3.0.2 Content

Announcements and news by us. Post comments about them here.
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posted on January 23rd, 2009, 9:51 pm
I just have a huge grin on my face. That is all  :woot:
posted on January 23rd, 2009, 9:55 pm
awesome! :D
posted on January 23rd, 2009, 10:54 pm
DOCa Cola wrote:a crash with a scoutcube module was introduced with 3.0.1 which is fixed in 3.0.2


I'm not sure if thats what he was refering to besides the scoutcube thing was not a crash just a bug the scout cube just diapered. some of us are still having random crashes and we cant play until they are gone. and I submit reports every time
posted on January 23rd, 2009, 10:59 pm
DOCa Cola wrote:a crash with a scoutcube module was introduced with 3.0.1 which is fixed in 3.0.2


one point to note.
My game was crashing even when no borg was available as a playing team.
I have sent the bug report.

**It is possible you are referring to a particular scout cube related crash only, and not the ubiquitous crash we are all experiencing. But if you are referring to the universal crash we see, then you may find that bug report which i sent you, where none of the sides in the game were playing as borg (me vs AI), to be of use**
posted on January 23rd, 2009, 11:13 pm
is there any chance for turn to fire bug being fixed?
it's really annoying and ruins the balance of some races (klings vs feds for eg.)
posted on January 23rd, 2009, 11:54 pm
tom wrote:is there any chance for turn to fire bug being fixed?
it's really annoying and ruins the balance of some races (klings vs feds for eg.)


If you are talking about what I think you are I wholehartedly agree!  My ships half the time don't respond right to my movements and until I can convince them to move to face the target will only fire a few of their weapons weakening them quite a bit.  :pinch:
posted on January 24th, 2009, 12:00 am
Last edited by tom on January 24th, 2009, 12:02 am, edited 1 time in total.
sad part here is that i really like klingons. well... it's not possible to play as klings at the moment because u waste so much time turning your k'vorts that there is no time to use special abilities. i just let AI use them for me and watch how me fierce fleet of klingon warriors makes firework festivities
posted on January 24th, 2009, 12:01 am
tom wrote:is there any chance for turn to fire bug being fixed?
it's really annoying and ruins the balance of some races (klings vs feds for eg.)

has also been fixed and is currently under testing
posted on January 24th, 2009, 1:35 am
When added, will this replace or remove any odfs?
posted on January 24th, 2009, 2:03 am
all odfs are replaced. the whole folder will be included with 3.0.2. you can still install the patch somewhere else and do a file compare, but usually a lot of files are changed between each update
posted on January 24th, 2009, 2:21 am
Guess that means I'll have to add names and registry numbers to my personal (non-multiplayer) federation again then, right?
posted on January 24th, 2009, 2:26 am
Tyler wrote:Guess that means I'll have to add names and registry numbers to my personal (non-multiplayer) federation again then, right?

:P Or you could just back them up!
posted on January 24th, 2009, 2:28 am
I don't know if the patch does anything to the Federation odf's. It could effect the patch.
posted on January 24th, 2009, 4:15 am
Save games fixed?  :innocent:
posted on January 24th, 2009, 10:03 am
Yep there are changes to most odfs.

All Federation vessels do now have their own unique name list by the way
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