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posted on February 6th, 2009, 9:16 pm
Last edited by Anonymous on February 6th, 2009, 10:25 pm, edited 1 time in total.
We are discussing a single ship that is built as a one off or as a ship that exists once at a given time (meaning it can be rebuilt only if the one there is destroyed).
So I don't see what the hooplah is about.
Besides, if balancing is an issue, shouldn't we address those very same concerns when introducing this as a map object.
The point is, if the feds have 1 - count em 1 - ship that is a little stronger at any given time, will the developers have such a hard time balancing it.
fyi - at this time when the feds are spammers, there is certainly rebalancing needed.
Also, when u say rebalancing is needed specifically for the 1 Prometheus, please quantify.
Do you feel the Borg will be at a sudden disadvantage, not by fed spams as is, but by having to face a ship that is like a weak sphere, which will be buildable in the tech tree at about the same time that the collective has its cubes.
Or do you feel that 5 Tavs will be suddenly overwhelmed by a ship that is statistically weaker than any 1 of them.
Or will you feel that the Dreadnought will be overcome by a ship that has 3/4 its stats.
Or shall the klingons that are spammers by nature, and should retain that, be overwhelmed completely when faced by this 1 ship.
So what balancing are you referring to here?
And what exactly is being addressed when citing balancing on the one hand, yet disregarding balancing when allowing a map object that, by its very nature as was just described above, would in of itself disrupt game balance?
I don't see anything tangible in the balancing argument.
So I don't see what the hooplah is about.
Besides, if balancing is an issue, shouldn't we address those very same concerns when introducing this as a map object.
The point is, if the feds have 1 - count em 1 - ship that is a little stronger at any given time, will the developers have such a hard time balancing it.
fyi - at this time when the feds are spammers, there is certainly rebalancing needed.
Also, when u say rebalancing is needed specifically for the 1 Prometheus, please quantify.
Do you feel the Borg will be at a sudden disadvantage, not by fed spams as is, but by having to face a ship that is like a weak sphere, which will be buildable in the tech tree at about the same time that the collective has its cubes.
Or do you feel that 5 Tavs will be suddenly overwhelmed by a ship that is statistically weaker than any 1 of them.
Or will you feel that the Dreadnought will be overcome by a ship that has 3/4 its stats.
Or shall the klingons that are spammers by nature, and should retain that, be overwhelmed completely when faced by this 1 ship.
So what balancing are you referring to here?
And what exactly is being addressed when citing balancing on the one hand, yet disregarding balancing when allowing a map object that, by its very nature as was just described above, would in of itself disrupt game balance?
I don't see anything tangible in the balancing argument.
posted on February 6th, 2009, 11:35 pm
Last edited by Capjaneway on February 6th, 2009, 11:37 pm, edited 1 time in total.
FO owns bigtime...
However, I have got a few questions:
1 Is the Dominion soundtrack actually from star trek? (A)
2 Shouldn't like every (fed) ship have a tractor beam, with which to slow, stop or tow (derelict) vessels?
3 I think the feds are too focussed on war... The feds should have more special weapons or generic starship abilities (tractor beams, deflector particle beams, point defese phasers, MVAM) and less photon torpedo tubes.
This would make the feds more like a micro-management race, like the borg.
4 What is the use of warping in?
Why not shove some smaller non-canon ships over the edge, and replace them by galaxies and nebulas?
5 Where are the cards? Shouldn't they've been a dominion ally, or at least as map objects?
6 Maybe it's a good idea to add gamemodes?
Destroy the objective...
Capture the.. whatever...
Micro mode:... 1 shipyard and 2 or 3 ships. Control every phaser array and special weapon, maybe even power distribution. A bit like how Legacy should've been ....
7 Attack tactics?
The feds seem to have a huge library of attack formations and patterns. Wouldn't that be a fun addition. As a research option? This would also make mixed fleets useful, as different tactical patterns can be automated to suit the fleet composition...
-Initiate attack pattern alpha 3, fire at will!-
8 Warp core explosions are supposed to give a huge blast -> Self destruct?
9 When shields go down, they only go down for like 2 seconds. Not enough to board a ship...
The shields go back up too soon, or the ship is destroyed immediately.
Maybe it's a good idea to add a boarding-status-alert to the ships?
Green, Yellow, Red, Boarding? So ships will automatically try to board other ships?
10 I think special weapon effects last way too short. Special weapons should have a longer duration, and ships should be tougher and more expensive. No more HUGE fleets, but medium sized tactical battle groups.
Usually RTS games are like 'Build a huge army and march into the enemy base'. FO has gone a long way in improving AII, but it could be even better
That's my input for now. Maybe there'll be more after playing some more days (literally )
Ow, one more thing:
My game tends to crash every now and then; especially in the map editor
However, I have got a few questions:
1 Is the Dominion soundtrack actually from star trek? (A)
2 Shouldn't like every (fed) ship have a tractor beam, with which to slow, stop or tow (derelict) vessels?
3 I think the feds are too focussed on war... The feds should have more special weapons or generic starship abilities (tractor beams, deflector particle beams, point defese phasers, MVAM) and less photon torpedo tubes.
This would make the feds more like a micro-management race, like the borg.
4 What is the use of warping in?
Why not shove some smaller non-canon ships over the edge, and replace them by galaxies and nebulas?
5 Where are the cards? Shouldn't they've been a dominion ally, or at least as map objects?
6 Maybe it's a good idea to add gamemodes?
Destroy the objective...
Capture the.. whatever...
Micro mode:... 1 shipyard and 2 or 3 ships. Control every phaser array and special weapon, maybe even power distribution. A bit like how Legacy should've been ....
7 Attack tactics?
The feds seem to have a huge library of attack formations and patterns. Wouldn't that be a fun addition. As a research option? This would also make mixed fleets useful, as different tactical patterns can be automated to suit the fleet composition...
-Initiate attack pattern alpha 3, fire at will!-
8 Warp core explosions are supposed to give a huge blast -> Self destruct?
9 When shields go down, they only go down for like 2 seconds. Not enough to board a ship...
The shields go back up too soon, or the ship is destroyed immediately.
Maybe it's a good idea to add a boarding-status-alert to the ships?
Green, Yellow, Red, Boarding? So ships will automatically try to board other ships?
10 I think special weapon effects last way too short. Special weapons should have a longer duration, and ships should be tougher and more expensive. No more HUGE fleets, but medium sized tactical battle groups.
Usually RTS games are like 'Build a huge army and march into the enemy base'. FO has gone a long way in improving AII, but it could be even better
That's my input for now. Maybe there'll be more after playing some more days (literally )
Ow, one more thing:
My game tends to crash every now and then; especially in the map editor
posted on February 7th, 2009, 12:04 am
The Cardassians wouldn't help the Dominion, they hate them for the genocide at the end of the war! You should be able to figure out the Warp-Ins use by it's name 'Distress Call' (get a free ship in anywhere on the map almost instantly).
posted on February 7th, 2009, 1:03 am
Last edited by Anonymous on February 7th, 2009, 1:26 am, edited 1 time in total.
I believe Capjaneway, most of ur questions have been addressed in the discussions thruout the forum.
take a look
take a look
posted on February 7th, 2009, 11:10 am
Last edited by Capjaneway on February 7th, 2009, 11:15 am, edited 1 time in total.
It's hard to find in a large forum....
Yeah distress call. But distress calls are not special; not limited to the federation.
Other races would send out distresscalls too if they're in trouble.
Ok, so fleet ops is situated after the war huh? Ok
And what about that dominion music?
Yeah distress call. But distress calls are not special; not limited to the federation.
Other races would send out distresscalls too if they're in trouble.
Ok, so fleet ops is situated after the war huh? Ok
And what about that dominion music?
posted on February 7th, 2009, 11:25 am
Capjaneway wrote:Yeah distress call. But distress calls are not special; not limited to the federation.
Other races would send out distresscalls too if they're in trouble.
Yeah, but people here seem to hate the idea of multiple races having the same abilities (except cloak). I suggested another race being able to Warp-In after taking the Federation Warp-In station and they did not like it.
posted on February 7th, 2009, 12:53 pm
I just read the bit about including the prometheus. I'd like to see it included in experimental warp-in, but I've got a different opinion concerning its strength...
The prometheus did not appear that strong to me...
Ok its a new design that many people like and its cool, but its just a new tactical cruiser, not a dreadnought.
I can imagine it being just slightly better than a sovereign with a lot of luck and MVAM active.
However without MVAM I see it more on the level of an akira or maybe excelsior2.
(remember it doesn't even have quantum torpedoes)
I do realize how quickly it destroyed a warbird, yet we don't know how badly that warbird had already been damaged by the 3 other fed ships.
There is also one thing that people always seem to forget. The prometheus shields were down to 20% percent after a single hit from a romulan warbird...
The prometheus did quite a lot of damage just using its phasers which is impressive, but then almost every ship in the dominion war seems to have done exactly the same thing. (even cardassian orbital defense platforms destroyed federation cruisers with a few phaser hits).
serpicus wrote:Certainly in line with its canon appearance and description it would be stronger than a sov, and may even rival a tav or dreadnought - I would prefer it to be weaker than a Tav or dreadnought, but stronger than the fed top ships - say offensive 60-80 and defensove 75-95.
The prometheus did not appear that strong to me...
Ok its a new design that many people like and its cool, but its just a new tactical cruiser, not a dreadnought.
I can imagine it being just slightly better than a sovereign with a lot of luck and MVAM active.
However without MVAM I see it more on the level of an akira or maybe excelsior2.
(remember it doesn't even have quantum torpedoes)
I do realize how quickly it destroyed a warbird, yet we don't know how badly that warbird had already been damaged by the 3 other fed ships.
There is also one thing that people always seem to forget. The prometheus shields were down to 20% percent after a single hit from a romulan warbird...
The prometheus did quite a lot of damage just using its phasers which is impressive, but then almost every ship in the dominion war seems to have done exactly the same thing. (even cardassian orbital defense platforms destroyed federation cruisers with a few phaser hits).
posted on February 7th, 2009, 1:42 pm
Last edited by Tyler on February 7th, 2009, 1:47 pm, edited 1 time in total.
The Prometheus isn't much stronger than a Sovereign when combined, the MVAM is it's real strength. For some reason, the combined power of the Prometheus Phasers & Torpedoes didn't do much damage combined, but the Phasers were killers after seperation.
The Warbird was not likely very damaged, there were 3 D'deridex at least, an Akira and 2 (non-hero) Defiant's would never be able to hurt one.
The Prommotheus would make the Mayson Warp-In more interesting, but I rarely get more than 1 per game.
The Warbird was not likely very damaged, there were 3 D'deridex at least, an Akira and 2 (non-hero) Defiant's would never be able to hurt one.
The Prommotheus would make the Mayson Warp-In more interesting, but I rarely get more than 1 per game.
posted on February 7th, 2009, 5:46 pm
I like that one ...Capjaneway wrote:Green, Yellow, Red, Boarding? So ships will automatically try to board other ships?
posted on February 7th, 2009, 5:51 pm
We already have auto-boarding ships, their called Troop Transports.
posted on February 7th, 2009, 6:51 pm
Not every race has them. Klingon and Dominion are the only ones, I think.
posted on February 7th, 2009, 6:55 pm
Borg don't need dedicated Assimilation ships, they are the Borg and everything can work.
The Federation probably has them, but the people working on the game (along with most on the forum) don't like that idea. Myself, I miss the Iwo Jima.
The Federation probably has them, but the people working on the game (along with most on the forum) don't like that idea. Myself, I miss the Iwo Jima.
posted on February 9th, 2009, 10:26 am
is the save function going to be on in this patch?
posted on February 9th, 2009, 12:06 pm
We have an experimental Save-Function running right now. So yes, a save function will be ready in the next patch
posted on February 9th, 2009, 1:25 pm
Federation don't need the Prometheus, Dominion don't need a buildable dreadnought. I'll leave it at that . P.S. let's just say the Scimitars blueprints were destroyed too. ^_^ lol.
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