3.0.2 Content

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posted on January 24th, 2009, 10:20 am
Yep there are changes to most odfs.

All Federation vessels do now have their own unique name list by the way


Oh good... Now all you have to do is change the Arm II computer voice to the Arm I computer voice and replace the voices for the scouts, construction ships and mining ships for Feds, Klings and Roms with their Arm I counterparts and I'll be happy... ^-^
posted on January 24th, 2009, 2:03 pm
That looks great! can't wait to get my hands on this patch!
posted on January 24th, 2009, 2:23 pm
Looking great! That mining station is definitely very Klingon-style, just brilliant.

Great work as always, mod-gods!
posted on January 24th, 2009, 2:39 pm
Optec wrote:All Federation vessels do now have their own unique name list by the way


That will be good for the multiplayer, though the single player version will still be my ones.
posted on January 24th, 2009, 3:28 pm
Looks very good! :)

But there should be a save games fix asap.
posted on January 24th, 2009, 8:02 pm
:thumbsup:like the pics and cant wait intilthe patchso i can :borg: it
posted on January 24th, 2009, 8:48 pm
savegame fix will have to wait. it's really hard to fix that. still, i began working on it already a few days ago.
posted on January 24th, 2009, 10:11 pm
once thats fixed it'll b great
posted on January 25th, 2009, 1:26 am
I agree.

Once the save game feature is fixed this full game mod will be complete.

KaBoom
posted on January 25th, 2009, 12:59 pm
Will fog of war show correctly on settings other than full detail ?
posted on January 28th, 2009, 8:34 pm
Wow ... the mining station looks awsome ! The turret as well as other klingon structures need some loving :P . The Space Station and Imperial Yard need some work. Also the Medium Yard ( can't remember the name right now  ).
  The Dominion Cloning Facility and Heavy Yard also need a redesign in my opinion ... but then again this is all about tastes :) .
  Also of all the races in the game i think the feds would need the most structures. Yet they only have a few. They feel incomplete at this point, I think a third research structure ( would contain most weapons research that the yards have right now ), a heavy defence platform ( something that would have 3-4 weapon slots and would upgrade similar to how the klingon small yard upgrades - each time adding a new weapon system at our choice ), and a special power structure - something similar to the moq'bara station or intelligence center ...something that would add a special global power to the fedd.
  Btw about the stations not attacking ... i found the bug ( at least i think i did ) - apparently as long as the sensors ( green circle ) have a smaller range than the weapons range ( red circle ) there is no problem. Everytime the sensor circle increses more than the weapons circle, station will stop attacking alot of times ( this happens verry often with the borg sensor upgrade ).
  Once again awsome job. With each new update this mod gets closer and closer to perfection :) .
posted on January 28th, 2009, 9:01 pm
and why should I warp in ye olde Excelsior
posted on January 28th, 2009, 9:35 pm
It would be irritating to get an exelsior when you could get a galaxy... maybe two or three exelsiors would compensate the gap in strength.
posted on January 29th, 2009, 8:41 am
Ivegottheskill wrote:Save games fixed?  :innocent:

actually i made some progress yesterday. expect an experimental implementation with 3.0.2 ... ;)
posted on January 29th, 2009, 8:48 am
When I order my fleet to a special point, the smaller ships always fly much faster than the others. How can I order my fleet to fly together??is that a bug?or how can I solve that problem? It sucks, when my fleet is getting destroyed ship by ship, because they can't act together:(
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