KA2: Empire at War 1.2 beta
posted on April 15th, 2013, 2:17 am
Myself, I've always liked the era as it seems more "real" to me. None of this "lets sit around and have a conference whilst that Romulan Warbird sits there warming up it's Plasma Torpedoes" , good old fashioned shoot first ask questions later stuff.
Humans in that period seem to act more human. They make mistakes, but aren't considered heinous for it. TNG it seems like everyone is a wonderful pacifist cuddly person that does no wrong, never gets angry etc. All a bit too utopian for my tastes. I like things political, gritty, shades of grey rather than black and white, and the TMP Era, especially with the added lore of SFC, SFB, the Starfleet Museum website, KA etc, is all that
Anyway I hope my mod continues to behave for you. I tried to make it as stable and bug free as possible, and as polished as I could, but mods are always going to be a bit unstable as you are fundamentally asking the engine to do stuff it was never intended to do.
Humans in that period seem to act more human. They make mistakes, but aren't considered heinous for it. TNG it seems like everyone is a wonderful pacifist cuddly person that does no wrong, never gets angry etc. All a bit too utopian for my tastes. I like things political, gritty, shades of grey rather than black and white, and the TMP Era, especially with the added lore of SFC, SFB, the Starfleet Museum website, KA etc, is all that
Anyway I hope my mod continues to behave for you. I tried to make it as stable and bug free as possible, and as polished as I could, but mods are always going to be a bit unstable as you are fundamentally asking the engine to do stuff it was never intended to do.
posted on April 24th, 2013, 11:40 pm
Quick question when using the map editor how do you change the size of the map?
posted on April 24th, 2013, 11:51 pm
FleetOps or ST Armada 2 version?
I believe it's the same for both, but I haven't done much map building in the FleetOps version I confess. Basically, load up whatever screen it is that has that option (I believe it's CTRL-R in the STA2 version, might be the same for FleetOps), change the map size and then save the map. Reload the map and it will be the size you specified. (won't change until you save the map and reload it)
I believe it's the same for both, but I haven't done much map building in the FleetOps version I confess. Basically, load up whatever screen it is that has that option (I believe it's CTRL-R in the STA2 version, might be the same for FleetOps), change the map size and then save the map. Reload the map and it will be the size you specified. (won't change until you save the map and reload it)
posted on April 25th, 2013, 12:06 am
Think you.
posted on May 4th, 2013, 11:23 am
Okay new question . How do you designate where the starting areas are in a map?
posted on May 4th, 2013, 4:56 pm
You have to place "Points" by holding Alt and clicking. Then you need to rename these points to Camera_1 for player 1, Camera_2 for player 2 etc.
Again, at least thats how it was in the A2 Map Editor
Again, at least thats how it was in the A2 Map Editor
posted on May 5th, 2013, 12:39 pm
That does not seem to be working this time.
posted on May 5th, 2013, 1:04 pm
Hmm, ensure that when you create a point, its a single point not two (you can tell by double clicking on it, if it says "1 of 2" then you'll need to find the second one and delete it. Can be a tad tricky.
It's also possible that it's different in the FleetOps map editor. You'll have to ask them I am afraid.
It's also possible that it's different in the FleetOps map editor. You'll have to ask them I am afraid.
posted on August 26th, 2013, 7:27 pm
[quote="Squire James"] As for the crashes, sorry I am clueless as to the cause. It all works fine here and I haven't received any other reports of this nature. If some others here who play KA2 could check and see if they can reproduce this at all, we might have a start. quote]
I actually experienced the same crash's for awhile now when I first got the most recent versions of KA2 EaW, the mod required to work, and Fleetops. The crash's apply to all of the factions. But I worked around it by being the observer and watched the AI fight itself (a match between two AI factions.)
Don't you remember Squire James on the 8th race Poll.
I actually experienced the same crash's for awhile now when I first got the most recent versions of KA2 EaW, the mod required to work, and Fleetops. The crash's apply to all of the factions. But I worked around it by being the observer and watched the AI fight itself (a match between two AI factions.)
Don't you remember Squire James on the 8th race Poll.
posted on August 26th, 2013, 7:33 pm
I am afraid I am away from my usual PC at the moment (family issues). So far i've not experienced the issue described. All I can suggest is to reinstall the STA2 Classic mod, perform the steps I have described and reinstall KA2.
posted on August 27th, 2013, 1:52 am
I have not seen the instructions for this problem. But the game is still entertaining even with the problem. I'll hang on for awhile with the "select crash bug."
Edit: correction on were I first posted the "select crash bug" report (though it does not have a file attached to it.) It was posted on this topic. sorry for the inaccurate info.
Edit: correction on were I first posted the "select crash bug" report (though it does not have a file attached to it.) It was posted on this topic. sorry for the inaccurate info.
posted on January 2nd, 2014, 4:42 pm
Bit of a thread necro but wanted to announce that I have very nearly integrated the Lyran Star Kingdom as the 8th, final playable race (just the AI to go) and that the manual addon for them has been uploaded to ModDb, along with a screenshot of the GUI and basic ships, stations etc.
http://www.moddb.com/mods/klingon-academy-ii-the-general-war
http://www.moddb.com/mods/klingon-academy-ii-the-general-war
posted on January 3rd, 2014, 6:46 pm
That's awesome news, can't wait for the final release!
posted on January 7th, 2014, 4:14 pm
Hey Squire - Been playing your mods since you first started.
Just downloaded the Empire at War one, but I'm having a little trouble - I've done the CutDown folder and texture stuff, but when I load the game my officer limit is only 20, and with the starting units totalling 30 officers - therefore there is nothing I can build.
How do I fix this?
Just downloaded the Empire at War one, but I'm having a little trouble - I've done the CutDown folder and texture stuff, but when I load the game my officer limit is only 20, and with the starting units totalling 30 officers - therefore there is nothing I can build.
How do I fix this?
posted on January 7th, 2014, 5:12 pm
Whoa, never mind, figured it out...
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