3.0.2 Content
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posted on February 9th, 2009, 1:45 pm
Rhaz wrote:P.S. let's just say the Scimitars blueprints were destroyed too. ^_^ lol.
Assuming the Romulan could even get them. The beauty of underground rebellions is that they tend to be secret.
posted on February 9th, 2009, 1:47 pm
Well I for one do NOT want the Scimitar build-able, same with the Dreadnought...and the Prometheus. Experimental support at most T_T.
posted on February 9th, 2009, 3:55 pm
Last edited by Meng on February 9th, 2009, 4:13 pm, edited 1 time in total.
As I said before, I'd prefer a weaker prometheus (weaker than the map object one)
but I do think that if it was to be implemented, it should either be buildable from a normal yard or not at all.
The reason is that it was experimental years before fleetops, so it really can't still be in the experimental state...
The scimitar thing is something I never understood. I mean how could they build such a giant ship, directly next to the race with probably the best intelligence in the quadrant, without it being noticed?
I'm against implementing the scimitar as well, as its surpassed by the tavara anyway and romulans wouldn't need to use reman technology or even "ally" with remans. They are just a servant race, simple cannon-fodder.
Especially after the scimitar incident the romulans would have made sure that the remans will never dare to do anything like that again.
but I do think that if it was to be implemented, it should either be buildable from a normal yard or not at all.
The reason is that it was experimental years before fleetops, so it really can't still be in the experimental state...
The scimitar thing is something I never understood. I mean how could they build such a giant ship, directly next to the race with probably the best intelligence in the quadrant, without it being noticed?
I'm against implementing the scimitar as well, as its surpassed by the tavara anyway and romulans wouldn't need to use reman technology or even "ally" with remans. They are just a servant race, simple cannon-fodder.
Especially after the scimitar incident the romulans would have made sure that the remans will never dare to do anything like that again.
posted on February 9th, 2009, 4:25 pm
don't worry about the scimitar being a buildable ship for the romulans or that there will be a reman avatar. that will NOT happen in fleet operations. never.
for the fun part of the mod there may however be a mapobject scimitar that rips your base apart someday, just because we'd like to equip that vessel with some nice bad-ass weapons.
for the fun part of the mod there may however be a mapobject scimitar that rips your base apart someday, just because we'd like to equip that vessel with some nice bad-ass weapons.
posted on February 9th, 2009, 4:26 pm
Meng wrote:As I said before, I'd prefer a weaker prometheus (weaker than the map object one)
but I do think that if it was to be implemented, it should either be buildable from a normal yard or not at all.
The reason is that it was experimental years before fleetops, so it really can't still be in the experimental state...
Depends on whether or not they got it into service quickly. There could have been 'problems' after the incident in the series that delayed its full-scale production.
posted on February 9th, 2009, 4:46 pm
DOCa Cola wrote:don't worry about the scimitar being a buildable ship for the romulans or that there will be a reman avatar. that will NOT happen in fleet operations. never.
for the fun part of the mod there may however be a mapobject scimitar that rips your base apart someday, just because we'd like to equip that vessel with some nice bad-ass weapons.
Tyler wrote:Depends on whether or not they got it into service quickly. There could have been 'problems' after the incident in the series that delayed its full-scale production.
Possible, maybe if they were occupied with recovering from the war or something like that.
posted on February 9th, 2009, 4:53 pm
Recovery from the war would surely imply getting everything back in business ASAP. High tech experimental tech would surely help.
Btw, where is the dominion music from???
Btw, where is the dominion music from???
posted on February 9th, 2009, 4:56 pm
Capjaneway wrote:Recovery from the war would surely imply getting everything back in business ASAP. High tech experimental tech would surely help.
Yeah, but Starfleet isn't likely to focus on warships. Their priority is rebuilding, exploring and helping the Cardassians.
posted on February 9th, 2009, 4:57 pm
Hmm ok
And the dominion music?
And the dominion music?
posted on February 9th, 2009, 6:44 pm
Do you see any chances to implement some of the cool requestet features, like Craters, the Shield Generator or Trading for ressources?
posted on February 9th, 2009, 6:48 pm
Optec wrote:We have an experimental Save-Function running right now. So yes, a save function will be ready in the next patch
thank you so very much
posted on February 9th, 2009, 6:55 pm
xtlc wrote:Do you see any chances to implement some of the cool requestet features, like Craters, the Shield Generator or Trading for ressources?
crates and trading are both on todo for a future version (not 3.0.2)
posted on February 10th, 2009, 4:30 pm
Whats about the shield generator...?
posted on February 10th, 2009, 4:34 pm
Quote from: Optec on January 17, 2009, 10:54:21 AM
Warp-In will get a change in the next patch, you will get 3 vessels at once (from normal warpin, experimental warpin stays as it is). All 3 vessels are selected randomly, but you have a good chance that one of it will be a larger one (a Nebula or a Galaxy)
Easy, when u say this will be in the new update do u mean 3.0.2, or have i been looking forward to some thing that wont come out till 3.0.3
Warp-In will get a change in the next patch, you will get 3 vessels at once (from normal warpin, experimental warpin stays as it is). All 3 vessels are selected randomly, but you have a good chance that one of it will be a larger one (a Nebula or a Galaxy)
Easy, when u say this will be in the new update do u mean 3.0.2, or have i been looking forward to some thing that wont come out till 3.0.3
posted on February 10th, 2009, 8:30 pm
Surely it doesn't matter that much whether it's in 3.0.2 or 3.0.3... It WILL be in a future version. As we haven't been given a timescale, it's just a number for now.
The team are prioritising the requests as they see fit, and they are doing their best for all of us (I've never seen any other modders work so hard, to do so many requested extras... especially given how much they had planned to begin with), so I say just be thankful that they are putting it in at all. =)
Just be patient, it will be ok =)
The team are prioritising the requests as they see fit, and they are doing their best for all of us (I've never seen any other modders work so hard, to do so many requested extras... especially given how much they had planned to begin with), so I say just be thankful that they are putting it in at all. =)
Just be patient, it will be ok =)
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