possible and managed to keep them working.  They also made the game feel more canon (i.e. Borg don't have shields, etc), and have been continually balancing it.  I'm really curious to know what you plan on doing differently?
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